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{{sidebar|width=250px|title=Caution|contents= Even though this strategy looks good, it can fail when the CTs go through the back door, and rescuing all the hostages, especially if the server does not allows footsteps.}} | {{sidebar|width=250px|title=Caution|contents= Even though this strategy looks good, it can fail when the CTs go through the back door, and rescuing all the hostages, especially if the server does not allows footsteps.}} | ||
Camping the back hall ([[#t camp back hall|overview 5]]) is more of a defensive way of winning, but even if the counter-terrorists don't attack you and die, they will run out of time because they can't get to the hostages. This is one of the safest and most reliable ways for the terrorists to win. You need around ten or more terrorists to do this, and a few different guns: two people with [[../Weapons#Scout|Scout]] or AWP (yellow dots on map) and the eight other people need the [[../Weapons#SG-552 commando|SIG 552]] or CV-47 (red dots on map). You get set up as shown in the picture below. You must have the two people with Scouts at the end of the hall as shown – they should be partially protected by the walls – aim down the hall all the way. Five other people with auto rifles should crouch down along the back wall. When a counter-terrorist walks by everyone should shoot at him. If you don't kill him, he will turn back, look up the hall, and meet his death. You then must have the three other terrorists guard the other corridor as shown , as if a counter-terrorist sneaks to the hostages through the storage cupboard, he can be shot! The other two in the side hall must kill any counter-terrorist who comes through the door out of the terrorist spawn area. | Camping the back hall ([[#t camp back hall|overview 5]]) is more of a defensive way of winning, but even if the counter-terrorists don't attack you and die, they will run out of time because they can't get to the hostages. This is one of the safest and most reliable ways for the terrorists to win. You need around ten or more terrorists to do this, and a few different guns: two people with [[../Weapons#Scout|Scout]] or AWP (yellow dots on map) and the eight other people need the [[../Weapons#SG-552 commando|SIG 552]] or CV-47 (red dots on map). You get set up as shown in the picture below. You must have the two people with Scouts at the end of the hall as shown – they should be partially protected by the walls – aim down the hall all the way. Five other people with auto rifles should crouch down along the back wall. When a counter-terrorist walks by everyone should shoot at him. If you don't kill him, he will turn back, look up the hall, and meet his death. You then must have the three other terrorists guard the other corridor as shown , as if a counter-terrorist sneaks to the hostages through the storage cupboard, he can be shot! The other two in the side hall must kill any counter-terrorist who comes through the door out of the terrorist spawn area. | ||
'''==Back hall Camping=='''<br> | |||
The Safest and most reliable way to for the terrorists to win is what I call the "Long Hall Camp" (I did not create it but I have adapted it to correct the flaws in the original design). You need around 10 or more Terrorists to do this, also you need a few differnt guns; (for 10 people) You need 2 people with Scouts (sniper rifle)(yellow dots on map) and the 8 other people need the SIG 552 or another automatic rifle with a scope (red dots on map). You get some frags and Kevlar + Helmit and of course some extra primary ammo, you get set up as shown in the picture below. You Must have the 2 people with Scouts at the end of the hall as shown, they should be partually protected by the walls, and aim down the hall all the way. Then 5 other people with auto rifles should croutch down along the back wall. When a CT walks by every one shoots at him, if you dont kill him, he will turn back, look up the hall, and meet his death. You then must have the 3 other Terrorists gaurd the other corridor as shown , YOU NEED TO THE PEOPLE IN THE POSITIONS AS SHOWN SO THAT IF A CT SNEAKS TO THE HOSTAGES THROUGH THE TERRORIST SPAWN POINT YOU MUST ELIMINATE HIM! The other 2 in the side hall must kill any CT who comes through the door out of the Terrorist Spawn area. | |||
[[Image:cs_office map terrorist long hall.jpg]] | |||
<gallery> | <gallery> | ||
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File:cs_office map terrorist long hall.jpg|<span id="t_camp_back_hall">Terrorists camping the back hall.</span> | File:cs_office map terrorist long hall.jpg|<span id="t_camp_back_hall">Terrorists camping the back hall.</span> | ||
</gallery> | </gallery> | ||
ZELDEREXMAN IS ALWAYS AVAILABLE TO HELP YOU! JUST CHECK THE CS:Source server "24/7 Office Fun [ju] | |||
===Counter-terrorists=== | ===Counter-terrorists=== |