Editing Dawn of Fantasy/Orc Units

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{{Header Nav|game=Dawn of Fantasy}}
Orcs are an interesting mix of "zerg" style units and higher cost units like ogres. All of the orc style units(ie not goblins or wargs) come from either a labourer or marauder unit, both of which spawn from the Great Hut. To create a slayer for example you would build a slayer hut then double right click the labourer or marauder to the war hall. Then after a short time a unit of slayers will emerge in place of the labourers/marauders. To create berserkers requires a tier 2 unit such as impalers or slayers to turn into berserkers. Ogres are built straight from an ogre pen. Cavalry units are created from their walking counterparts, the slayers or impalers. Once again select a unit of impalers/slayers then double right click on the warg pen. To create orc siege gear build the armory then send a unit of labourers or marauders into it, making sure you've researched the appropriate techs
there to allow for each type of seige weapon you want to create. Goblins are spawned by building goblin tents and then setting the spawn to either raiders or prowlers or no spawn. The more goblin tents you have the faster the goblins spawn. On that idea the more huts you have the more pop room you have and the faster your marauders or labourers spawn. [[User:GPS51|GPS51]] 01:07, 21 December 2011 (UTC)


Orcs are an interesting mix of "zerg" style units and higher cost units like ogres. All of the orc style units(i.e. not goblins or wargs) come from either a labourer or marauder unit, both of which spawn from the Great Hut. To create a slayer for example you would build a slayer hut then double right click the labourer or marauder to the war hall. Then after a short time a unit of slayers will emerge in place of the labourers/marauders. To create berserkers requires a tier 2 unit such as impalers or slayers to turn into berserkers. Ogres are built straight from an ogre pen. Cavalry units are created from their walking counterparts, the slayers or impalers. Once again select a unit of impalers/slayers then double right click on the warg pen. To create orc siege gear build the armory then send a unit of labourers or marauders into it, making sure you've researched the appropriate techs
Melee Units
there to allow for each type of siege weapon you want to create. Goblins are spawned by building goblin tents and then setting the spawn to either raiders or prowlers or no spawn. The more goblin tents you have the faster the goblins spawn. On that idea the more huts you have the more pop room you have and the faster your marauders or labourers spawn.
 
  -Goblin Raiders
  -Slayers
  -Impalers
  -Berserkers
  -Wargs
 
Ranged Units
 
  -Goblin Prowlers
  -Marauders
 
Cavalry
 
  -Beastriders Slayers
  -Beastriders Impalers
 
Siege Units
 
  -Ogre
  -Siege Catapult
  -Siege Ram
  -Siege Tower
 
Workers
  -Laborer


== Melee Units ==
== Melee Units ==
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'''Impaler''' - A mediocre infantry unit with a powerful special ability. These units are great against cavalry and large monster units, but weak against archers and mediocre against other infantry units. Impalers can be trained from the Pyre building. Impalers can mount Wargs for increased Speed and Charge.
'''Impaler''' - A mediocre infantry unit with a powerful special ability. These units are great against cavalry and large monster units, but weak against archers and mediocre against other infantry units. Impalers can be trained from the Pyre building. Impalers can mount Wargs for increased Speed and Charge.


''Unique Abilities:'' Leap – For 65 Fatigue, your entire impaler battalion will execute a leap attack, knocking down every adjacent unit. This ability can be devastating when used by several impaler units at the same time in a croweded melee environment.
''Unique Abilities:'' Leap – For 65 Fatigue, your entire impaler battalion will execute a leap attack, knocking down every adjacent unit. This ability can be devastating when used by several impaler units at the same time in a croweded melee enviroment.


Available Formations:
Available Formations:
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== Siege Gear ==
== Siege Gear ==


'''Ogre''' - Large beast unit that is very effective against heavily armored and cavalry units, but vulnerable to ranged attacks. Trained as single units, not battalions, for 210 food and 75 gold each from your Ogre Pits. From these pits, players can research a number of upgrades for their ogres including Bludgeon (increasing crush damage), Skullcap (increasing crush armor), and Targe (increasing Pierce Armor). These upgrades bring both statistical and aesthetic changes to your ogres. In the MMORTS campaign, select wild ogres can be tamed through combat.
'''Ogre''' - Large beast unit that is very effective against heavily armored and cavalry units, but vulnerable to ranged attacks. Trained as single units, not batallions, for 210 food and 75 gold each from your Ogre Pits. From these pits, players can research a number of upgrades for their ogres including Bludgeon (increasing crush damage), Skullcap (increasing crush armor), and Targe (increasing Pierce Armor). These upgrades bring both statistical and aesthetic changes to your ogres. In the MMORTS campaign, select wild ogres can be tamed through combat.


''Unique Abilities:''
''Unique Abilities:''
Trample – Damages every adjacent unit.
Trample – Damages every adjacent unit.
Looking Cool - Ok, so I made this one up but upgraded ogres just look awesome. [[User:GPS51|GPS51]] 01:07, 21 December 2011 (UTC)


'''Siege Catapult''' - A mobile catapult that is great at destroying builds, starting fires in hostile territory, and taking out clumps of enemy archers and other units. Catapults have great range but are slow and are easy to destroy.
'''Siege Catapult''' - A mobile catapult that is great at destroying builds, starting fires in hostile territory, and taking out clumps of enemy archers and other units. Catapults have great range but are slow and are easy to destroy.


''Unique Abilities:''Flamed Stones – Ignites the projectiles, which increases the damage caused and gives the projectiles a chance to start a fire, but decreases accuracy and fire rate.
''Unique Abilities:''
 
'''Flamed Stones''' – Ignites the projectiles, which increases the damage caused and gives the projectiles a chance to start a fire, but decreases accuracy and fire rate.




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'''Siege Tower''' - Mobile Siege Towers can provide quick entrance into an enemy city, but they are slow and smart players will usually have their archers destroy oncoming siege towers long before they ever reach their walls. It is highly recommended to scatter melee units all along your walls in case an enemy siege tower does reach the wall. These melee units can hold off the attackers, or at least protect your archers while they shoot down the tower.
'''Siege Tower''' - Mobile Siege Towers can provide quick entrance into an enemy city, but they are slow and smart players will usually have their archers destroy oncoming siege towers long before they ever reach their walls. It is highly recommended to scatter melee units all along your walls in case an enemy siege tower does reach the wall. These melee units can hold off the attackers, or at least protect your archers while they shoot down the tower.  
 
 


== Misc units ==
== Misc units ==
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'''Labourer''' - An orcish worker unit spawned from Huts over time to gather resources, construct buildings, fight fires, and loot corpses. Labourers can be trained into slayers,impalers or siege gear.
'''Labourer''' - An orcish worker unit spawned from Huts over time to gather resources, construct buildings, fight fires, and loot corpses. Labourers can be trained into slayers,impalers or siege gear.


''Unique Abilities:''Construct – Labourers are the orc builder units, capable of constructing a vast array of military, economic, and community buildings.
''Unique Abilities:''
 
'''Construct''' – Labourers are the orc builder units, capable of constructing a vast array of military, economic, and community buildings.
 
'''Corpse Loot''' – Always bring labourers along with your armies to loot the corpses of the fallen, gaining valuable resources for your economy.
 
'''Fight Fires''' - When tasked, Labourers can extinguish deadly wild fires by shoveling dirt and other debris to suffocate the fire.
 


Corpse Loot – Always bring labourers along with your armies to loot the corpses of the fallen, gaining valuable resources for your economy.
'''Warg''' - The orc mount and primary livestock unit. Wargs can fight in packs with no riders or with mounted Impalers or Slayers, or can be raised as farm animals for Marauders to hunt. When first bred, these lanimals offer little resources or military strength. Overtime, they will grow until they are fully mature. As they grow, they will become plumper, stronger, and faster. Wargs are fierce enemies lacking armor, but make it up by their huge damage,amazing speed and large line of sight. Warg battalions are continuously spawned from your Warg Pen buildings, however their spawn rate is significantly slower and their battalion size is smaller than that of other auto-spawned units.
 
''Unique Abilities:''


Fight Fires - When tasked, Labourers can extinguish deadly wild fires by shoveling dirt and other debris to suffocate the fire.
'''Howl''' (when not mounted) – Intimidates nearby enemy units, decreasing their defense and attack ratings.




'''Warg''' - The orc mount and primary livestock unit. Wargs can fight in packs with no riders or with mounted Impalers or Slayers, or can be raised as farm animals for Marauders to hunt. When first bred, these lanimals offer little resources or military strength. Overtime, they will grow until they are fully mature. As they grow, they will become plumper, stronger, and faster. Wargs are fierce enemies lacking armor, but make it up by their huge damage,amazing speed and large line of sight. Warg battalions are continuously spawned from your Warg Pen buildings, however their spawn rate is significantly slower and their battalion size is smaller than that of other auto-spawned units. The more wargs on the players home city map the less of a food trickle each new units provides.


''Unique Abilities:'' Howl (when not mounted) – Intimidates nearby enemy units, decreasing their defense and attack ratings.


== Mage Units ==
== Mage Units ==


'''Shaman''' - Banta Um Banta Um Grakka! A mystic in tribal society, the Shaman is capable of casting a vast array of elemental spells to turn the tides of war. Shamans often work in mysterious ways, and play a large role in the post-War Without Kings Gokkholm. This unit is awaiting the magic DLC to make an ingame appearance. It is rumored to be a strong counter to the elven mage.
'''Shaman''' - Banta Um Banta Um Grakka! A mystic in tribal society, the Shaman is capable of casting a vast array of elemental spells to turn the tides of war. Shamans often work in mysterious ways, and play a large role in the post-War Without Kings Gokkholm. This unit is awaiting the magic DLC to make an ingame appearence. It is rumored to be a strong counter to the elven mage.
 
 
 


== Notes ==
== Notes ==
The information about these units taken from the official media release:http://www.reverieworld.com/forums/showthread.php?t=2196. The info created by Alex Walz in his official media release "the orc army".
The information about these units taken from the official media release:http://www.reverieworld.com/forums/showthread.php?t=2196. The info created by Alex Walz in his official media release "the orc army".
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