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m (Undo revision 517900 by 24.34.166.69 (Talk) I'm sure it does.) |
(→Other items: Fixing typo) |
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| Makes you invisible for 30 seconds, and prevents homing missiles from tracking you. You can still be detected by weapon fire or by a slight shadow. | | Makes you invisible for 30 seconds, and prevents homing missiles from tracking you. You can still be detected by weapon fire or by a slight shadow. | ||
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! | ! Invulnerability | ||
| Prevents all damage for 30 seconds. | | Prevents all damage for 30 seconds. | ||
|- | |- |
Revision as of 22:33, 23 April 2016
Primary Weapons
1 | Laser Cannon | The standard cannon. An upgrade is available to allow four lasers to be fired instead of the normal 2. | Super Laser | An upgraded version of the laser cannon. |
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2 | Vauss Cannon | This cannon rapidly fires at a high velocity to instantly hit its target. This weapon uses ammunition rather than energy. | Mass Driver | Fires a single shell at a high velocity to inflict significant damage. This weapon uses ammunition rather than energy. |
3 | Napalm Cannon | Uses napalm fuel to cause enemies to catch on fire and take additional damage over time. This weapon uses ammunition rather than energy. | EMD Gun | Fires electro-magnetic energy, which tracks enemy targets. |
4 | Microwave Cannon | Fires microwave beams. Microwaves will disrupt the enemy, disorienting them for a short while. | Plasma Cannon | Fires plasma balls. |
5 | Fusion Cannon | Hold primary fire to charge the cannon, and release fire to launch the attack. Note that holding the charge too long causes feedback damage. | Omega Cannon | Short range, but drains enemy shields (adding energy to your own.) |
Secondary Weapons
6 | Concussion Missile | Fires an explosive missile. | Frag Missile | Fires a missile that breaks into shrapnel on impact. Inflicts significant damage on targets located near a wall or corner. |
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7 | Homing Missile | Fires a missile that tracks a target. | Guided Missile | Fires a missile that is manually guided. |
8 | Impact Mortar | Fires a mortar. The mortar slowly moves a short distance before making a large explosion. | Napalm Rocket | Fires a rocket, which released napalm on impact. The napalm is affected by gravity. |
9 | Smart Missile | Fires a rocket. On impact, it releases plasma that tracks down a nearby target. | Cyclone Missile | Releases six-mini missiles that track enemy targets. |
0 | Mega Missile | Fires a missile that tracks it target and makes a large explosion. | Black Shark Missile | A superweapon. On impact, it pulls all nearby objects into a vortex, then explodes. |
Countermeasures
Gunboy | A portable laser turret. When dropped, it targets nearby enemies and fires upon them. |
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Bouncing Betty | When released, three mines will bounce around the local area. |
Seeker Mine | When released, automatically tracks and moves towards enemies. |
Proximity Mine | A small mine that remains stationary. |
Chaff | Distracts homing missiles. |
Other items
Energy | Recharges energy when collected, upto 200. |
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Shield | Recharges shield, upto 200 units. |
Cloaking Device | Makes you invisible for 30 seconds, and prevents homing missiles from tracking you. You can still be detected by weapon fire or by a slight shadow. |
Invulnerability | Prevents all damage for 30 seconds. |
AB Cooler | Increases recharge rate of the afterburner, allowing you to travel quickly for much longer. |
Energy-To-Shield converter | Converts 2 energy units into 1 shield unit. Requires at least 100 energy. |
Quad Laser | Causes the basic and super laser to fire four shots at once. |
Rapid Fire | Increases the firing rate of most weapons for 30 seconds. |
Full Map | Contains the entire map of the facility. |