(footer) |
(added Specials) |
||
Line 102: | Line 102: | ||
! Genius | ! Genius | ||
| 5000 || 6500 || 8000 || 9500 || 11000 || 12500 | | 5000 || 6500 || 8000 || 9500 || 11000 || 12500 | ||
|} | |||
{|{{prettytable}} | |||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Tie Down</big>''' || Lv1 || 12 || INT || 10% || 5 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Single.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Magical damage | |||
* 30% chance of Paralysis | |||
|| 12dm | |||
|- | |||
| '''<big>Ignition</big>''' || Lv16 || 60 || INT || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Surround.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
*Magical fire damage | |||
|| 12dm | |||
|- | |||
| '''<big>Ghost Assist</big>''' || Lv32 || 50 || {{n/a}} || {{n/a}} || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special OrcAttack.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
*Increases INT and HIT by 20% | |||
|| 12dm | |||
|- | |||
| '''<big>Polter Geist</big>''' || Lv68 || 140 || INT || 50% || 5 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Plus.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
*Magical damage | |||
*Decreases HIT by 20% | |||
|| 24dm | |||
|} | |} | ||
Line 207: | Line 238: | ||
|} | |} | ||
Stats are meh, aptitude is meh, HP is good, but Zombies mostly just meh. Even so, that ability has ''amazing'' potential if you can find ways to use it regularly. | {|{{prettytable}} | ||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Zombie Juice</big>''' || Lv5 || 6 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 40% chance of Poison | |||
|| 12dm | |||
|- | |||
| '''<big>Zombie Tornado</big>''' || Lv16 || 26 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special OrcAttack.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical wind damage | |||
|| 12dm | |||
|- | |||
| '''<big>Zombie Cannon</big>''' || Lv34 || 58 || ATK || 20% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special CatBlast.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Zombies!</big>''' || Lv102 || 102 || ATK || 60% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 30% chance of Poison | |||
* 30% chance of Paralysis | |||
|| 24dm | |||
|} | |||
Stats are meh, aptitude is meh, HP is good, but Zombies mostly just meh. Even so, that innate ability has ''amazing'' potential if you can find ways to use it regularly. | |||
==Succubus== | ==Succubus== | ||
Line 308: | Line 371: | ||
|} | |} | ||
Succubus are tricky little devils, and the only ones that deal more damage to humans | {|{{prettytable}} | ||
|+Specials | |||
Their specials are easily the most varied from monster selections, and not only are they the only class capable of sapping HP, they are one of only three monster that can naturally heal allies. The drawback: their specials focus on ''three'' different stats, which makes it less effective to focus on a single strength. | ! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | ||
|- | |||
| '''<big>Hip Attack</big>''' || Lv4 || 8 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Saps HP equal to damage dealt | |||
|| 12dm | |||
|- | |||
| '''<big>Drain</big>''' || Lv18 || 48 || INT || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special MoonSlash.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Saps HP equal to total damage dealt | |||
|| 12dm | |||
|- | |||
| '''<big>Sexy Heal</big>''' || Lv36 || 60 || RES || 60% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Cross.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Heal HP | |||
* Increases DEF by 20% | |||
|| 24dm | |||
|- | |||
| '''<big>Nightmare</big>''' || Lv68 || 160 || INT || 50% || 4 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Plus.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Magical damage | |||
* 30% chance of Sleep | |||
|| 24dm | |||
|} | |||
Succubus are tricky little devils, and the only ones that deal more damage to humans (or the male ones at least). Aside from special classes, the only female humanoids are: Witches, Thieves, Lady Fighters, and Kunoichi. Only one of those will be much of a challenge damage-wise, so she isn't missing much by only catering to men. | |||
Their specials are easily the most varied from monster selections, and not only are they the only class capable of sapping HP, they are one of only three monster that can naturally heal allies. The drawback: their specials focus on ''three'' different stats, which makes it less effective to focus on a single strength. | |||
Useful as they may be, Succubus lack much strength in any single area. If you're a strategist, give 'em a try. If you just like power-leveling and beating everything into the ground with pure stats, don't bother. | Useful as they may be, Succubus lack much strength in any single area. If you're a strategist, give 'em a try. If you just like power-leveling and beating everything into the ground with pure stats, don't bother. | ||
Line 412: | Line 508: | ||
! Genius | ! Genius | ||
| 6000 || 7500 || 9000 || 10500 || 12000 || 13500 | | 6000 || 7500 || 9000 || 10500 || 12000 || 13500 | ||
|} | |||
{|{{prettytable}} | |||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Cat Strike</big>''' || Lv6 || 7 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Cat Blast</big>''' || Lv18 || 46 || ATK || 20% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special CatBlast.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Cat Kick</big>''' || Lv36 || 64 || ATK || 40% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Cat Fight</big>''' || Lv6 || 156 || ATK || 70% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special CatFight.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Target moved to support panel | |||
|| 12dm | |||
|} | |} | ||
It's too bad monsters can't equip fists, because Felynns would be perfect for them. But even without fists, they can handle themselves pretty well. Where they truly shine is attacking and counterattacking; the ability should make it obvious, but COUNTER, ATK, and SPD are all high. | It's too bad monsters can't equip fists, because Felynns would be perfect for them. But even without fists, they can handle themselves pretty well. Where they truly shine is attacking and counterattacking; the ability should make it obvious, but COUNTER, ATK, and SPD are all high. | ||
Before you get Wood Golems and Rifle Demons in Episode 13, these are probably your best warrior-monsters | Before you get Wood Golems and Rifle Demons in Episode 13, these are probably your best warrior-monsters. | ||
==Dragon== | ==Dragon== | ||
Line 517: | Line 642: | ||
|} | |} | ||
Dragons make for decent warrior-type monsters until you get Wood Golems and Rifle Demons in Episode 13. Their Fire area-of-effect physical specials can be useful, but you'll probably have that base pretty well covered with Adell. | {|{{prettytable}} | ||
|+Specials | |||
When creating one of these guys, make sure you aim for -50% fire. Not only will the Dragon lack weaknesses, but if you get lovers for him, he'll absorb more than if he had 0% or 50%. | ! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | ||
|- | |||
| '''<big>Fire Breath</big>''' || Lv8 || 12 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special SoaringFire.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical fire damage | |||
* Decreases DEF by 5% | |||
|| 12dm | |||
|- | |||
| '''<big>Dragon Kung Fu</big>''' || Lv32 || 30 || ATK || 20% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special DivineStrike.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Blazing Breath</big>''' || Lv64 || 75 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special CatBlast.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical fire damage | |||
* Decreases DEF by 5% | |||
|| 12dm | |||
|- | |||
| '''<big>Dragon Nova</big>''' || Lv120 || 165 || ATK || 50% || 4 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Plus.GIF]]</center> || 128m | |||
|- | |||
| colspan="6"| | |||
* Physical fire damage | |||
|| 18dm | |||
|} | |||
Dragons make for decent warrior-type monsters until you get Wood Golems and Rifle Demons in Episode 13. Their Fire area-of-effect physical specials can be useful, but you'll probably have that base pretty well covered with Adell. | |||
When creating one of these guys, make sure you aim for -50% fire. Not only will the Dragon lack weaknesses, but if you get lovers for him, he'll absorb more than if he had 0% or 50%. | |||
==Prinny== | ==Prinny== | ||
[[Image:Disgaea_2_Sprites_Pvt_Prinny.png|thumb|right]] | [[Image:Disgaea_2_Sprites_Pvt_Prinny.png|thumb|right]] | ||
* '''Ability''': Explodes when thrown, dealing area-of-effect damage equal to half its current HP. An exploding Prinny will detonate other nearby Prinnies. ( | * '''Ability''': Explodes when thrown, dealing area-of-effect damage equal to half its current HP. An exploding Prinny will detonate other nearby Prinnies. (Prinny-throwing does not count as an ally kill). Fully healing Prinnies at the Hospital only costs 1 HL. | ||
* '''Lover''': Increases explode damage by 1% per lover. | * '''Lover''': Increases explode damage by 1% per lover. | ||
Line 620: | Line 776: | ||
|} | |} | ||
Prinnies... are weak, and they were meant to be weak. They might have the worst stats and aptitude of any playable character in the entire game. However. Their real strength lies in the [[Disgaea 2: Cursed Memories/Dark Assembly|Dark Assembly]] bill "Prinny Day", which vastly increases the chance of Rare and Legendary items appearing in the bonus list, and [[Disgaea 2: Cursed Memories/Special Classes#Etna: Beauty Queen|Etna]]'s Prinny-boosting ability. | {|{{prettytable}} | ||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Prinny Barrage</big>''' || Lv3 || 10 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special GaiaBlast.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Prinny Dance</big>''' || Lv14 || 30 || ATK || 0% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
*Physical damage | |||
*30% chance Poison | |||
*30% chance Amnesia | |||
*30% chance Paralysis | |||
|| 24dm | |||
|- | |||
| '''<big>Prinny Bomb</big>''' || Lv34 || 80 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Cross.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
*Physical fire damage | |||
|| 12dm | |||
|- | |||
| '''<big>Pringer Beam</big>''' || Lv64 || 250 || ATK || 60% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Surround.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
*Physical star damage | |||
|| 12dm | |||
|} | |||
Prinnies... are weak, and they were meant to be weak. They might have the worst stats and aptitude of any playable character in the entire game. However. Their real strength lies in the [[Disgaea 2: Cursed Memories/Dark Assembly|Dark Assembly]] bill "Prinny Day", which vastly increases the chance of Rare and Legendary items appearing in the bonus list, and [[Disgaea 2: Cursed Memories/Special Classes#Etna: Beauty Queen|Etna]]'s Prinny-boosting ability, and of course their innate abilities. | |||
When or if you're not using them to attack directly, they work well as grenades. Because of chain-exploding, with nine Prinnies you can easily clear the battlefield for a [[Disgaea 2: Cursed Memories/Character Classes#Majin|Majin]]'s ability. | When or if you're not using them to attack directly, they work well as grenades. Because of chain-exploding, with nine Prinnies you can easily clear the battlefield for a [[Disgaea 2: Cursed Memories/Character Classes#Majin|Majin]]'s ability. | ||
Line 725: | Line 913: | ||
|} | |} | ||
Orcs are good attackers when you get them, and can be among your best throughout the game if you used properly. Their innate can be unleashed with a weight, and that 25-50% boost may or may not be worth the risk, depending upon your situation. But it's really all about about Orc God after Lv65: it covers a huge 3x3 area, has amazing range considering, and boasts very impressive strength. | {|{{prettytable}} | ||
|+Specials | |||
==Winged== | ! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | ||
|- | |||
| '''<big>Orc Combo</big>''' || Lv3 || 6 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Reduces DEF by 10% | |||
|| 12dm | |||
|- | |||
| '''<big>Orc Attack</big>''' || Lv18 || 24 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special OrcAttack.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
*Physical damage | |||
*30% chance Amnesia | |||
|| 12dm | |||
|- | |||
| '''<big>Orc Throw</big>''' || Lv36 || 68 || ATK || 40% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
*Physical damage | |||
*Reduces DEF by 20% | |||
|| 12dm | |||
|- | |||
| '''<big>Orc God</big>''' || Lv68 || 146 || ATK || 50% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Range9.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
*Physical damage | |||
*40% chance Deprave | |||
|| 24dm | |||
|} | |||
Orcs are good attackers when you get them, and can be among your best throughout the game if you used properly. Their innate can be unleashed with a weight, and that 25-50% boost may or may not be worth the risk, depending upon your situation. But it's really all about about Orc God after Lv65: it covers a huge 3x3 area, has amazing range considering, and boasts very impressive strength. | |||
==Winged== | |||
[[Image:Disgaea_2_Sprites_Mothman.png|thumb|right]] | [[Image:Disgaea_2_Sprites_Mothman.png|thumb|right]] | ||
* '''Ability''': While in danger, move range increases by one. Wingeds can move through enemy characters (like [[Disgaea 2: Cursed Memories/Special Classes#Tink: Dirty Frog|Tink]] and White Dragons). | * '''Ability''': While in danger, move range increases by one. Wingeds can move through enemy characters (like [[Disgaea 2: Cursed Memories/Special Classes#Tink: Dirty Frog|Tink]] and White Dragons). | ||
Line 824: | Line 1,045: | ||
! Genius | ! Genius | ||
| 5000 || 6500 || 8000 || 9500 || 11000 || 12500 | | 5000 || 6500 || 8000 || 9500 || 11000 || 12500 | ||
|} | |||
{|{{prettytable}} | |||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Hell Pollen</big>''' || Lv4 || 7 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special OrcAttack.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 70% chance of Poison | |||
* Reduces HIT by 20% | |||
|| 24dm | |||
|- | |||
| '''<big>Bug Hypnosis</big>''' || Lv18 || 21 || ATK || 20% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special OrcAttack.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 70% chance of Sleep | |||
* Reduces SPD by 20% | |||
|| 12dm | |||
|- | |||
| '''<big>Ultra Sound</big>''' || Lv38 || 58 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special UltraSound.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 70% chance of Amnesia | |||
* Reduces INT by 20% | |||
* User moves to support panel | |||
|| 12dm | |||
|- | |||
| '''<big>Tornado Dive</big>''' || Lv64 || 110 || ATK || 70% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Reduces DEF by 20% | |||
|| 24dm | |||
|} | |} | ||
Line 929: | Line 1,187: | ||
|} | |} | ||
They're... okay, not really worth having over most magic-users, but they can defend against physical attacks better than other wizard-types. Plasma Charge can help out, but given they have to waste a turn using it on themselves, that massive 50% boost suddenly seems less impressive. If you just want a magic-using monsters, just hold out a couple episodes for a Succubus. | {|{{prettytable}} | ||
|+Specials | |||
When creating one of these, aim to get Ice at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Ice attacks if you ever get an Aqua Demon lover. | ! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | ||
|- | |||
| '''<big>Electric Shock</big>''' || Lv1 || 12 || INT || 10% || 3 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Plus.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Magical damage | |||
|| 24dm | |||
|- | |||
| '''<big>Plasma Charge</big>''' || Lv12 || 28 || {{n/a}} || {{n/a}} || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Self.GIF]]</center> || 0dm | |||
|- | |||
| colspan="6"| | |||
* Increases HIT by 50% | |||
|| 0dm | |||
|- | |||
| '''<big>Shock Arrow</big>''' || Lv36 || 68 || INT || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special MeteorImpact.GIF]]</center> || 18dm | |||
|- | |||
| colspan="6"| | |||
* Magical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Electronic Gamer</big>''' || Lv78 || 164 || INT || 50% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special ElectronicGamer.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Magical damage | |||
|| 12dm | |||
|} | |||
They're... okay, not really worth having over most magic-users, but they can defend against physical attacks better than other wizard-types. Plasma Charge can help out, but given they have to waste a turn using it on themselves, that massive 50% boost suddenly seems less impressive. If you just want a magic-using monsters, just hold out a couple episodes for a Succubus. | |||
When creating one of these, aim to get Ice at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Ice attacks if you ever get an Aqua Demon lover. | |||
==Flora Beast== | ==Flora Beast== | ||
Line 1,030: | Line 1,317: | ||
! Genius | ! Genius | ||
| 6000 || 7500 || 9000 || 10500 || 12000 || 13500 | | 6000 || 7500 || 9000 || 10500 || 12000 || 13500 | ||
|} | |||
{|{{prettytable}} | |||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Green Needle</big>''' || Lv1 || 8 || ATK || 10% || 5 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Single.GIF]]</center> || 18dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Decreases DEF by 10% | |||
|| 18dm | |||
|- | |||
| '''<big>Flower Dance</big>''' || Lv15 || 28 || RES || 60% || 4 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Plus.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Heals HP | |||
* Increases RES by 20% | |||
|| 24dm | |||
|- | |||
| '''<big>Full Bloom</big>''' || Lv35 || 56 || INT || 40% || 4 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Plus.GIF]]</center> || 18dm | |||
|- | |||
| colspan="6"| | |||
* Magical damage | |||
* Decreases RES by 20% | |||
|| 18dm | |||
|- | |||
| '''<big>Flower Hazard</big>''' || Lv75 || 124 || ATK || 60% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special FlowerHazard.GIF]]</center> || 18dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Decreases DEF by 20% | |||
|| 18dm | |||
|} | |} | ||
Line 1,133: | Line 1,453: | ||
|} | |} | ||
{|{{prettytable}} | |||
|+Specials | |||
When creating one of these, aim to get Wind at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Wind attacks if you ever get a Mystic Beast lover. | ! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | ||
|- | |||
| '''<big>Wild Rush</big>''' || Lv6 || 10 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special BladeRush.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical wind damage | |||
* User is moved to support panel | |||
|| 12dm | |||
|- | |||
| '''<big>Death Fang</big>''' || Lv22 || 32 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Wind Dice</big>''' || Lv44 || 74 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special CatBlast.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical wind damage | |||
|| 12dm | |||
|- | |||
| '''<big>Animal Story</big>''' || Lv78 || 152 || ATK || 60% || 3 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Single.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Decreases ATK by 20% | |||
|| 12dm | |||
|} | |||
They're decent in most areas, but lack any stand-out reason to have them in your party. If you're going to keep one, it will probably be due to their high mobility and wind immunity. There are better monsters, some of which even level up faster... Avoid making these unless you need it. | |||
When creating one of these, aim to get Wind at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Wind attacks if you ever get a Mystic Beast lover. | |||
==Marionette== | ==Marionette== | ||
[[Image:Disgaea_2_Sprites_Marionette.png|thumb|right]] | [[Image:Disgaea_2_Sprites_Marionette.png|thumb|right]] | ||
Line 1,234: | Line 1,585: | ||
! Genius | ! Genius | ||
| 5000 || 6500 || 8000 || 9500 || 11000 || 12500 | | 5000 || 6500 || 8000 || 9500 || 11000 || 12500 | ||
|} | |||
{|{{prettytable}} | |||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Spin Bomb</big>''' || Lv5 || 8 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Decreases SPD by 10% | |||
|| 12dm | |||
|- | |||
| '''<big>Poison Poison</big>''' || Lv15 || 24 || ATK || 20% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Cross.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 50% chance of Poison | |||
|| 12dm | |||
|- | |||
| '''<big>Magical Knife</big>''' || Lv30 || 58 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special DivineStrike.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Decreases SPD by 20% | |||
|| 24dm | |||
|- | |||
| '''<big>Illusion</big>''' || Lv60 || 108 || ATK || 70% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Decreases SPD by 30% | |||
|| 12dm | |||
|} | |} | ||
Line 1,337: | Line 1,721: | ||
|} | |} | ||
Stats, Aptitude? Horrible, especially considering their EXP Rate. The only reason you'll want these is their ability, and the special which cures and heals simultaneously. The only other special which can do the same belongs to [[Disgaea 2: Cursed Memories/Special Classes#Flonne: Fallen Angel|Flonne]]. If neither of those attributes sound amazing to you, don't bother with these. | {|{{prettytable}} | ||
|+Specials | |||
==Rifle Demon== | ! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | ||
|- | |||
| '''<big>Holy Dragon</big>''' || Lv1 || 12 || INT || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special MoonSlash.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Magical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Dragon Cure</big>''' || Lv25 || 36 || RES || 60% || 3 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Plus.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Heals HP | |||
* Cures status ailments | |||
|| 24dm | |||
|- | |||
| '''<big>Holy Flare</big>''' || Lv50 || 76 || INT || 30% || 5 (Cardinal) || rowspan="2"|<center>[[Image:Disgaea2 Special Range Single.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Magical ice damage | |||
|| 12dm | |||
|- | |||
| '''<big>Nirvana</big>''' || Lv85 || 180 || INT || 50% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Nirvana.GIF]]</center> || 18dm | |||
|- | |||
| colspan="6"| | |||
* Magical ice damage | |||
|| 18dm | |||
|} | |||
Stats, Aptitude? Horrible, especially considering their EXP Rate. The only reason you'll want these is their ability, and the special which cures and heals simultaneously. The only other special which can do the same belongs to [[Disgaea 2: Cursed Memories/Special Classes#Flonne: Fallen Angel|Flonne]]. If neither of those attributes sound amazing to you, don't bother with these. | |||
==Rifle Demon== | |||
[[Image:Disgaea_2_Sprites_Baciel.png|thumb|right]] | [[Image:Disgaea_2_Sprites_Baciel.png|thumb|right]] | ||
* '''Ability''': Attacks never miss. | * '''Ability''': Attacks never miss. | ||
Line 1,438: | Line 1,852: | ||
|} | |} | ||
Attacks '''NEVER''' miss. That would be enough reason to make these legendary, but their ATK and HP are godly too. The only possible " | {|{{prettytable}} | ||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Death Blast</big>''' || Lv5 || 18 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special DeathBlast.GIF]]</center> || 18dm | |||
|- | |||
| colspan="6"| | |||
* Physical star damage | |||
|| 12dm | |||
|- | |||
| '''<big>Extinction Beam</big>''' || Lv45 || 56 || ATK || 20% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Cross.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Physical star damage | |||
|| 12dm | |||
|- | |||
| '''<big>Deep Impact</big>''' || Lv100 || 104 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special DeepImpact.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical star damage | |||
|| 12dm | |||
|- | |||
| '''<big>Nirvana</big>''' || Lv180 || 240 || ATK || 60% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Physical star damage | |||
|| 24dm | |||
|} | |||
Attacks '''NEVER''' miss. That would be enough reason to make these legendary, but their ATK and HP are godly too. The only possible "drawbacks" are you can't get them until episode 13, they aren't the most agile bunch, and their specials are on the costly side. Even if you never use monsters, you'll need one of these. | |||
==Wood Golem== | ==Wood Golem== | ||
Line 1,537: | Line 1,980: | ||
! Genius | ! Genius | ||
| 7000 || 8500 || 10000 || 11000 || 13000 || 14500 | | 7000 || 8500 || 10000 || 11000 || 13000 || 14500 | ||
|} | |||
{|{{prettytable}} | |||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Land Break</big>''' || Lv5 || 18 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special LandBreak.GIF]]</center> || 18dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Angry Tree</big>''' || Lv45 || 46 || ATK || 20% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Cross.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>Rush Hour</big>''' || Lv80 || 98 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special BigBang.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 12dm | |||
|- | |||
| '''<big>NAture's Wrath</big>''' || Lv180 || 192 || ATK || 70% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Melee.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
|| 24dm | |||
|} | |} | ||
Line 1,640: | Line 2,112: | ||
|} | |} | ||
{|{{prettytable}} | |||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Curse Breath</big>''' || Lv15 || 18 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special CatBlast.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 30% chance of Deprave | |||
|| 12dm | |||
|- | |||
| '''<big>Hatred Bite</big>''' || Lv35 || 42 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special CatFight.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* Decreases DEF by 15% | |||
* Target moves to support panel | |||
|| 12dm | |||
|- | |||
| '''<big>Darkness Breath</big>''' || Lv75 || 96 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special DarknessBreath.GIF]]</center> || 18dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 40% chance of Deprave | |||
|| 18dm | |||
|- | |||
| '''<big>Homing Curse</big>''' || Lv150 || 180 || ATK || 60% || 4 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Single.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 40% chance of Deprave | |||
|| 24dm | |||
|} | |||
Dragon Zombies are all about DEF, but their ATK isn't too bad either. However, their RES is abysmal for a defensive unit, to the point where only a handful of magical attacks could take these guys out. They can be useful, but it's easy to argue defensive units aren't always worth it--especially considering these monsters, so they can't lift and protect weaker allies like [[Disgaea 2: Cursed Memories/Character Classes#Heavy Knight|Heavy Knights]] can. | |||
==Roc== | ==Roc== | ||
Line 1,739: | Line 2,245: | ||
! Genius | ! Genius | ||
| 6000 || 7500 || 9000 || 10500 || 12000 || 13500 | | 6000 || 7500 || 9000 || 10500 || 12000 || 13500 | ||
|} | |||
{|{{prettytable}} | |||
|+Specials | |||
! Name !! Lv !! SP !! Stat !! Strength !! Range !! Area !! Height | |||
|- | |||
| '''<big>Stone Breath</big>''' || Lv4 || 10 || ATK || 10% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special DarknessBreath.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 30% chance of Paralysis | |||
|| 12dm | |||
|- | |||
| '''<big>Sandstorm</big>''' || Lv20 || 45 || ATK || 20% || 3 || rowspan="2"|<center>[[Image:Disgaea2 Special Range Plus.GIF]]</center> || 24dm | |||
|- | |||
| colspan="6"| | |||
* Physical wind damage | |||
* Decreases HIT by 10% | |||
|| 24dm | |||
|- | |||
| '''<big>Cyclone Breath</big>''' || Lv40 || 95 || ATK || 30% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Surround.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 40% chance of Poison | |||
|| 12dm | |||
|- | |||
| '''<big>Super Egg</big>''' || Lv72 || 165 || ATK || 50% || Fixed || rowspan="2"|<center>[[Image:Disgaea2 Special Range Single.GIF]]</center> || 12dm | |||
|- | |||
| colspan="6"| | |||
* Physical damage | |||
* 40% chance of Amnesia | |||
|| 12dm | |||
|} | |} | ||
Revision as of 16:11, 14 October 2008
Monster Classes refers to the more animal-like characters you'll find, and include characters like Prinnies or Wood Golems. A weakness unique to all monster characters is the lack of an ability to lift or throw other characters. Monster Classes can only equip monster-exclusive weapons, and thus do not have the Weapon Mastery statistics of Human Characters. Story characters such as Tink or Hanako are not included, as they are thought to be separate, unique classes.
To unlock the first tier of monster characters, defeat a monster of that type in any stage (the " Unlock" category of first tier monsters will list the story stage they can first be found in). Monsters defeated in the Item World do not count. Advanced tiers cannot be unlocked this way, characters must be advanced to an appropriate level to unlock the next tier. You cannot capture a monster you cannot already create.
Spirit
- Ability: Recovers 10% of total SP at the beginning of every round.
- Lover: Recovers an additional 1% SP per round.
- Move: 4
- Jump: 20
- Counter: 0
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Ghost | Boggart | Specter | Wraith | Fiend | Phantom |
Unlock | Stage 1-1 | Lv10 Ghost | Lv20 Boggart | Lv40 Specter | Lv80 Wraith | Lv160 Fiend |
Aptitude | ||||||
HP | 70% | 70% | 70% | 80% | 80% | 80% |
SP | 110% | 110% | 120% | 120% | 130% | 130% |
ATK | 90% | 90% | 90% | 100% | 100% | 100% |
DEF | 70% | 70% | 70% | 80% | 80% | 80% |
INT | 110% | 110% | 120% | 120% | 130% | 130% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 100% | 100% | 110% | 110% | 120% | 120% |
SPD | 70% | 70% | 70% | 80% | 80% | 80% |
Base Stats | ||||||
HP | 9 | 10 | 11 | 12 | 13 | 14 |
SP | 20 | 22 | 24 | 26 | 28 | 30 |
ATK | 10 | 10 | 11 | 11 | 12 | 12 |
DEF | 7 | 7 | 8 | 8 | 9 | 9 |
INT | 16 | 18 | 20 | 22 | 24 | 26 |
RES | 13 | 14 | 15 | 16 | 17 | 18 |
HIT | 13 | 14 | 15 | 16 | 17 | 18 |
SPD | 7 | 7 | 8 | 8 | 9 | 9 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Tie Down | Lv1 | 12 | INT | 10% | 5 | 12dm | |
|
12dm | ||||||
Ignition | Lv16 | 60 | INT | 30% | Fixed | 12dm | |
|
12dm | ||||||
Ghost Assist | Lv32 | 50 | N/A | N/A | Fixed | 12dm | |
|
12dm | ||||||
Polter Geist | Lv68 | 140 | INT | 50% | 5 | 24dm | |
|
24dm |
In the first cycle, Ghost SP-recovery can come in handy. In the post-game, they have the highest INT of monsters. They're sort of a gimmick at either point, since human magic-users are generally better because of staff mastery, and having SP doesn't matter that much until the post game.
If you have an all-monster party, you're going to need one of these as a spellcaster, and you'll want to get it some of the cross-class spells. You shouldn't need a Ghost otherwise.
Undead
- Ability: Completely recovers HP and SP after killing an enemy with a normal attack.
- Lover: Instead of the typical 1% increase, Lovers give a 1.25% increase to all stats.
- Move: 4
- Jump: 15
- Counter: 1
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Zombie | Ghoul | Corpse | Ghast | Wight | Zombie King |
Unlock | Stage 3-1 | Lv10 Zombie | Lv20 Ghoul | Lv40 Corpse | Lv80 Ghast | Lv160 Wight |
Aptitude | ||||||
HP | 120% | 120% | 130% | 130% | 140% | 140% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 100% | 100% | 100% | 110% | 110% | 110% |
INT | 60% | 60% | 60% | 70% | 70% | 70% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 90% | 90% | 90% | 100% | 100% | 100% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Base Stats | ||||||
HP | 26 | 28 | 30 | 32 | 34 | 36 |
SP | 10 | 11 | 12 | 13 | 14 | 15 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 12 | 13 | 14 | 15 | 16 | 17 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 12 | 13 | 14 | 15 | 16 | 17 |
HIT | 9 | 10 | 11 | 12 | 13 | 14 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Zombie Juice | Lv5 | 6 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Zombie Tornado | Lv16 | 26 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Zombie Cannon | Lv34 | 58 | ATK | 20% | Fixed | 12dm | |
|
12dm | ||||||
Zombies! | Lv102 | 102 | ATK | 60% | Fixed | 24dm | |
|
24dm |
Stats are meh, aptitude is meh, HP is good, but Zombies mostly just meh. Even so, that innate ability has amazing potential if you can find ways to use it regularly.
Succubus
- Ability: Inflicts 25% more damage to male characters.
- Lover: Inflicts an additional 1% damage to male characters.
- Move: 4
- Jump: 20
- Counter: 0
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Empusa | Lilim | Succubus | Carmilla | Hecate | Lilith |
Unlock | Stage 5-1 | Lv12 Empusa | Lv24 Lilim | Lv48 Succubus | Lv96 Carmilla | Lv192 Hecate |
Aptitude | ||||||
HP | 90% | 90% | 90% | 100% | 100% | 100% |
SP | 100% | 100% | 110% | 110% | 120% | 120% |
ATK | 100% | 100% | 100% | 110% | 110% | 110% |
DEF | 80% | 80% | 80% | 90% | 90% | 90% |
INT | 110% | 110% | 120% | 120% | 130% | 130% |
RES | 100% | 100% | 100% | 110% | 110% | 110% |
HIT | 90% | 90% | 90% | 100% | 100% | 100% |
SPD | 70% | 70% | 70% | 80% | 80% | 80% |
Base Stats | ||||||
HP | 14 | 15 | 16 | 17 | 18 | 19 |
SP | 14 | 15 | 16 | 17 | 18 | 19 |
ATK | 13 | 14 | 15 | 16 | 17 | 18 |
DEF | 8 | 8 | 9 | 9 | 10 | 10 |
INT | 15 | 16 | 17 | 18 | 19 | 20 |
RES | 12 | 13 | 14 | 15 | 16 | 17 |
HIT | 9 | 9 | 10 | 10 | 11 | |
SPD | 7 | 7 | 8 | 8 | 9 | 9 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Hip Attack | Lv4 | 8 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Drain | Lv18 | 48 | INT | 10% | Fixed | 12dm | |
|
12dm | ||||||
Sexy Heal | Lv36 | 60 | RES | 60% | Fixed | 24dm | |
|
24dm | ||||||
Nightmare | Lv68 | 160 | INT | 50% | 4 | 24dm | |
|
24dm |
Succubus are tricky little devils, and the only ones that deal more damage to humans (or the male ones at least). Aside from special classes, the only female humanoids are: Witches, Thieves, Lady Fighters, and Kunoichi. Only one of those will be much of a challenge damage-wise, so she isn't missing much by only catering to men.
Their specials are easily the most varied from monster selections, and not only are they the only class capable of sapping HP, they are one of only three monster that can naturally heal allies. The drawback: their specials focus on three different stats, which makes it less effective to focus on a single strength.
Useful as they may be, Succubus lack much strength in any single area. If you're a strategist, give 'em a try. If you just like power-leveling and beating everything into the ground with pure stats, don't bother.
Felynn
(Aka Feline, Nekomata, Neko, Kitties, etc)
- Ability: 50% more counterattack damage.
- Lover: Counterattack damage +1%.
- Move: 5
- Jump: 25
- Counter: 3
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Nekomata | Cait Sith | Werecat | Tailring | Elbacky | Bastet |
Unlock | Stage 5-1 | Lv12 Nekomata | Lv24 Cait Sith | Lv48 Werecat | Lv96 Tailring | Lv192 Elbacky |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 90% | 90% | 90% | 100% | 100% | 100% |
ATK | 110% | 110% | 120% | 120% | 130% | 130% |
DEF | 90% | 90% | 90% | 100% | 100% | 100% |
INT | 70% | 70% | 70% | 80% | 80% | 80% |
RES | 70% | 70% | 70% | 80% | 80% | 80% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 100% | 100% | 110% | 110% | 120% | 120% |
Base Stats | ||||||
HP | 20 | 22 | 24 | 26 | 28 | 30 |
SP | 9 | 9 | 10 | 10 | 11 | 11 |
ATK | 17 | 18 | 19 | 20 | 21 | 22 |
DEF | 10 | 11 | 12 | 13 | 14 | 15 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 6 | 6 | 6 | 7 | 7 | 7 |
HIT | 11 | 12 | 13 | 14 | 15 | 16 |
SPD | 15 | 16 | 17 | 18 | 19 | 20 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Cat Strike | Lv6 | 7 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Cat Blast | Lv18 | 46 | ATK | 20% | Fixed | 12dm | |
|
12dm | ||||||
Cat Kick | Lv36 | 64 | ATK | 40% | Fixed | 12dm | |
|
12dm | ||||||
Cat Fight | Lv6 | 156 | ATK | 70% | Fixed | 12dm | |
|
12dm |
It's too bad monsters can't equip fists, because Felynns would be perfect for them. But even without fists, they can handle themselves pretty well. Where they truly shine is attacking and counterattacking; the ability should make it obvious, but COUNTER, ATK, and SPD are all high.
Before you get Wood Golems and Rifle Demons in Episode 13, these are probably your best warrior-monsters.
Dragon
- Ability: Immune to fire attacks.
- Lover: When attacked with fire damage, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).
- Move: 3
- Jump: 20
- Counter: 1
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Dragon | Fafnir | Nidhogg | Ahzi Dahaka | Tiamat | Bahamut |
Unlock | Stage 8-1 | Lv15 Dragon | Lv30 Fafnir | Lv60 Nidhogg | Lv 120 Ahzu Dahaka | Lv240 Tiamat |
Base Stats | ||||||
HP | 120% | 120% | 130% | 130% | 140% | 140% |
SP | 90% | 90% | 90% | 100% | 100% | 100% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 100% | 100% | 110% | 110% | 120% | 120% |
INT | 90% | 90% | 90% | 100% | 100% | 100% |
RES | 100% | 100% | 100% | 110% | 110% | 110% |
HIT | 70% | 70% | 70% | 80% | 80% | 80% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Base Stats | ||||||
HP | 28 | 32 | 36 | 40 | 44 | 48 |
SP | 9 | 9 | 10 | 10 | 11 | 11 |
ATK | 16 | 17 | 18 | 19 | 20 | 21 |
DEF | 14 | 15 | 16 | 17 | 18 | 19 |
INT | 10 | 11 | 12 | 13 | 14 | 15 |
RES | 11 | 12 | 13 | 14 | 15 | 16 |
HIT | 8 | 8 | 9 | 9 | 10 | 10 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Fire Breath | Lv8 | 12 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Dragon Kung Fu | Lv32 | 30 | ATK | 20% | Fixed | 12dm | |
|
12dm | ||||||
Blazing Breath | Lv64 | 75 | ATK | 30% | Fixed | 12dm | |
|
12dm | ||||||
Dragon Nova | Lv120 | 165 | ATK | 50% | 4 | 128m | |
|
18dm |
Dragons make for decent warrior-type monsters until you get Wood Golems and Rifle Demons in Episode 13. Their Fire area-of-effect physical specials can be useful, but you'll probably have that base pretty well covered with Adell.
When creating one of these guys, make sure you aim for -50% fire. Not only will the Dragon lack weaknesses, but if you get lovers for him, he'll absorb more than if he had 0% or 50%.
Prinny
- Ability: Explodes when thrown, dealing area-of-effect damage equal to half its current HP. An exploding Prinny will detonate other nearby Prinnies. (Prinny-throwing does not count as an ally kill). Fully healing Prinnies at the Hospital only costs 1 HL.
- Lover: Increases explode damage by 1% per lover.
- Move: 4
- Jump: 20
- Counter: 1
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Pvt. Prinny | Capt. Prinny | Col. Prinny | Gen. Prinny | Prinny King | Prinny God |
Unlock | Stage 8-1 | Lv10 Pvt. Prinny | Lv20 Capt. Prinny | Lv40 Col. Prinny | Lv80 Gen. Prinny | Lv160 Prinny King |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 80% | 80% | 80% | 90% | 90% | 90% |
INT | 80% | 80% | 80% | 90% | 90% | 90% |
RES | 90% | 90% | 90% | 100% | 100% | 100% |
HIT | 100% | 100% | 110% | 110% | 120% | 120% |
SPD | 90% | 90% | 90% | 100% | 100% | 100% |
Base Stats | ||||||
HP | 18 | 20 | 22 | 24 | 26 | 28 |
SP | 12 | 13 | 14 | 15 | 16 | 17 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 8 | 8 | 9 | 9 | 10 | 10 |
INT | 8 | 8 | 9 | 9 | 10 | 10 |
RES | 10 | 10 | 11 | 11 | 12 | 12 |
HIT | 14 | 15 | 16 | 17 | 18 | 19 |
SPD | 10 | 10 | 11 | 11 | 12 | 12 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Prinny Barrage | Lv3 | 10 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Prinny Dance | Lv14 | 30 | ATK | 0% | Fixed | 24dm | |
|
24dm | ||||||
Prinny Bomb | Lv34 | 80 | ATK | 30% | Fixed | 12dm | |
|
12dm | ||||||
Pringer Beam | Lv64 | 250 | ATK | 60% | Fixed | 24dm | |
|
12dm |
Prinnies... are weak, and they were meant to be weak. They might have the worst stats and aptitude of any playable character in the entire game. However. Their real strength lies in the Dark Assembly bill "Prinny Day", which vastly increases the chance of Rare and Legendary items appearing in the bonus list, and Etna's Prinny-boosting ability, and of course their innate abilities.
When or if you're not using them to attack directly, they work well as grenades. Because of chain-exploding, with nine Prinnies you can easily clear the battlefield for a Majin's ability.
If you're using them to attack, put everything into ATK. If you're using them as explosives, dump everything into HP.
Orc
- Ability: When critical, increases ATK by 25%.
- Lover: When critical, increases ATK by an additional 1% per lover.
- Move: 4
- Jump: 20
- Counter: 1
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Petite Orc | Orc Captain | Head Orc | Orc Master | Orc King | Shadow Orc |
Unlock | Stage 1-1 | Lv10 Petite Orc | Lv20 Orc Captain | Lv40 Head Orc | Lv80 Orc Master | Lv160 Orc King |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 110% | 110% | 120% | 120% | 130% | 130% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 100% | 100% | 100% | 110% | 110% | 110% |
INT | 60% | 60% | 60% | 70% | 70% | 70% |
RES | 90% | 90% | 90% | 100% | 100% | 100% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 70% | 70% | 70% | 80% | 80% | 80% |
Base Stats | ||||||
HP | 22 | 24 | 26 | 28 | 30 | 32 |
SP | 14 | 15 | 16 | 17 | 18 | 19 |
ATK | 16 | 17 | 18 | 19 | 20 | 21 |
DEF | 13 | 14 | 15 | 16 | 17 | 18 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 10 | 10 | 11 | 11 | 12 | 12 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 7 | 7 | 8 | 8 | 9 | 9 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Orc Combo | Lv3 | 6 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Orc Attack | Lv18 | 24 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Orc Throw | Lv36 | 68 | ATK | 40% | Fixed | 12dm | |
|
12dm | ||||||
Orc God | Lv68 | 146 | ATK | 50% | Fixed | 24dm | |
|
24dm |
Orcs are good attackers when you get them, and can be among your best throughout the game if you used properly. Their innate can be unleashed with a weight, and that 25-50% boost may or may not be worth the risk, depending upon your situation. But it's really all about about Orc God after Lv65: it covers a huge 3x3 area, has amazing range considering, and boasts very impressive strength.
Winged
- Ability: While in danger, move range increases by one. Wingeds can move through enemy characters (like Tink and White Dragons).
- Lover: While in danger, move range increases by one for every ten lovers.
- Move: 6
- Jump: 35
- Counter: 0
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Mothman | Messenger | Watcher | Observer | Spy | Unknown |
Unlock | Stage 1-3 | Lv10 Mothman | Lv20 Messenger | Lv40 Watcher | Lv80 Observer | Lv160 Spy |
Aptitude | ||||||
HP | 80% | 80% | 80% | 90% | 90% | 90% |
SP | 90% | 90% | 90% | 100% | 100% | 100% |
ATK | 90% | 90% | 90% | 100% | 100% | 100% |
DEF | 70% | 70% | 70% | 80% | 80% | 80% |
INT | 100% | 100% | 100% | 110% | 110% | 110% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 110% | 110% | 120% | 120% | 130% | 130% |
Base Stats | ||||||
HP | 11 | 12 | 13 | 14 | 15 | 16 |
SP | 11 | 12 | 13 | 14 | 15 | 16 |
ATK | 11 | 12 | 13 | 14 | 15 | 16 |
DEF | 6 | 6 | 6 | 7 | 7 | 7 |
INT | 12 | 13 | 14 | 15 | 16 | 17 |
RES | 14 | 15 | 16 | 17 | 18 | 19 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 16 | 18 | 20 | 22 | 24 | 26 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Hell Pollen | Lv4 | 7 | ATK | 10% | Fixed | 12dm | |
|
24dm | ||||||
Bug Hypnosis | Lv18 | 21 | ATK | 20% | Fixed | 12dm | |
|
12dm | ||||||
Ultra Sound | Lv38 | 58 | ATK | 30% | Fixed | 12dm | |
|
12dm | ||||||
Tornado Dive | Lv64 | 110 | ATK | 70% | Fixed | 24dm | |
|
24dm |
Stats? Aptitude? Horrendous. These might as only exist for movement and jump. In the Item World, sometimes that's all you'll need, and that's when you'll bring one of these out with a weight and two shoe-type items. Their ability to move through enemies only helps that attribute of them more.
If you're actually daring (foolish) enough to want to use these in battle, their specials are their best aspect. One has a good chance of sleep on up to three enemies, while another does the same with poison. Tornado Drive is strong, but with a Winged's pathetic ATK, don't expect much damage.
Aqua Demon
- Ability: Immune to Ice attacks.
- Lover: When attacked with ice damage, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).
- Move: 4
- Jump: 15
- Counter: 0
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Warslug | Voldinaoi | Sea Monk | Aqua Fighter | Charybdis | Dagon |
Unlock | Stage 3-3 | Lv12 Warslug | Lv24 Voldinaoi | Lv48 Sea Monk | Lv96 Aqua Fighter | Lv192 Charybdis |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 100% | 100% | 110% | 110% | 120% | 120% |
ATK | 80% | 80% | 80% | 90% | 90% | 90% |
DEF | 100% | 100% | 100% | 110% | 110% | 110% |
INT | 110% | 110% | 120% | 120% | 130% | 130% |
RES | 100% | 100% | 100% | 110% | 110% | 110% |
HIT | 80% | 80% | 80% | 90% | 90% | 90% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Base Stats | ||||||
HP | 18 | 20 | 22 | 24 | 26 | 28 |
SP | 14 | 15 | 16 | 17 | 18 | 19 |
ATK | 9 | 9 | 10 | 10 | 11 | |
DEF | 12 | 13 | 14 | 15 | 16 | 17 |
INT | 15 | 16 | 17 | 18 | 19 | 20 |
RES | 12 | 13 | 14 | 15 | 16 | 17 |
HIT | 8 | 8 | 9 | 9 | 10 | 10 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Electric Shock | Lv1 | 12 | INT | 10% | 3 | 24dm | |
|
24dm | ||||||
Plasma Charge | Lv12 | 28 | N/A | N/A | Fixed | 0dm | |
|
0dm | ||||||
Shock Arrow | Lv36 | 68 | INT | 30% | Fixed | 18dm | |
|
12dm | ||||||
Electronic Gamer | Lv78 | 164 | INT | 50% | Fixed | 12dm | |
|
12dm |
They're... okay, not really worth having over most magic-users, but they can defend against physical attacks better than other wizard-types. Plasma Charge can help out, but given they have to waste a turn using it on themselves, that massive 50% boost suddenly seems less impressive. If you just want a magic-using monsters, just hold out a couple episodes for a Succubus.
When creating one of these, aim to get Ice at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Ice attacks if you ever get an Aqua Demon lover.
Flora Beast
- Ability: Takes 50% less damage from magic attacks.
- Lover: Takes 1% less damage from magic attacks per lover.
- Move: 4
- Jump: 15
- Counter: 0
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Alraune | Nemophilia | Pharbitis | Belladonna | Photinia | Parthenocissus |
Unlock | Stage 3-3 | Lv12 Alraune | Lv24 Nemophila | Lv48 Pharbitis | Lv96 Belladonna | Lv192 Photinia |
Aptitude | ||||||
HP | 90% | 90% | 90% | 100% | 100% | 100% |
SP | 100% | 100% | 110% | 110% | 120% | 120% |
ATK | 100% | 100% | 100% | 110% | 110% | 110% |
DEF | 70% | 70% | 70% | 80% | 80% | 80% |
INT | 100% | 100% | 110% | 110% | 120% | 120% |
RES | 110% | 110% | 120% | 120% | 130% | 130% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Base Stats | ||||||
HP | 14 | 15 | 16 | 17 | 18 | 19 |
SP | 13 | 14 | 15 | 16 | 17 | 18 |
ATK | 12 | 13 | 14 | 15 | 16 | 17 |
DEF | 7 | 7 | 8 | 8 | 9 | 9 |
INT | 13 | 14 | 15 | 16 | 17 | 18 |
RES | 16 | 18 | 20 | 22 | 24 | 26 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Green Needle | Lv1 | 8 | ATK | 10% | 5 | 18dm | |
|
18dm | ||||||
Flower Dance | Lv15 | 28 | RES | 60% | 4 | 24dm | |
|
24dm | ||||||
Full Bloom | Lv35 | 56 | INT | 40% | 4 | 18dm | |
|
18dm | ||||||
Flower Hazard | Lv75 | 124 | ATK | 60% | Fixed | 18dm | |
|
18dm |
They'll survive virtually any magic attack, but the range on most magical attacks is so good it's hard to force enemies to target Flora Beasts when you need them to. The only other thing they can do is heal... but Clerics, Succubus, and Flonne are better at it. So... You probably won't want these.
Mystic Beast
- Ability: Immune to wind attacks.
- Lover: When attacked with wind, heals 1% damage per lover (similar to the Reverse Damage Geo Effect).
- Move: 6
- Jump: 20
- Counter: 1
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Cu Sith | Hell Hound | Black Dog | Garm | Orthros | Fenrir |
Unlock | Stage 5-3 | Lv12 Cu Sith | Lv24 Hell Hound | Lv48 Black Dog | Lv96 Garm | Lv192 Orthros |
Aptitude | ||||||
HP | 100% | 100% | 100% | 110% | 110% | 110% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 80% | 80% | 80% | 90% | 90% | 90% |
INT | 80% | 80% | 80% | 90% | 90% | 90% |
RES | 70% | 70% | 70% | 80% | 80% | 80% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 110% | 110% | 120% | 120% | 130% | 130% |
Base Stats | ||||||
HP | 18 | 20 | 22 | 24 | 26 | 28 |
SP | 12 | 13 | 14 | 15 | 16 | 17 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 8 | 8 | 9 | 9 | 10 | 10 |
INT | 7 | 7 | 8 | 8 | 9 | 9 |
RES | 7 | 7 | 8 | 8 | 9 | 9 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 16 | 17 | 18 | 19 | 20 | 21 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Wild Rush | Lv6 | 10 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Death Fang | Lv22 | 32 | ATK | 30% | Fixed | 12dm | |
|
12dm | ||||||
Wind Dice | Lv44 | 74 | ATK | 30% | Fixed | 12dm | |
|
12dm | ||||||
Animal Story | Lv78 | 152 | ATK | 60% | 3 | 12dm | |
|
12dm |
They're decent in most areas, but lack any stand-out reason to have them in your party. If you're going to keep one, it will probably be due to their high mobility and wind immunity. There are better monsters, some of which even level up faster... Avoid making these unless you need it.
When creating one of these, aim to get Wind at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Wind attacks if you ever get a Mystic Beast lover.
Marionette
- Ability: Immune to status ailments (paralyze, poison, etc).
- Lover: Instead of the typical 1% increase, Lovers give a 1.25% increase to all stats.
- Move: 5
- Jump: 25
- Counter: 2
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Marionette | Killer Puppet | Assassin Doll | Death Coppelia | Mad Jester | Hells Crown |
Unlock | Stage 2-1 | Lv10 Marionette | Lv20 Killer Puppet | Lv40 Assassin Doll | Lv80 Death Coppelia | Lv160 Mad Jester |
Aptitude | ||||||
HP | 70% | 70% | 70% | 80% | 80% | 80% |
SP | 80% | 80% | 80% | 90% | 90% | 90% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 110% | 110% | 120% | 120% | 130% | 130% |
INT | 60% | 60% | 60% | 70% | 70% | 70% |
RES | 110% | 110% | 120% | 120% | 130% | 130% |
HIT | 80% | 80% | 80% | 90% | 90% | 90% |
SPD | 110% | 110% | 120% | 120% | 130% | 130% |
Base Stats | ||||||
HP | 12 | 13 | 14 | 15 | 16 | 17 |
SP | 9 | 10 | 11 | 12 | 13 | 14 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 14 | 15 | 16 | 17 | 18 | 19 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 14 | 15 | 16 | 17 | 18 | 19 |
HIT | 8 | 8 | 9 | 9 | 10 | 10 |
SPD | 14 | 15 | 16 | 17 | 18 | 19 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Spin Bomb | Lv5 | 8 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Poison Poison | Lv15 | 24 | ATK | 20% | Fixed | 12dm | |
|
12dm | ||||||
Magical Knife | Lv30 | 58 | ATK | 30% | Fixed | 24dm | |
|
24dm | ||||||
Illusion | Lv60 | 108 | ATK | 70% | Fixed | 12dm | |
|
12dm |
Of the 3-EXP-Rate characters, these are easily have the best stats overall, but are inferior to most slower-leveling characters. Their ability will be useful sooner or later, especially when facing Wingeds. You'll be better off with a Marionette in the first cycle, but their stats and ability will seem less vital in the post-game.
Holy Dragon
- Ability: Immune to non-elemental special moves. Holy Dragons can move through enemies, Geo Symbols, and chests.
- Lover: When attacked with non-elemental special moves, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).
- Move: 5
- Jump: 30
- Counter: 0
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | White Dragon | Dragon King | Saint Dragon | Heaven Dragon | Terra Dragon | Divine Dragon |
Unlock | Stage 11-6 | Lv15 White Dragon | Lv30 Dragon King | Lv60 Saint Dragon | Lv120 Heaven Dragon | Lv240 Terra Dragon |
Aptitude | ||||||
HP | 90% | 90% | 90% | 100% | 100% | 100% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 70% | 70% | 70% | 80% | 80% | 80% |
DEF | 80% | 80% | 80% | 90% | 90% | 90% |
INT | 110% | 110% | 120% | 120% | 130% | 130% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 90% | 90% | 90% | 100% | 100% | 100% |
SPD | 100% | 100% | 100% | 110% | 110% | 110% |
Base Stats | ||||||
HP | 16 | 17 | 18 | 19 | 20 | 21 |
SP | 12 | 13 | 14 | 15 | 16 | 17 |
ATK | 7 | 7 | 8 | 8 | 9 | 9 |
DEF | 8 | 8 | 9 | 9 | 10 | 10 |
INT | 15 | 16 | 17 | 18 | 19 | 20 |
RES | 14 | 15 | 16 | 17 | 18 | 19 |
HIT | 10 | 10 | 11 | 11 | 12 | 12 |
SPD | 12 | 13 | 14 | 15 | 16 | 17 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Holy Dragon | Lv1 | 12 | INT | 10% | Fixed | 12dm | |
|
12dm | ||||||
Dragon Cure | Lv25 | 36 | RES | 60% | 3 | 24dm | |
|
24dm | ||||||
Holy Flare | Lv50 | 76 | INT | 30% | 5 (Cardinal) | 12dm | |
|
12dm | ||||||
Nirvana | Lv85 | 180 | INT | 50% | Fixed | 18dm | |
|
18dm |
Stats, Aptitude? Horrible, especially considering their EXP Rate. The only reason you'll want these is their ability, and the special which cures and heals simultaneously. The only other special which can do the same belongs to Flonne. If neither of those attributes sound amazing to you, don't bother with these.
Rifle Demon
- Ability: Attacks never miss.
- Lover: Instead of the typical 1% increase, Lovers give a 1.25% increase to all stats.
- Move: 3
- Jump: 15
- Counter: 2
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Baciel | Gambiel | Adnachiel | Verchiel | Ambriel | Malchidael |
Unlock | Stage 13-4 | Lv15 Baciel | Lv30 Gambiel | Lv60 Adnachiel | Lv120 Verchiel | Lv240 Ambriel |
Aptitude | ||||||
HP | 110% | 110% | 120% | 120% | 130% | 130% |
SP | 100% | 100% | 110% | 110% | 120% | 120% |
ATK | 110% | 110% | 120% | 120% | 130% | 130% |
DEF | 100% | 100% | 100% | 110% | 110% | 110% |
INT | 60% | 60% | 60% | 70% | 70% | 70% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 70% | 70% | 70% | 80% | 80% | 80% |
SPD | 70% | 70% | 70% | 80% | 80% | 80% |
Base Stats | ||||||
HP | 32 | 36 | 40 | 44 | 48 | 52 |
SP | 14 | 15 | 16 | 17 | 18 | 19 |
ATK | 16 | 18 | 20 | 22 | 24 | 26 |
DEF | 12 | 13 | 14 | 15 | 16 | 17 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 14 | 15 | 16 | 17 | 18 | 19 |
HIT | 6 | 6 | 6 | 7 | 7 | 7 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Death Blast | Lv5 | 18 | ATK | 10% | Fixed | 18dm | |
|
12dm | ||||||
Extinction Beam | Lv45 | 56 | ATK | 20% | Fixed | 24dm | |
|
12dm | ||||||
Deep Impact | Lv100 | 104 | ATK | 30% | Fixed | 12dm | |
|
12dm | ||||||
Nirvana | Lv180 | 240 | ATK | 60% | Fixed | 24dm | |
|
24dm |
Attacks NEVER miss. That would be enough reason to make these legendary, but their ATK and HP are godly too. The only possible "drawbacks" are you can't get them until episode 13, they aren't the most agile bunch, and their specials are on the costly side. Even if you never use monsters, you'll need one of these.
Wood Golem
- Ability: Heal 20% of HP at the beginning of each round.
- Lover: Recovers an additional 1% HP per round.
- Move: 3
- Jump: 15
- Counter: 3
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Wood Giant | Tree Folk | Forest Guardian | Green Giant | Gaia Titan | Dreadnaught |
Unlock | Stage 13-2 | Lv15 Wood Giant | Lv30 Tree Folk | Lv60 Forest Guardian | Lv120 Green Giant | Lv240 Gaia Titan |
Aptitude | ||||||
HP | 120% | 120% | 130% | 130% | 140% | 140% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 110% | 110% | 120% | 120% | 130% | 130% |
DEF | 100% | 100% | 110% | 110% | 120% | 120% |
INT | 80% | 80% | 80% | 90% | 90% | 90% |
RES | 90% | 90% | 90% | 100% | 100% | 100% |
HIT | 70% | 70% | 70% | 80% | 80% | 80% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Aptitude | ||||||
HP | 36 | 40 | 44 | 48 | 52 | 56 |
SP | 10 | 10 | 11 | 11 | 12 | 12 |
ATK | 19 | 21 | 23 | 25 | 27 | 29 |
DEF | 14 | 15 | 16 | 17 | 18 | 19 |
INT | 7 | 7 | 8 | 8 | 9 | 9 |
RES | 9 | 9 | 10 | 10 | 11 | 11 |
HIT | 7 | 7 | 8 | 8 | 9 | 9 |
SPD | 9 | 9 | 10 | 10 | 11 | 11 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Land Break | Lv5 | 18 | ATK | 10% | Fixed | 18dm | |
|
12dm | ||||||
Angry Tree | Lv45 | 46 | ATK | 20% | Fixed | 24dm | |
|
12dm | ||||||
Rush Hour | Lv80 | 98 | ATK | 30% | Fixed | 12dm | |
|
12dm | ||||||
NAture's Wrath | Lv180 | 192 | ATK | 70% | Fixed | 24dm | |
|
24dm |
ATK and HP are off the charts, and that ability is godly. These are indisputably the best monsters for attacking, but their low SP and HIT are a small flaw in an otherwise perfect sculpture. Unfortunately you can't get these until the last episode. But immediately after you kill one, create one (or two).
Dragon Zombie
- Ability: Takes 50% less damage from physical attacks.
- Lover: Takes 1% less damage from physical attacks per lover.
- Move: 3
- Jump: 15
- Counter: 2
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Skeletal Dragon | Death Dragon | Curse Dragon | Mystic Dragon | Dark Dragon | Hell Dragon |
Unlock | Stage 12-2 | Lv15 Skeletal Dragon | Lv30 Death Dragon | Lv60 Curse Dragon | Lv120 Mystic Dragon | Lv240 Dark Dragon |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 90% | 90% | 90% | 100% | 100% | 100% |
ATK | 110% | 110% | 120% | 120% | 130% | 130% |
DEF | 110% | 110% | 120% | 120% | 130% | 130% |
INT | 90% | 90% | 90% | 100% | 100% | 100% |
RES | 70% | 70% | 70% | 80% | 80% | 80% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Aptitude | ||||||
HP | 28 | 30 | 32 | 34 | 36 | 38 |
SP | 10 | 10 | 11 | 11 | 12 | 12 |
ATK | 16 | 17 | 18 | 19 | 20 | 21 |
DEF | 18 | 20 | 22 | 24 | 26 | 28 |
INT | 8 | 8 | 9 | 9 | 10 | 10 |
RES | 6 | 6 | 6 | 7 | 7 | 7 |
HIT | 10 | 11 | 12 | 13 | 14 | 15 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Curse Breath | Lv15 | 18 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Hatred Bite | Lv35 | 42 | ATK | 30% | Fixed | 12dm | |
|
12dm | ||||||
Darkness Breath | Lv75 | 96 | ATK | 30% | Fixed | 18dm | |
|
18dm | ||||||
Homing Curse | Lv150 | 180 | ATK | 60% | 4 | 24dm | |
|
24dm |
Dragon Zombies are all about DEF, but their ATK isn't too bad either. However, their RES is abysmal for a defensive unit, to the point where only a handful of magical attacks could take these guys out. They can be useful, but it's easy to argue defensive units aren't always worth it--especially considering these monsters, so they can't lift and protect weaker allies like Heavy Knights can.
Roc
- Ability: Reduces the stats of all adjacent enemies by 20%.
- Lover: Enemy stats decreased by an extra 1% per lover.
- Move: 4
- Jump: 25
- Counter: 1
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Cockatrice | Basilicrow | Peryton | Malphas | Foolfool | Abraxas |
Unlock | Stage 4-2 | Lv12 Cockatrice | Lv24 Basilcrow | Lv48 Peryton | Lv96 Malphas | Lv192 Foolfool |
Aptitude | ||||||
HP | 100% | 100% | 100% | 110% | 110% | 110% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 90% | 90% | 90% | 100% | 100% | 100% |
INT | 80% | 80% | 80% | 90% | 90% | 90% |
RES | 100% | 100% | 100% | 110% | 110% | 110% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 80% | 80% | 80% | 90% | 90% | 90% |
Base Stats | ||||||
HP | 18 | 20 | 22 | 24 | 26 | 28 |
SP | 13 | 14 | 15 | 16 | 17 | 18 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 10 | 10 | 11 | 11 | 12 | 12 |
INT | 8 | 8 | 9 | 9 | 10 | 10 |
RES | 12 | 13 | 14 | 15 | 16 | 17 |
HIT | 13 | 14 | 15 | 16 | 17 | 18 |
SPD | 8 | 8 | 9 | 9 | 10 | 10 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
Name | Lv | SP | Stat | Strength | Range | Area | Height |
---|---|---|---|---|---|---|---|
Stone Breath | Lv4 | 10 | ATK | 10% | Fixed | 12dm | |
|
12dm | ||||||
Sandstorm | Lv20 | 45 | ATK | 20% | 3 | 24dm | |
|
24dm | ||||||
Cyclone Breath | Lv40 | 95 | ATK | 30% | Fixed | 12dm | |
|
12dm | ||||||
Super Egg | Lv72 | 165 | ATK | 50% | Fixed | 12dm | |
|
12dm |
Stats are half-decent, but Rocs are all about their innate ability. Surround a foe with one or two, attack, move cancel the Rocs back into place, then repeat on another enemy. It's also a huge boost when you're just attacking the foe with the Roc itself (especially with enough Lovers). Note that however many Rocs are surrounding a foe, you can't reduce their stats more than 50%.