Trig Jegman (talk | contribs) mNo edit summary |
Trig Jegman (talk | contribs) mNo edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 23: | Line 23: | ||
!width="100px"| Range | !width="100px"| Range | ||
|- | |- | ||
| 1 || Triple Strike || 10% || 8 || Target is moved to support panel || [[File: | | 1 || Triple Strike || 10% || 8 || Target is moved to support panel || [[File:Disgaea 2 Triple Strike Diagram.png]] | ||
|- | |- | ||
| 3 || Tiger Charge || 20% || 24 || Target is moved to support panel || [[File: | | 3 || Tiger Charge || 20% || 24 || Target is moved to support panel || [[File:Disgaea 2 Tiger Charge Diagram.png]] | ||
|- | |- | ||
| 6 || Lion's Roar || 10% || 56 || {{n/a}} || [[File:Disgaea 2 Lion's Roar Diagram.png]] | | 6 || Lion's Roar || 10% || 56 || {{n/a}} || [[File:Disgaea 2 Lion's Roar Diagram.png]] | ||
Line 48: | Line 48: | ||
| 6 || Moon Slash || 10% || 38 || {{n/a}} || [[File:Disgaea 2 Moon Slash Diagram.png]] | | 6 || Moon Slash || 10% || 38 || {{n/a}} || [[File:Disgaea 2 Moon Slash Diagram.png]] | ||
|- | |- | ||
| 10 || Winged Slayer || 20% || 82 || {{n/a}} || [[File: | | 10 || Winged Slayer || 20% || 82 || {{n/a}} || [[File:Disgaea 2 Winged Slayer Diagram.png]] | ||
|- | |- | ||
| 15 || Dark X Slash || 70% || 120 || {{n/a}} || [[File: | | 15 || Dark X Slash || 70% || 120 || {{n/a}} || [[File:Disgaea 2 Triple Strike Diagram.png]] | ||
|- | |- | ||
| 21 || Dimension Slash || 60% || 260 || Star Elemental || [[File:Disgaea 2 Dimension Slash Diagram.png]] | | 21 || Dimension Slash || 60% || 260 || Star Elemental || [[File:Disgaea 2 Dimension Slash Diagram.png]] | ||
Line 69: | Line 69: | ||
| 6 || Asteroid Drop || 20% || 45 || User is moved to support panel || [[File:Disgaea 2 Lion's Roar Diagram.png]] | | 6 || Asteroid Drop || 20% || 45 || User is moved to support panel || [[File:Disgaea 2 Lion's Roar Diagram.png]] | ||
|- | |- | ||
| 10 || Turbulence || 30% || 80 || Wind Elemental || [[File: | | 10 || Turbulence || 30% || 80 || Wind Elemental || [[File:Disgaea 2 Surround Diagram.png]] | ||
|- | |- | ||
| 15 || Divine Strike || 40% || 125 || {{n/a}} || [[File: | | 15 || Divine Strike || 40% || 125 || {{n/a}} || [[File:Disgaea 2 Divine Strike Diagram.png]] | ||
|- | |- | ||
| 21 || Spear Storm || 60% || 250 || Fire Elemental<br>User is moved to support panel || [[File:Disgaea 2 Lion's Roar Diagram.png]] | | 21 || Spear Storm || 60% || 250 || Fire Elemental<br>User is moved to support panel || [[File:Disgaea 2 Lion's Roar Diagram.png]] | ||
Line 82: | Line 82: | ||
!width="100px"| Range | !width="100px"| Range | ||
|- | |- | ||
| 1 || Poison Blast || 10% || 8 || Ice Elemental<br>May inflict Poison || [[File: | | 1 || Poison Blast || 10% || 8 || Ice Elemental<br>May inflict Poison || [[File:Disgaea 2 Divine Strike Diagram.png]] | ||
|- | |- | ||
| 3 || Raiden Missile || 20% || 22 || May inflict Deprave<br>Selectable range of 4 panels || [[File:Disgaea 2 Single Diagram.png]] | | 3 || Raiden Missile || 20% || 22 || May inflict Deprave<br>Selectable range of 4 panels || [[File:Disgaea 2 Single Diagram.png]] | ||
Line 88: | Line 88: | ||
| 6 || Delta Split || 40% || 36 || May inflict Sleep || [[File:Disgaea 2 Delta Split Diagram.png]] | | 6 || Delta Split || 40% || 36 || May inflict Sleep || [[File:Disgaea 2 Delta Split Diagram.png]] | ||
|- | |- | ||
| 10 || Zielregen || 40% || 80 || Fire Elemental<br>May inflict Paralysis<br>Selectable range of 4 panels || [[File: | | 10 || Zielregen || 40% || 80 || Fire Elemental<br>May inflict Paralysis<br>Selectable range of 4 panels || [[File:Disgaea 2 Zeilregen Diagram.png]] | ||
|- | |- | ||
| 15 || Doppelganger || 50% || 120 || May inflict Amnesia<br>Selectable range of 5 panels || [[File:Disgaea 2 Single Diagram.png]] | | 15 || Doppelganger || 50% || 120 || May inflict Amnesia<br>Selectable range of 5 panels || [[File:Disgaea 2 Single Diagram.png]] | ||
Line 126: | Line 126: | ||
| 3 || Colossal Fissure || 20% || 14 || {{n/a}} || [[File:Disgaea 2 Special Impaler Diagram.png]] | | 3 || Colossal Fissure || 20% || 14 || {{n/a}} || [[File:Disgaea 2 Special Impaler Diagram.png]] | ||
|- | |- | ||
| 6 || Boomerang Axe || 30% || 32 || {{n/a}} || [[File: | | 6 || Boomerang Axe || 30% || 32 || {{n/a}} || [[File:Disgaea 2 Divine Strike Diagram.png]] | ||
|- | |- | ||
| 10 || Violent Storm || 50% || 74 || {{n/a}} || [[File: | | 10 || Violent Storm || 50% || 74 || {{n/a}} || [[File:Disgaea 2 Triple Strike Diagram.png]] | ||
|- | |- | ||
| 15 || Graviton Flare || 70% || 112 || {{n/a}} || [[File:Disgaea 2 Melee Diagram.png]] | | 15 || Graviton Flare || 70% || 112 || {{n/a}} || [[File:Disgaea 2 Melee Diagram.png]] |
Latest revision as of 18:19, 18 September 2021
Special Moves (referred to as "Special" in the game menus) are unique and powerful attacks or spells that cost SP to use. After certain requirements are met to learn them, specials can be used immediately.
Every time a certain special move is used, a little EXP is added to that move. Once certain amounts of EXP are gained, the move will level up and become more powerful, but will also cost a little more SP.
Weapon Special Moves[edit]
Weapon specials moves can be learned when a Human Class reaches a certain level of Weapon Mastery, and can only be used when the associated type of weapon is equipped.
Weapon specials always base their attack power on the same stat(s) as normal attacks with the same weapon type (for example, Blade Rush is a sword-based special, so it uses the ATK stat to determine its strength like a regular sword attack; Tri-Burst is a gun special, so it always uses HIT instead). In addition, any bonuses the weapon type has (such as a Bow's chance of making defeated foes drop chests, or an Axe's tendency to reduce DEF) will be applied to specials as well as regular attacks.
Some classes learn certain weapon-type specials faster than others, due to differing weapon proficiency. Through Reincarnation, a Sinner (who has a high Fist Proficiency) can build up their mastery, then reincarnate into a Thief (who has low Fist Proficiency), with a portion of the Fist Mastery they obtained as a Sinner.
Most weapon specials will always attack a specific set of panels (colored blue both in game and in this guide), and sometimes use support panels that must not be occupied by objects or enemies for the special to work (colored yellow). In this guide, green panels represent where the attacker would be standing. These "attack patterns" can be shifted 90 degrees if the user changes Facing, but they are otherwise static. However, a handful of weapon specials have a distance from which the pattern can be placed; the distance applies to the "center" of the pattern, not the pattern's edges. "Range" in the tables below depict the attack pattern of individual specials, as viewed from above.
When the special-user and their target are at different vertical levels of terrain, the difference is expressed in dm (decimeters). In this listing, "Up" is how many dm upwards the special will have an effect, and "Down" is how many dm down the special will have an effect. "Lv" is the Weapon Mastery level at which the special is earned, and "Name" is what the specific special is called. All specials have a formula determining the amount of damage they cause, and "Boost" refers to the extra power each individual attack is given in that formula (it's truthfully useless unless you're comparing different weapon and/or character specials, since spells and regular attacks both have different formulas from weapon or character-specific specials).
Fist Specials[edit]
While the standard attack animation for an unarmed character is a punch, Fist specials can only be used when a fist-type weapon is equipped.
Sword Specials[edit]
Spear Specials[edit]
Bow Specials[edit]
Gun Specials[edit]
Axe Specials[edit]
Character Special Moves[edit]
Character-specific specials are learned when a character of a certain class reaches a designated level. They cannot be transferred to other classes through reincarnation, but can be kept when a character reincarnates as a different tier of their current class. In all other regards, character-specific Special Moves are identical to weapon-based Special Moves. While some human classes have no character specials, all monster classes will have at least four.