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Revision as of 03:08, 27 March 2014

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File:Eggerland Meikyuu no Fukkatsu FC title.gif
Title screen.

Eggerland: Meikyuu no Fukkatsu (エッガーランド 迷宮の復活 Eggerland: Revival of the Labyrinth?) is a puzzle video game developed by HAL Laboratory for the Famicom. It was released in 1988 in Japan as the fourth game in the Eggerland series, and contains roughly 160 stages. This game would serve as the basis for Eggerland Souzouhe no Tabidachi, which reuses Revival of the Labyrinth 's core gameplay and presentation.

Like its predecessor, this game is non-linear and allows Lolo (the player) to choose to go in any direction that he wishes to go in. Similar to the key that is used to access new rooms of the dungeon, the raft makes its second debut in the series as a room-completion prize which allows Lolo entry to the water courses in the south-west region of the game. Revival of the Labyrinth also has special inventory items that Lolo can collect along the way, such as a map and a "Magic Bell".

Differences from Eggerland 2/FDS include the absence of time-based levels with special keys and Guardians/Gods as their prizes. Instead, these are given out for defeating rooms that lead to only one other room in the dungeon. Rather than the small key used to enter new rooms, the player may occasionally receive one of the game's special keys, which are used to open special doorways normal Keys cannot open, and four of these special keys are used to access rooms closed off from the main dungeon map to obtain pieces of a large King Egger tablet required for access to the final levels of the game.

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Two other items that can also be obtained from chests are the map, which retains its usage from Eggerland 2, and a new item: the Magic Bell, which rings in four specific rooms of the castle that contain entrances to special dungeons that if completed, award the player with one of the four Gods needed to finish the final rooms of the game, in a similar fashion to the Guardians from Eggerland 2. These entrances to the God dungeons are not revealed like they were in the previous game; where the player had to move one specific Emerald Frame after the room's completion; Here the player has to align the Emerald Framers in a particular pattern to reveal the entrance. Alongside the Gods, Lolo can also encounter Buddhas that give out information in certain empty rooms.

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