In the vast majority of cases, the hero gains 1 experience point by defeating one enemy. Occasionally, a defeated enemy can drop a money bag that contains a random number of gold coins.
There is no official name for the enemies. The name in the table should be considered as a description instead.
Most enemies appear on two levels: the second level has higher attributes (endurance, attack, speed), but same behavior.
Sprite Lv.1
Sprite Lv.2
Name
Earliest location
Notes
Reptile
Ch.1: Ehdo area
Melee: it wanders aimlessly around the battlefield
Centipede
Ch.1: Ehdo area
Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Octopus
Ch.1: Somusa area
Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Archer
Ch.1: Tower of Gelve
Charger and shooter: when it aligns with the hero, it charges towards her; otherwise, it randomly shoots arrows.
Hammer-man
Ch.1: Somusa area
Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Snail
Ch.1: tower of Gelve
Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Fly
Ch.2: Karuza area
Melee: it wanders aimlessly around the battlefield
Elephant
Ch.2: Karuza area
Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Blob
Ch.2: Karuza area
Charger and splitter: when it aligns with the hero, it charges towards her; occasionally, it splits when damaged.
Ghost
Ch.2: Karuza area
Shooter and invisible: it randomly shoots magic; it can be seen with a special item.
Butcher
Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.