Editing Fighting Vipers/Gameplay
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* {{VFButton|Dir 3}}{{VFButton|Kick}} - Middle Kick | * {{VFButton|Dir 3}}{{VFButton|Kick}} - Middle Kick | ||
* {{VFButton|Dir 4}}{{VFButton|Punch}} or {{VFButton|Dir 4}}{{VFButton|Kick}} - Guard & Attack (G&A) | * {{VFButton|Dir 4}}{{VFButton|Punch}} or {{VFButton|Dir 4}}{{VFButton|Kick}} - Guard & Attack (G&A) | ||
* {{VFButton|Dir 8}}{{VFButton|Punch}} - Pounce | * {{VFButton|Dir 8}}{{plus}}{{VFButton|Punch}} - Pounce | ||
* {{VFButton|Dir 6}}{{VFButton|Dir 6}} - Dash forward | * {{VFButton|Dir 6}}{{VFButton|Dir 6}} - Dash forward | ||
* {{VFButton|Dir 6}}{{VFButton|Hold 6}} - Run | * {{VFButton|Dir 6}}{{VFButton|Hold 6}} - Run | ||
* {{VFButton|Hold 3}} - Move forward while | * {{VFButton|Hold 3}} - Move forward while ducking | ||
* {{VFButton|Dir 4}}{{VFButton|Dir 4}} - Dash backward | * {{VFButton|Dir 4}}{{VFButton|Dir 4}} - Dash backward | ||
* {{VFButton|Hold 1}} - Move back while | *{{VFButton|Hold 1}} - Move back while ducking | ||
* {{VFButton|Dir 8}} - Jump (Hold to jump higher) | * {{VFButton|Dir 8}} - Jump (Hold to jump higher) | ||
* {{VFButton|Dir 9}} - Jump Forward (Hold to jump higher) | * {{VFButton|Dir 9}} - Jump Forward (Hold to jump higher) | ||
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* {{VFButton|Dir 4}} or {{VFButton|Dir 6}} - Press while on the ground to roll left or right | * {{VFButton|Dir 4}} or {{VFButton|Dir 6}} - Press while on the ground to roll left or right | ||
* {{VFButton|Dir 8}} or {{VFButton|Dir 2}} - Press while on the ground to roll sideways | * {{VFButton|Dir 8}} or {{VFButton|Dir 2}} - Press while on the ground to roll sideways | ||
* {{cade|Air}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Air Recovery | * {{cade|Air}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Air Recovery | ||
* {{VFButton|Dir 6}}{{VFButton|Dir 4}}{{VFButton|Dir 6}}{{VFButton|Dir 4}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Instant Armor Breaker | * {{VFButton|Dir 6}}{{VFButton|Dir 4}}{{VFButton|Dir 6}}{{VFButton|Dir 4}}{{plus}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Instant Armor Breaker | ||
==Fighting Vipers 2== | ==Fighting Vipers 2== | ||
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[[File:FV2 Tech Guard.png|thumb|right|Successful Tech Guard performed with the two new characters of FV2.]] | [[File:FV2 Tech Guard.png|thumb|right|Successful Tech Guard performed with the two new characters of FV2.]] | ||
One of the new mechanics added to Fighting Vipers 2 are Tech Guards. These are special guards that interrupt an opponent's combo when timed right. These are performed by pressing the 3 main buttons ({{VFButton|Punch}}, {{VFButton|Kick}} and {{VFButton|Guard}}) simultaneously. | One of the new mechanics added to Fighting Vipers 2 are Tech Guards. These are special guards that interrupt an opponent's combo when timed right. These are performed by pressing the 3 main buttons ({{VFButton|Punch}}, {{VFButton|Kick}} and {{VFButton|Guard}}) simultaneously. There's a High and Low Tech Guard. Once a hit makes contact, you can either counterattack immediately (with {{VFButton|Punch}} or {{VFButton|Kick}}) or evade to the side for a side throw for example. | ||
There's a High and Low Tech Guard. Once a hit makes contact, you can either counterattack immediately (with {{VFButton|Punch}} or {{VFButton|Kick}}) or evade to the side for a side throw for example | |||
Tech Rolls were also introduced when falling from being hit, you press [[File:Arcade-Stick-UoD}}{{plus}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} as you land. | |||
Throw Escapes have seen some enhancements as well. Throw escapes aren't too dissimilar to Virtua Fighter 3 (and later 4) where you input a certain direction then {{VFButton|Punch}}{{plus}}{{VFButton|Guard}} depending on what throw the opponent might use. Another means of Throw Escape is {{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}}. | Throw Escapes have seen some enhancements as well. Throw escapes aren't too dissimilar to Virtua Fighter 3 (and later 4) where you input a certain direction then {{VFButton|Punch}}{{plus}}{{VFButton|Guard}} depending on what throw the opponent might use. Another means of Throw Escape is {{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}}. | ||
[[File:FV2 Super K.O..png|thumb|left|Super K.O performed in training mode.]] | [[File:FV2 Super K.O..png|thumb|left|Super K.O performed in training mode.]] | ||
Another new mechanic are Super K.O's. These desperation moves are performed by the player having their armor broken and doing a special input. | Another new mechanic are Super K.O's. These desperation moves are performed by the player having their armor broken and doing a special input. Unlike supers in other fighting games, if used to finish a round, the user will be rewarded by winning 2 round wins. However, they can only be used once throughout the entire match. Even when it gets countered for any reason, it'll be gone for the rest of the match. Faster way to have access to them is to use the armor removal. Super K.O's can be disabled in the options menu in the Dreamcast port. | ||
Unlike supers in other fighting games, if used to finish a round, the user will be rewarded by winning 2 round wins. However, they can only be used once throughout the entire match. Even when it gets countered for any reason, it'll be gone for the rest of the match. Faster way to have access to them is to use the armor removal. | |||
Super K.O's can be disabled in the options menu in the Dreamcast port. | |||
[[File:SSS moonrunes.jpg|thumb|right|Page 35 of Fighting Vipers 2 Skillz guide book]] | [[File:SSS moonrunes.jpg|thumb|right|Page 35 of Fighting Vipers 2 Skillz guide book]] | ||
A secret mechanic not mentioned except the japanese guide for the arcade version, Fighting Vipers 2 Skillz (ファイティングバイパーズ2 Skillz) published by Axela, is the Stun Subtraction System. | A secret mechanic not mentioned except the japanese guide for the arcade version, Fighting Vipers 2 Skillz (ファイティングバイパーズ2 Skillz) published by Axela, is the Stun Subtraction System. This system keeps track of how many times you use a move at least 16 times on a blocking opponent and decreases the blockstun to force players to add variety to their pressure game (Guard & Attack moves included). As described in a Shoryuken.com article by Jason Moses uncovering the mechanic, ''... let’s take Bahn’s Iron Elbow (6P) as an example, as seen above in the left diagram. It’s -3 on block normally, and remains -3 the second time you use it within the 16 move window. As soon as you use it three times, however, SSS kicks in and subtracts three frames from the opponent’s blockstun, making the move -6. Use it four times, and it becomes -7, five times and it’s -8, six times and it’s -9. SSS can’t subtract more than six frames, though, so even if you used the move 16 times in a row it would never become worse than -9 on block.'' | ||
This system keeps track of how many times you use a move at least 16 times on a blocking opponent and decreases the blockstun to force players to add variety to their pressure game (Guard & Attack moves included). | |||
As described in a Shoryuken.com article by Jason Moses uncovering the mechanic, ''... let’s take Bahn’s Iron Elbow (6P) as an example, as seen above in the left diagram. It’s -3 on block normally, and remains -3 the second time you use it within the 16 move window. As soon as you use it three times, however, SSS kicks in and subtracts three frames from the opponent’s blockstun, making the move -6. Use it four times, and it becomes -7, five times and it’s -8, six times and it’s -9. SSS can’t subtract more than six frames, though, so even if you used the move 16 times in a row it would never become worse than -9 on block.'' | |||
===Controls=== | ===Controls=== | ||
* {{VFButton|Punch}} - Punch | * {{VFButton|Punch}} - Punch | ||
* {{VFButton|Kick}} - Kick | * {{VFButton|Kick}} - Kick | ||
* {{VFButton|Guard}} - Guard | * {{VFButton|Guard}} - Guard | ||
* {{VFButton|Punch}}{{plus}}{{VFButton|Guard}} - Grab | * {{VFButton|Punch}}{{plus}}{{VFButton|Guard}} - Grab | ||
* {{VFButton|Dir 3}}{{VFButton|Kick}} - Middle Kick | * {{VFButton|Dir 3}}{{plus}}{{VFButton|Kick}} - Middle Kick | ||
* {{VFButton|Dir 4}}{{VFButton|Punch}} or {{VFButton|Dir 4}}{{VFButton|Kick}} - Guard & Attack (G&A) | * {{VFButton|Dir 4}}{{plus}}{{VFButton|Punch}} or {{VFButton|Dir 4}}{{plus}}{{VFButton|Kick}} - Guard & Attack (G&A) | ||
* {{VFButton|Dir 8}}{{VFButton|Punch}} - Pounce | * {{VFButton|Dir 8}}{{plus}}{{VFButton|Punch}} - Pounce | ||
* {{VFButton|Dir 6}}{{VFButton|Dir 6}} - Dash forward | * {{VFButton|Dir 6}}{{VFButton|Dir 6}} - Dash forward | ||
* {{VFButton|Dir 6}}{{VFButton|Hold 6}} - Run | * {{VFButton|Dir 6}}{{VFButton|Hold 6}} - Run | ||
* {{VFButton|Hold 3}} - Move forward while | * {{VFButton|Hold 3}} - Move forward while ducking | ||
* {{VFButton|Dir 4}}{{VFButton|Dir 4}} - Dash backward | * {{VFButton|Dir 4}}{{VFButton|Dir 4}} - Dash backward | ||
* {{VFButton|Hold 1}} - Move back while | * {{VFButton|Hold 1}} - Move back while ducking | ||
* {{VFButton|Dir 8}} - Jump (Hold to jump higher) | * {{VFButton|Dir 8}} - Jump (Hold to jump higher) | ||
* {{VFButton|Dir 9}} - Jump Forward (Hold to jump higher) | * {{VFButton|Dir 9}} - Jump Forward (Hold to jump higher) | ||
* {{VFButton|Dir 7}} - Jump Backward (Hold to jump higher) | * {{VFButton|Dir 7}} - Jump Backward (Hold to jump higher) | ||
* {{VFButton|Punch}} - Press while on the ground to kick back up | * {{VFButton|Punch}} - Press while on the ground to kick back up | ||
* {{VFButton|Dir 4}} - Press while on the ground to roll | * {{VFButton|Dir 4}} or {{VFButton|Dir 6}} - Press while on the ground to roll left or right | ||
* {{VFButton|Dir 8}} or {{VFButton|Dir 2}} - Press while on the ground to roll sideways | * {{VFButton|Dir 8}} or {{VFButton|Dir 2}} - Press while on the ground to roll sideways | ||
* {{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} or {{VFButton|Dir 4}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Quick recover while | * {{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} or {{VFButton|Dir 4}}{{plus}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Quick recover while landing | ||
* [[File:Arcade-Stick-UoD | * [[File:Arcade-Stick-UoD}}{{plus}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Tech roll to the side while | ||
* {{cade|Air}} {{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Air Recovery | * {{cade|Air}} {{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Air Recovery | ||
* {{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - High Tech Guard | * {{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - High Tech Guard | ||
* {{VFButton|Dir 1}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Low Tech Guard | * {{VFButton|Dir 1}}{{plus}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Low Tech Guard | ||
* {{VFButton|Punch}} or {{VFButton|Kick}} (after Tech Guard lands) - Tech Guard Counter Attack | * {{VFButton|Punch}} or {{VFButton|Kick}} (after Tech Guard lands) - Tech Guard Counter Attack | ||
* {{VFButton|Dir 8}} or {{VFButton|Dir 2}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} (after Tech Guard lands) - Side Step | * {{VFButton|Dir 8}} or {{VFButton|Dir 2}}{{plus}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} (after Tech Guard lands) - Side Step | ||
* {{VFButton|Dir 6}}{{VFButton|Dir 4}}{{VFButton|Dir 6}}{{VFButton|Dir 4}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Instant Armor Breaker | * {{VFButton|Dir 6}}{{VFButton|Dir 4}}{{VFButton|Dir 6}}{{VFButton|Dir 4}}{{plus}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Instant Armor Breaker | ||
* {{cade|Air}}{{VFButton|Dir 6}}{{VFButton|Dir 4}}{{VFButton|Dir 6}}{{VFButton|Dir 4}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Airborne Armor Breaker | * {{cade|Air}}{{VFButton|Dir 6}}{{VFButton|Dir 4}}{{VFButton|Dir 6}}{{VFButton|Dir 4}}{{plus}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Airborne Armor Breaker | ||
* {{VFButton|Dir 6}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Super K.O. | * {{VFButton|Dir 6}}{{plus}}{{VFButton|Punch}}{{plus}}{{VFButton|Kick}}{{plus}}{{VFButton|Guard}} - Super K.O. | ||
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