Final Fantasy Tactics/Status Effects
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Positive Effects[edit]
Defending
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Unit's evasion is doubled
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Faith
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Unit's Faith value is treated as a hundred (100)
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Float
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Unit floats 1H over tiles (cancels earth-based damage)
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Haste
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Unit gets turns at a faster rate
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Protect
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Unit takes reduced physical-based damage
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Reflect
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Unit cannot be hit with most types of magic
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Regen
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Unit regains some HP each turn
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Reraise
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Unit automatically revives turn after being KO'd
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Shell
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Unit takes reduced magical-based damage
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Transparent
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Unit is invisible; physical attacks have 100% accuracy
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Negative Effects[edit]
Berserk
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Unit is uncontrollable but gets increased attack power
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Blood Suck
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Unit attacks allies and inflicts them with same status
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Charm
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Unit attacks allies (damage removes status)
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Charging
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Unit prepares to use Charge ability (cannot evade)
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Chicken
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Unit is a chicken (cannot use skills, reaction abilities)
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Confusion
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Unit is uncontrollable, attacks units indiscriminately
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Darkness
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Unit's physical attack accuracy is diminished
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Death Sentence
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Unit will automatically be KO'd after three turns
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Don't Act
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Unit cannot use any attack or use special commands
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Don't Move
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Unit cannot move off current tile
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Frog
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Unit becomes a frog (cannot use skills, reaction abilities)
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Innocent
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Unit's Faith value is treated as zero
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Morbol
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Unit becomes a morbol (irreversible)
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Oil
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Unit takes more fire damage (glitched, does not work)
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Performing
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Unit prepares to use bard/dancer skill (cannot evade)
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Petrify
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Unit cannot get turns/evade
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Poison
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Unit loses some HP each turn
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Silence
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Unit cannot use abilities that cost MP
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Sleep
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Unit cannot get turns/evade (damage removes status)
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Slow
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Unit gets turns at a slower rate
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Stop
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Unit cannot take turns/evade
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Undead
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Unit is damaged by healing; may revive 3 turns after KO
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