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| '''Partisan'''      || 13000 || 150 || {{n/a|-}}                                        ||  || Edgar, Mog
| '''Partisan'''      || 13000 || 150 || {{n/a|-}}                                        ||  || Edgar, Mog
|-
|-
| '''Holy spear'''    ||    ? || 194 || {{yes|Randomly casts "Holy"; element: Holy; Mag+3}} ||  || Edgar, Mog
| '''Holy spear'''    ||    2 || 194 || {{yes|Randomly casts "Holy"; element: Holy; Mag+3}} ||  || Edgar, Mog
|-
|-
| '''Radiant spear''' ||    ? || 227 || Str+3, Mag+3, Spd+2, Sta+1                        ||  || Edgar, Mog
| '''Radiant spear''' ||    2 || 227 || Str+3, Mag+3, Spd+2, Sta+1                        ||  || Edgar, Mog
|-
|-
| '''Longinus'''      ||    ? || 235 || Str+7, Spd+3, Sta+3; no "Jump" bonus              ||  || Edgar
| '''Longinus'''      ||    ? || 235 || Str+7, Spd+3, Sta+3; no "Jump" bonus              ||  || Edgar
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| '''Gungnir'''      ||    ? || 240 || Mag+7, Sta+7; no "Jump" bonus                    ||  || Mog
| '''Gungnir'''      ||    ? || 240 || Mag+7, Sta+7; no "Jump" bonus                    ||  || Mog
|-
|-
| '''Impartisan'''    ||    ? || 253 || {{yes|Usable in "Imp" status only}}              ||  || All (imp)
| '''Impartisan'''    ||    2 || 253 || {{yes|Usable in "Imp" status only}}              ||  || All (imp)
|}
|}



Revision as of 14:37, 14 February 2015

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Weapons must be equipped in the weapon slot of the character. If the character is using a gauntlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand. Using the Merit Award relic makes more weapons equippable for everyone.

Some weapons can be equipped by one character only. In the table below, they are referred to in the "Unique weapons" column.

Sortable table of contents
Character Class/Job Unique weapons
Locke Thief 3 #Knives, all #Thief's boomerangs
Terra Esper (magitek elite) 1 #Sword
Celes Esper (rune knight) 1 #Sword
Edgar Machinist 1 #Spear
Mog Moogle 1 #Spear
Strago Blue mage 1 #Rod
Gogo Mime 1 #Mace
Cyan Samurai All #Samurai's katana
Shadow Ninja All #Ninja's knives, shurikens and scrolls
Sabin Monk All #Monk's claws
Relm Pictomancer All #Pictomancer's brushes
Setzer Gambler All #Gambler's items
Umaro Berserker #Berserker's club
Gau Feral youth #Feral youth's bare hands

Common weapons

Knives

Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too.

Name Atk Attr. Users Runic 2-hands SwdTech Special
Air Lancet 76 -
  • Locke
  • Strago
  • Relm
  • Gogo
Yes Yes No Adds wind element to attack
Assassin 106
  • +3 Speed
  • +2 Mag. Pwr
  • +10 Evade
  • Locke
  • Shadow
Yes Yes No Randomly dispatches at enemy
Dirk 26 -
  • Terra
  • Locke
  • Shadow
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Mog
  • Gogo
Yes Yes No
Graedus 204 -
  • Terra
  • Locke
  • Shadow
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Mog
  • Gogo
Yes Yes Yes Adds Pearl element to attack
Guardian 59
  • +4 Speed
  • +10 Evade
  • Locke
Yes Yes No Randomly evades an enemy's attack
Man Eater 146
  • +10 M. Evade
  • Terra
  • Locke
  • Shadow
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Gogo
Yes Yes No Doubles damage done to human target
Mithril Knife 59 -
  • Terra
  • Locke
  • Shadow
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Mog
  • Gogo
Yes Yes No
Soul Saber 125
  • +10 Evade
  • Terra
  • Locke
  • Edgar
  • Celes
  • Strago
  • Relm
  • Setzer
  • Mog
  • Gogo
Yes Yes Yes Absorbs damage as MP. Randomly casts "Doom"
Sword Breaker 164
  • +30 Evade
  • Locke
  • Shadow
  • Strago
  • Relm
  • Gogo
Yes Yes No Randomly evades an enemy's attack
Thief Knife 88
  • +3 Speed
  • +10 Evade
  • +10 M. Evade
  • Locke
  • Shadow
Yes Yes No Randomly steals an enemy's item
Valiant Knife 145
  • +10 Evade
  • Locke
Yes Yes No

Swords

Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual.

Name Atk Attr. Users Runic 2-hands SwdTech Special
Atma Weapon 255 -
  • Terra
  • Locke
  • Edgar
  • Celes
No No No Damage is calculated with level, Max and Current HP
Blizzard 108
  • +2 Mag. Pwr
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Add ice element to attack with random chance of "Ice"
Break Blade 117 -
  • Terra
  • Edgar
  • Celes
Yes Yes Yes
Crystal 167 -
  • Terra
  • Edgar
  • Celes
Yes Yes Yes
Drainer 121
  • +10 Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Absorbs damage as HP
Enhancer 135
  • +7 Mag. Pwr
  • +30 M. Evade
  • Terra
  • Edgar
  • Celes
Yes Yes Yes Mag Pwr up
Epee 98 -
  • Terra
  • Edgar
  • Celes
Yes Yes Yes
Excalibur 217
  • +2 Vigor
  • +2 Speed
  • +1 Stamina
  • +1 Mag. Pwr
  • +20 Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Adds pearl element to attack
Falchion 176
  • +10 Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes
Flame Saber 108
  • +2 Mag. Pwr
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Adds fire element to attack with random "Fire"
Illumina 255
  • +7 Vigor
  • +7 Speed
  • +7 Stamina
  • +7 Mag. Pwr
  • +50 Evade
  • +50 M. Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Random chance of "Pearl". Each hit uses MP to hit critical.
Mithril Blade 38 -
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes No
Orge Nix 182 -
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Use MP to hit critical, may break.
Ragnarok 255
  • +7 Vigor
  • +3 Speed
  • +7 Stamina
  • +7 Mag. Pwr
  • +30 Evade
  • +30 M. Evade
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Randomly casts "Flare". Uses MP for critical hit.
Regal Cutlass 54 -
  • Terra
  • Edgar
  • Celes
Yes Yes Yes
Rune Edge 55
  • +10 Evade
  • Terra
  • Edgar
  • Celes
Yes Yes Yes Consumes MP to inflict mortal blow
Scimitar 208 -
  • Terra
  • Cyan
  • Edgar
  • Celes
Yes Yes Yes Randomly dices up enemy
Thunder Blade 108
  • +2 Mag. Pwr
  • Terra
  • Locke
  • Edgar
  • Celes
Yes Yes Yes Randomly casts, and adds bolt element to attack

Spears

Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any character in "Imp" status for beautiful results.

All spears are compatible with Runic and Two-handed abilities.

Weapon Gil Atk. Special Location Users
Mithril spear 800 70 - Edgar, Mog
Trident 1700 93 Element: water Edgar, Mog
Heavy spear 10000 112 - Edgar, Mog
Golden spear 12000 139 - Edgar, Mog
Partisan 13000 150 - Edgar, Mog
Holy spear 2 194 Randomly casts "Holy"; element: Holy; Mag+3 Edgar, Mog
Radiant spear 2 227 Str+3, Mag+3, Spd+2, Sta+1 Edgar, Mog
Longinus ? 235 Str+7, Spd+3, Sta+3; no "Jump" bonus Edgar
Gungnir ? 240 Mag+7, Sta+7; no "Jump" bonus Mog
Impartisan 2 253 Usable in "Imp" status only All (imp)

Rods

Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting.

All rods are compatible with the two-handed ability. A spellcasting rod can cast its spell in two ways: either during a normal physical attack (25%), or if used from the item menu (except for the Stardust Rod); a rod is lost after it is used from the item menu.

Weapon Gil Atk Special Location Users
Mithril rod 500 60 Mag+2 Strago, Relm, Gogo
Poison rod 1500 86 Casts Poison Strago, Relm, Gogo
Flame rod 3000 79 Casts Fire2 Strago, Relm, Gogo
Ice rod 3000 79 Casts Blizzard2 Strago, Relm, Gogo
Thunder rod 3000 79 Casts Thunder2 Strago, Relm, Gogo
Holy rod 12000 124 Casts Holy Strago, Relm, Gogo
Gravity rod 13000 120 Casts Gravity2 Strago, Relm, Gogo
Healing rod 2 0 Heals target Strago, Relm, Gogo
Punisher 2 111 Uses MP to inflict critical hits Strago, Relm, Gogo
Magus rod 2 168 Enables "Runic"; Mag+7, M.Ev.+30% Strago, Relm, Gogo
Stardust rod ? 180 Randomly casts Meteor; Mag+7, Sta+4 Strago

Maces

One mace is specific for Gogo, others can be used by four more characters.

All maces are compatible with two-handed ability.

Weapon Gil Atk Special Location Users
Chain flail 2000 86 Long ranged Gogo, Strago, Relm, Terra, Celes
Morning star 5000 109 Long ranged Gogo, Strago, Relm, Terra, Celes
Scorpion tail ? 225 Long ranged; randomly casts Bio Gogo

Character-specific weapons

Thief's boomerangs

Special weapons bear a "diamond" icon. Acting like boomerangs or morningstars, specials are most often used by Locke. Damage is not affected by row for these weapons, so place characters equipping them in the back row.

Weapon Gil Atk Special Location Users
Moonring blade 2500 95 Long ranged Locke
Boomerang 4500 102 Long ranged Locke
Hawkeye 6000 111 Long ranged; strong vs. flying enemies Locke
Sniper 15000 172 Long ranged; strong vs. flying enemies Locke
Rising sun 2 117 Long ranged Locke
Wing edge 2 198 Inflicts Instant-Defeat; Long ranged; Str+7, Spd+7, Mg+2, Sta+1 Locke

Ninja's knives, shurikens and scrolls

Weapons unique to Shadow. All the following daggers are compatible with Runic and Two-handed abilities.

Weapons Gil Atk Special Location Users
Kunai (imperial) 600 82 - Shadow
Kodachi 1200 93 - Shadow
Sakura (blossom) 3200 112 Element: air Shadow
Sasuke (hardened) 2 121 - Shadow
Ichigeki (striker) 2 190 Inflicts instant-defeat Shadow
Kagenui (stunner) 2 220 Inflicts stop Shadow
Oborozuki ? 225 Str+7, Spd+7, Eva+50%, M.Eva+10% Shadow

The following weapons are consumables: every time one is used, it is used up. They can only be used by Shadow (or Gogo) through the Throw ability.

Throws Gil Atk Special Location Users
Shuriken 30 86 Long ranged Shadow
Invisibility scroll 200 0 Grants invisibility to user Shadow
Shadow scroll 400 0 Raises evasion of user Shadow
Flame scroll 500 100 Hits all enemies; element: fire Shadow
Water scroll 500 100 Hits all enemies; element: water Shadow
Lightning scroll 500 100 Hits all enemies; element: lightning Shadow
Fuma shuriken 500 132 Long ranged Shadow
Pinwheel 2 190 Long ranged Shadow

Samurai's katana

Katanas are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives" in the SNES version, as they appear to be longer than most of the swords in the game.

Name Atk Attr. Users Runic 2-hands SwdTech Special

Monk's claws

Weapons unique to Sabin.

Name Atk Attr. Users Runic 2-hands SwdTech Special

Gambler's items

These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw. Claws are particular to Sabin.

Name Atk Attr. Users Runic 2-hands SwdTech Special

Pictomancer's brushes

Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead

Name Atk Attr. Users Runic 2-hands SwdTech Special

Berserker's club

Umaro's bone club is always equipped and cannot be removed from his hands.

Name Atk Attr. Users Runic 2-hands SwdTech Special

Feral youth's bare hands

Gau fights without using any weapon.