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< Hydro Thunder
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Bonus Track

Starting on a now-familiar long straight you can see the first 4 second boost in the distance before the track takes an easy right hand turn onto a shorter straight. At the end of this second straight a sharp left hander reveals another short straight and another 4 second boost before another right hander. Take this right-hander easy as it soon becomes a left hander with twin archway spanning the track. The left archway here has a 4 second boost under it and if you look between the archways a bell tolls just above them hiding a 9 second boost if you manage to time your jump correctly. Through the archway or the bell a the left hand turn continues and you will soon be on another straight but tucked into the corner of the left-hander is a 4 second boost. On the right-hand side of the straight is a ramp with a 4 second boost atop and from here you will be able to see the track takes a slight diversion ahead to the left. The diversion itself holds a 4 second boost whereas jumping over the crematorium in front will yield a hidden 9 second boost - be careful of the gravestones as your boat could come a cropper on them. Diversion or not, you will then have a ramp with another 4 second boost on the left before entering into the castle that the track is named after.

Inside the castle you will notice on the right hand wall are a series of four windows. You can jump through any of these windows onto a hidden section of track. The second window holds a hidden four second boost and the hidden part of the track holds tight to the outside wall of the inside track, so on going through the window, expect to land by hitting the far track barrier and then take a left. You will find a 9 second and a 4 second boost as you head around - the 9 second boost is tucked into the crevice of a right-hand turn. Heading around that right-hander will take you left-hander and to a long ramp back on the main courseway. Staying inside the castle, the track takes a series of left-handers which form into a long single left hander if taken correctly and culminate in a sharp right-hander with a 9 second boost on the outside, again tucked into the crevice of the turn. After the right-hander is a short straight to the exit of the castle where the outside track rejoins. Keep to the left if you are coming out of the castle as you are back on the start-finish straight here and there's a long ramp (not the same one as the outside track) with another 9 second boost just before the finish line.

Times to beat