Notmyhandle (talk | contribs) ({{Pac-Man}}) |
Namcorules (talk | contribs) (The reason why the mazes scrolled vertically in the A2600 version was because vertical scrolling was easier to accomplish on that console.) |
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|released={{rd|1983}} | |released={{rd|1983}} | ||
|players=1-2 | |players=1-2 | ||
|preceded by=[[ | |preceded by=[[Super Pac-Man]] (JP)<br>[[Pac-Man Plus]] (US) | ||
|followed by=[[Pac & Pal]] (JP)<br>[[Professor Pac-Man]] (US) | |||
|series=Pac-Man | |series=Pac-Man | ||
}} | }} | ||
{{Wikipedia | {{Wikipedia}} | ||
{{marquee|JPM Marquee.jpg}} | {{marquee|JPM Marquee.jpg}} | ||
Despite the massive success [[Pac-Man]] and [[Ms. Pac-Man]] had enjoyed in the early | Despite the massive success that [[Pac-Man]] and [[Ms. Pac-Man]] had enjoyed in the early Eighties, [[Super Pac-Man]] didn't generate as much profits as [[Midway Games|Bally Midway]] had hoped. Pac-mania (which would later become the title of [[Pac-Mania|the last arcade title in the series]]) was cooling down in both Japan and the U.S., but Midway was ready to give it one more try, with or without [[Namco]]'s blessings. | ||
[[General Computer Corporation|GCC]], the original designers of the add-on to Pac-Man that would become Ms. Pac-Man, constructed this new version of Pac-Man, outdoing all of their previous efforts. Following with the family theme established by Ms. Pac-Man, and later [[Baby Pac-Man]], they | [[General Computer Corporation|GCC]], the original designers of "Crazy Otto" (the add-on to Pac-Man that would later become Ms. Pac-Man), constructed this new version of Pac-Man, outdoing all of their previous efforts. Following with the family theme established by Ms. Pac-Man, and later [[Baby Pac-Man]], they entitled this game '''Jr. Pac-Man''', and gave the intermissions and the bonus prizes a slight teenager theme. | ||
Jr. Pac-Man has a lot more work cut out for him than either of his parents. He must clear seven different mazes which are each twice as big as the mazes found in the earlier titles. To compensate for the expanded size of the mazes, GCC implemented a very smooth horizontal scrolling to the game. Additionally, Jr. Pac-Man had a cutely animated propeller beanie, there were no more escape tunnels, but most mazes featured two additional power pellets over the original four. Bonus prizes now moved | Jr. Pac-Man has a lot more work cut out for him than either of his parents. He must clear seven different mazes which are each twice as big as the mazes found in the earlier titles. To compensate for the expanded size of the mazes, GCC implemented a very smooth horizontal scrolling to the game. Additionally, Jr. Pac-Man had a cutely animated propeller beanie, there were no more escape tunnels, but most mazes featured two additional power pellets over the original four. Bonus prizes now moved around the maze, and had to be caught up with, before they eventually collided with, and destroyed, one of the power pellets. | ||
Marketing this sequel without Namco's approval ultimately | Marketing this sequel (along with the multiple-choice quiz game of [[Professor Pac-Man]]) without Namco's approval ultimately led to the termination of Namco's licensing agreement with Midway. And unlike the aforementioned Ms. Pac-Man, Namco has never recognized Jr. Pac-Man, as an official Pac-Man product. It was only ported to a handful of systems - including the [[Atari 2600]], the [[Commodore 64]], and the [[MS-DOS]] operating system. Many players of the A2600 version consider it the best official port of a Pac-Man game done by Atari, despite the fact that the mazes scroll vertically instead of horizontally as that was easier to accomplish. | ||
{{Continue Nav|nextpage=How to play}} | {{Continue Nav|nextpage=How to play}} | ||
==Story== | ==Story== | ||
Like his father, no one really knows why Junior must eat all of the dots in these expanded mazes, but eat he must. However, the intermissions tell a compelling story of forbidden love between Jr. Pac-Man, and a young red ghost with a bow on her head who goes by the name of "Yum-Yum". The arcade game equivalent of William Shakespeare's ''Romeo and Juliet''. | |||
Like his father, no one really knows why Junior must eat all of the dots in these expanded mazes, but eat he must. However, the intermissions tell a compelling story of forbidden love between Jr. Pac-Man, and a young ghost. The | |||
{{ToC}} | {{ToC}} | ||
==Gameplay summary== | ==Gameplay summary== | ||
* | [[Image:JPM Title.png|thumb|right|Title screen]] | ||
* You must eat every | * As with the original Pac-Man and Ms. Pac-Man, the player must direct Jr. Pac-Man around each enormous maze with the four-directional joystick. | ||
* You must avoid contact with the ghosts while they are their normal color. | * You must eat every regular pellet and power pellet in the current maze, to advance to the next. Once you have done so, the maze walls will flash. | ||
* If you eat | * You must avoid contact with the ghosts, while they are their normal color. If they catch you, Jr. Pac-Man will lose a life and must restart at centre. | ||
* The mazes are larger than the size of the screen, and will scroll into view as you move through them. | * If you eat a power pellet, the ghosts will turn blue and you will have the chance to eat them for bonus points until they return to their normal color. | ||
* A bonus item will appear over the ghost | * The mazes are larger than the size of the screen, and will scroll into view as you move through them (like the mansions in Namco's own [[Mappy]]). | ||
* When a bonus item passes over | * A bonus item will appear over the ghost regenerator and travel towards a power pellet. Eat it before it touches the power pellet and destroys it. | ||
* When a bonus item passes over a regular pellet, it will grow in size and slow Jr. down when he eats it. It is also worth 50 points instead of 10. | |||
{{Pac-Man}} | {{Pac-Man}} |
Revision as of 16:12, 5 December 2011
Despite the massive success that Pac-Man and Ms. Pac-Man had enjoyed in the early Eighties, Super Pac-Man didn't generate as much profits as Bally Midway had hoped. Pac-mania (which would later become the title of the last arcade title in the series) was cooling down in both Japan and the U.S., but Midway was ready to give it one more try, with or without Namco's blessings.
GCC, the original designers of "Crazy Otto" (the add-on to Pac-Man that would later become Ms. Pac-Man), constructed this new version of Pac-Man, outdoing all of their previous efforts. Following with the family theme established by Ms. Pac-Man, and later Baby Pac-Man, they entitled this game Jr. Pac-Man, and gave the intermissions and the bonus prizes a slight teenager theme.
Jr. Pac-Man has a lot more work cut out for him than either of his parents. He must clear seven different mazes which are each twice as big as the mazes found in the earlier titles. To compensate for the expanded size of the mazes, GCC implemented a very smooth horizontal scrolling to the game. Additionally, Jr. Pac-Man had a cutely animated propeller beanie, there were no more escape tunnels, but most mazes featured two additional power pellets over the original four. Bonus prizes now moved around the maze, and had to be caught up with, before they eventually collided with, and destroyed, one of the power pellets.
Marketing this sequel (along with the multiple-choice quiz game of Professor Pac-Man) without Namco's approval ultimately led to the termination of Namco's licensing agreement with Midway. And unlike the aforementioned Ms. Pac-Man, Namco has never recognized Jr. Pac-Man, as an official Pac-Man product. It was only ported to a handful of systems - including the Atari 2600, the Commodore 64, and the MS-DOS operating system. Many players of the A2600 version consider it the best official port of a Pac-Man game done by Atari, despite the fact that the mazes scroll vertically instead of horizontally as that was easier to accomplish.
Story
Like his father, no one really knows why Junior must eat all of the dots in these expanded mazes, but eat he must. However, the intermissions tell a compelling story of forbidden love between Jr. Pac-Man, and a young red ghost with a bow on her head who goes by the name of "Yum-Yum". The arcade game equivalent of William Shakespeare's Romeo and Juliet.
Table of Contents
Gameplay summary
- As with the original Pac-Man and Ms. Pac-Man, the player must direct Jr. Pac-Man around each enormous maze with the four-directional joystick.
- You must eat every regular pellet and power pellet in the current maze, to advance to the next. Once you have done so, the maze walls will flash.
- You must avoid contact with the ghosts, while they are their normal color. If they catch you, Jr. Pac-Man will lose a life and must restart at centre.
- If you eat a power pellet, the ghosts will turn blue and you will have the chance to eat them for bonus points until they return to their normal color.
- The mazes are larger than the size of the screen, and will scroll into view as you move through them (like the mansions in Namco's own Mappy).
- A bonus item will appear over the ghost regenerator and travel towards a power pellet. Eat it before it touches the power pellet and destroys it.
- When a bonus item passes over a regular pellet, it will grow in size and slow Jr. down when he eats it. It is also worth 50 points instead of 10.
- Pac-Man
- Super Pac-Man
- Pac & Pal
- Pac-Mania
- Pac-Man Arrangement
- Pac-Man VR
- Pac-Man: Adventures in Time
- Ms. Pac-Man: Quest for the Golden Maze
- Ms. Pac-Man for Prizes
- Pac-Man Arrangement (2005)
- Pac-Pix
- Pac'n Roll
- Pac-Man + Tournaments
- Pac-Man Chomp Mania
- Pac-Man 256
- Pac-Man Hats
- Pac-Man Hats 2
- Pac-Man Maker
- Pac-Man: Ralph Breaks the Maze
- Athletic VR Pac-Man Challenge
- Pac-Man Geo
- Pac-Man Championship Edition
- Pac-Man Championship Edition 2
- Pac-Attack
- Pac-Slot
- Pac-Eight
- Pac-Carnival
- Pac'n Party
- Pac-Man Casino Card Game Pack
- Pac-Man Casino Slots Pack
- Pac-Man Puzzle
- Pac-Match
- Pac-Man Bowling
- Pac-Man Pinball
- Pac-Man Pinball Advance
- Space Invaders vs. Pac-Man
- Pac-Man World Rally
- Pac-Motos
- Pac-Man Pizza Parlor
- Pac-Man Reborn
- Pac-Match Party
- Pac-Chain
- Pac-Man Kart Rally
- Pac'n Jump
- Pac-Man = 10
- Pac-Chomp
- Pac-Man Dash
- Pac-Man Monsters
- Pac-Man Friends
- Pac-Man Bounce: Puzzle Adventure
- Pac-Man Puzzle Tour
- Pac-Man Pop
- Ms. Pac-Man and Galaga: Class of 1981
- Pac-Man Collection
- Pac-Man Three Pack
- R: Racing Evolution with Pac-Man Vs.
- Pac-Man Vs. / Pac-Man World 2
- Pac-Man: 25th Anniversary
- Ms. Pac-Man: Maze Madness / Pac-Man World
- Pac-Man Power Pack
- Namco All-Stars: Pac-Man and Dig Dug
- Pac-Man Arcade Party
- Pac-Man Presents: Namco Games
- Pac-Man World 3 / Namco Museum DS
- Pac-Man Museum
- Pac-Man Pixel Bash
- Namco Museum Arcade Pac
- Pac-Man Museum+