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===Waddle Doo (Beam)=== | ===Waddle Doo (Beam)=== | ||
Capture Beam | Capture Beam and Wave Beam. All his other attacks are weak wastes of time. | ||
Wave Beam packs a surprising punch, and has unlimited range. The only downside is it takes a while to charge up, and if you release it prematurely you'll end up doing Beam Whip (which takes up even more time) -- so if a boss takes you by surprise, you're pretty much boned. In truth, most bosses can be taken down easily by standing at a far corner of the stage and spamming this. Against the Wham Bams, if you dash back and forth to dodge fist-slams, you'll generally have enough time to hit with Wave Beam before their hand is raised up again | Wave Beam packs a surprising punch, and has unlimited range. The only downside is it takes a while to charge up, and if you release it prematurely you'll end up doing Beam Whip (which takes up even more time) -- so if a boss takes you by surprise, you're pretty much boned. In truth, most bosses can be taken down easily by standing at a far corner of the stage and spamming this. Against the Wham Bams, if you dash back and forth to dodge fist-slams, you'll generally have enough time to hit with Wave Beam before their hand is raised up again. | ||
Capture Beam is a grab-attack, so you'll need a projectile or some small object to grab. After you've grabbed something, you can shoot it towards the boss for immense damage. This is especially useful against Kracko, who can be hard to hit with Wave Beam. (Coincidentally, Waddle Doo remains invincible as long as he holds onto a captured object -- once the object is thrown, he returns back to his vulnerable state.) | Capture Beam is a grab-attack, so you'll need a projectile or some small object to grab. After you've grabbed something, you can shoot it towards the boss for immense damage. This is especially useful against Kracko, who can be hard to hit with Wave Beam. (Coincidentally, Waddle Doo remains invincible as long as he holds onto a captured object -- once the object is thrown, he returns back to his vulnerable state.) | ||
With the right timing, Waddle Doo can probably have the third-to-fifth best time. He's also one of the easiest to use. | With the right timing, Waddle Doo can probably have the third-to-fifth best time. He's also one of the easiest to use. |