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{{Header Nav|game=Loom | {{Header Nav|game=Loom}} | ||
{{Game | {{Game | ||
|completion=3 | |||
|image=Loom Boxart.jpg | |||
|title=Loom | |title=Loom | ||
|developer=[[Lucasfilm Games]] | |||
|developer= | |||
|publisher=[[Lucasfilm Games]] | |publisher=[[Lucasfilm Games]] | ||
| | |year=1990 | ||
|systems={{syslist|msdos|amiga|atarist|mac|fmt|win}} | |||
|title1=Loom | |||
|developer1=[[Realtime Associates]] | |||
|publisher1=[[Lucasfilm Games]] | |||
|year1=1992 | |||
|systems1={{syslist|tgcd}} | |||
|designer=Brian Moriarty | |designer=Brian Moriarty | ||
|genre=[[Adventure]] | |genre=[[Adventure]] | ||
| | |modes=[[Single player]] | ||
|pcgamingwiki=Loom | |pcgamingwiki=Loom | ||
}} | }} | ||
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The backstory of Loom is revealed in an audio cassette included in the game package that shows the nature of the Loom world, its division to the Guilds, and the strange creation of a baby, out from the magical Loom of the Guild of Weavers. | The backstory of Loom is revealed in an audio cassette included in the game package that shows the nature of the Loom world, its division to the Guilds, and the strange creation of a baby, out from the magical Loom of the Guild of Weavers. | ||
In Loom, you play the role of that boy, 15 years later, called Bobbin Threadbare. His aim is to find rest of his Guild who have been "Transcended" into swans in order to evade the coming of the Third Shadow, or Chaos. The game was noted for its minimalistic approach: it was relatively easy, its duration was short, had a limited interface, no inventory or item puzzles, and most interaction was done with the usage of musical spells (instead of commands). | In Loom, you play the role of that boy, 15 years later, called Bobbin Threadbare. His aim is to find rest of his Guild who have been "Transcended" into swans in order to evade the coming of the Third Shadow, or Chaos. The game was noted for its minimalistic approach: it was relatively easy, its duration was short, had a limited interface, no inventory or item puzzles, and most interaction was done with the usage of musical spells (instead of commands). | ||
The game was planned to be followed by two sequels which were never produced. | The game was planned to be followed by two sequels which were never produced. | ||
{{ToC}} | {{ToC}} | ||
[[Category:Lucasfilm Games]] | [[Category:Lucasfilm Games]] | ||
[[Category:Realtime Associates]] | [[Category:Realtime Associates]] | ||
[[Category:Adventure]] | [[Category:Adventure]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:ScummVM]] | [[Category:ScummVM]] |
Latest revision as of 20:10, 9 November 2021
Loom | |
---|---|
Developer(s) | Lucasfilm Games |
Publisher(s) | Lucasfilm Games |
Year released | 1990 |
System(s) | DOS, Commodore Amiga, Atari ST, Mac OS, FM Towns, Windows |
Designer(s) | Brian Moriarty |
---|---|
Genre(s) | Adventure |
Modes | Single player |
Loom | |
---|---|
Developer(s) | Realtime Associates |
Publisher(s) | Lucasfilm Games |
Year released | 1992 |
System(s) | TurboGrafx-CD |
Loom was Lucasfilm Games' first, and so far, only purely fantasy adventure game, written by Brian Moriarty.
The backstory of Loom is revealed in an audio cassette included in the game package that shows the nature of the Loom world, its division to the Guilds, and the strange creation of a baby, out from the magical Loom of the Guild of Weavers.
In Loom, you play the role of that boy, 15 years later, called Bobbin Threadbare. His aim is to find rest of his Guild who have been "Transcended" into swans in order to evade the coming of the Third Shadow, or Chaos. The game was noted for its minimalistic approach: it was relatively easy, its duration was short, had a limited interface, no inventory or item puzzles, and most interaction was done with the usage of musical spells (instead of commands).
The game was planned to be followed by two sequels which were never produced.