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The following process is to acquire the old rusty key which opens the [[#Dungeon]] door and makes gameplay easier; if you think you don't need it, this is purely optional. Having the "tentacle mating calls" record from [[#Green's Room]], USE it on the Victrola and now you can play it. USE the blank cassette tape (from the [[#Library]]) in the recorded, TURN ON and RECORD. You will hear a screaming sound which breaks the crystal vase. TURN OFF the devices and PICK UP the tape, which now you can use in the [[#Living Room]] to take the key. | The following process is to acquire the old rusty key which opens the [[#Dungeon]] door and makes gameplay easier; if you think you don't need it, this is purely optional. Having the "tentacle mating calls" record from [[#Green's Room]], USE it on the Victrola and now you can play it. USE the blank cassette tape (from the [[#Library]]) in the recorded, TURN ON and RECORD. You will hear a screaming sound which breaks the crystal vase. TURN OFF the devices and PICK UP the tape, which now you can use in the [[#Living Room]] to take the key. | ||
After this process, and if you want to win the Syd/Razor scenario, return to this room, and set the cassette on RECORD as above. Then have Syd or Razor USE the piano and place some music song. After they finish, TURN OFF the recorder and PICK UP the cassette which you can show | After this process, and if you want to win the Syd/Razor scenario, return to this room, and set the cassette on RECORD as above. Then have Syd or Razor USE the piano and place some music song. After they finish, TURN OFF the recorder and PICK UP the cassette which you can show to Green. | ||
===Painting Room=== | ===Painting Room=== |