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===Underground House===
===Under house===
:'''Items''': developer fluid (if you have visited the [[#Storage]] earlier)
:'''Items''': developer fluid (if you have visited the [[#Storage]] earlier)
Notice the bushes to the left of the stairs. PICK UP the bushes and you will reveal a grating. If you have a kid worked out at [[#Ted's Room]], you can get him/her to PULL it and enter the underground house. Walk to the right and you will find a water valve which you can OPEN to drain the [[#Pool]].
Notice the bushes to the left of the stairs. PICK UP the bushes and you will reveal a grating. If you have a kid worked out at [[#Ted's Room]], you can get him/her to PULL it and enter the Underhouse. Walk to the right and you will find a water valve which you can OPEN to drain the [[#Pool]].


Notice that as soon as you drain the pool, you have a limited time before the Mansion explodes (the pool serves as a cooler for the nuclear reactor), so it is advisable to have already a kid waiting at the pool. Also the Purple Tentacle moves out to check the [[#Basement]] to prevent the meltdown so it's advisable to remove any kids from there.  
Notice that as soon as you drain the pool, you have a limited time before the Mansion explodes (the pool serves as a cooler for the nuclear reactor), so it is advisable to have already a kid waiting at the pool. Also the Purple Tentacle moves out to check the [[#Basement]] to prevent the meltdown so it's advisable to remove any kids from there.  


Once you have the other kid do the job at the pool, switch back to the kid at the underground house and restore the valve to refill the pool and cancel the alarm.
Once you have the other kid do the job at the pool, switch back to the kid at the Underhouse and restore the valve to refill the pool and cancel the alarm.


:If you want to win the Michael scenario, have the sponge from Ted's Room, and USE it to collect the developer fluid puddle.
:If you want to win the Michael scenario, have the sponge from Ted's Room, and USE it to collect the developer fluid puddle.
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===Kitchen===
===Kitchen===
:'''Items''': cheese, can of Pepsi, lettuce, cheese, broken bottles of ketchup, flashlight
:'''Items''': cheese, can of Pepsi, lettuce, cheese, broken bottles of ketchup, flashlight
The Kitchen is the leftmost door of the main hall. If you enter it at the very beginning of the game, Edna will be there looking in the fridge (Edna leaves the kitchen anyway a few minutes after you enter the house). So make sure you walk slowly to the right, and as soon as she talks to you, go ASAP to the left and exit the kitchen. She will disappear (!). If she catches the kid, she will send him/her to the [[#Dungeon]].
The Kitchen is the leftmost door of the main hall. If you enter it at the very beginning of the game, Edna will be there looking in the fridge. So make sure you walk slowly to the right, and as soon as you see her, go ASAP to the left and exit the kitchen. She will disappear (!). If she catches the kid, she will send him/her to the [[#Dungeon]].


The chainshaw is a red herring, like the blood stains which turn out to be ketchup.
The chainshaw is a red herring, like the blood stains which turn out to be ketchup.
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PICK UP the flashlight. OPEN the fridge and PICK UP the can of Pepsi. You can also take the cheese, lettuce and ketchup if you want to feed Green later at the [[#Second Floor]] although it's not important. You can also take the old batteries to USE in the flashlight, although they soon deplete and you can find fresh ones later.
PICK UP the flashlight. OPEN the fridge and PICK UP the can of Pepsi. You can also take the cheese, lettuce and ketchup if you want to feed Green later at the [[#Second Floor]] although it's not important. You can also take the old batteries to USE in the flashlight, although they soon deplete and you can find fresh ones later.


At a later point, if you have Edna's envelope and the jar, TURN ON the sink, USE jar on water and OPEN the microwave oven. USE the envelope and the jar in the microwave oven and TURN ON. You can then OPEN the envelope without damaging it (or else the game will be winnable only with Bernard and Michael). The envelope contains a single quarter which you can use in the [[#Arcade]]s. Notice that if you use radiated water from the pool instead of sink water, the kid who opens the oven will die.
At a later point, if you have Edna's envelope and the jar, TURN ON the sink, USE jar on water and OPEN the microwave oven. USE the envelope and the jar in the microwave oven, CLOSE it and TURN ON. You can then PICK UP the envelope and OPEN it without damaging it (or else the game will be winnable only with Bernard and Michael). The envelope contains a single quarter which you can use in the [[#Arcade]]s. Notice that if you use radiated water from the pool instead of sink water, the kid who opens the oven will die.


:Syd/Razor can kill Ed's hamster in the oven.
:Syd/Razor can kill Ed's hamster in the oven.


Have in mind that at some point in the game you may see a cutscene with Ed going to the kitchen to fetch cheese (this only occurs after you open the fridge, but before you feed the green tentacle, so it is easy to avoid). As mentioned, the cheese is used to feed Green, so if you miss it, you can substitute it with something else.
Have in mind that at some point in the game you will see a cutscene with Ed going to the kitchen to fetch cheese. As mentioned, the cheese is used to feed Green, so if you miss it, you can substitute it with something else.


===Dining Room===
===Dining Room===
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==First floor==
==First floor==
Climbing the main staircase brings you to a closed door flanked by the portraits of the Edison couple. The other two doors lead to the [[#Music room]] and [[#Painting Room]].  
Climbing the main staircase brings you to a closed door flanked by the portraits of the Edison couple. The other two doors lead to the [[#Music room]] and [[#Painting room]].  


The door is usually the copy-protection for the game, but in some versions you can open it freely.
The door is usually the copy-protection for the game, but in some versions you can open it freely.
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===Dark Room===
===Dark Room===
The developing lab is useful only if you want to win Michael's scenario. Make sure you already have the undeveloped film from [[#Outside]] (after you return Ed's package to him) and the sponge (from [[#Ted's Room]]) with developer fluid (from [[#Under House]]).
The developing lab is useful only if you want to win Michael's scenario. Make sure you already have the undeveloped film from [[#Outside]] (after you return Ed's package to him) and the sponge (from [[#Ted's Room]]) with developer fluid (from [[#Under house]]).


Use WHAT IS to locate the red light. Ignore the drawers that are locked. USE the sponge in the developer tray and then USE the undeveloped film. Watch Michael as he develops the photographs of Ed's plans. Now you can go back to [[#Ed's Room|his room]] and he will help you get rid of Purple.
Use WHAT IS to locate the red light. Ignore the drawers that are locked. USE the sponge in the developer tray and then USE the undeveloped film. Watch Michael as he develops the photographs of Ed's plans. Now you can go back to [[#Ed's Room|his room]] and he will help you get rid of Purple.
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Green coes to you and tell how depressed he is for not getting his band started.  
Green coes to you and tell how depressed he is for not getting his band started.  


For now PICK UP the record labelled "tentacle mating calls", and also PICK UP the yellow key to the far right, which opens the car in the [[#Garage]]. You can listen to the record in the [[#Music Room]]
For now PICK UP the record labelled "tentacle mating calls", and also PICK UP the yellow key to the far right, which opens the car in the [[#Garage]]. You can listen to the record in the [[#Music


:If you want to win as Syd/Razor, record your tape in the [[#Music Room]] and now GIVE it to Green. He will be impressed and will show you his demo tape which you must PICK UP. Go [[#Outside]] and post it to Mark Eteer. When the contract arrives, get back here and GIVE it to Green. Now he will consider his friend the kid who showed the contract, and will protect him/her from Purple.
:If you want to win as Syd/Razor, record your tape in the [[#Music Room]] and now GIVE it to Green. He will be impressed and will show you his demo tape which you must PICK UP. Go [[#Outside]] and post it to Mark Eteer. When the contract arrives, get back here and GIVE it to Green. Now he will consider his friend the kid who showed the contract, and will protect him/her from Purple.
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To the right is the bathroom. OPEN curtain to see cousin Ted inside, hiding something on the wall.
To the right is the bathroom. OPEN curtain to see cousin Ted inside, hiding something on the wall.


:To win as Michael PICK UP the sponge to use it [[#Underground House]].
:To win as Michael PICK UP the sponge to use it [[#Under house]].
:If you want to distract Edna in the way of Bernard or Jeff, USE the faucet handle from the [[#Garage]] and USE it on the faucet and TURN ON. Ted will move (?) and if you TURN OFF the faucet you will see Edna's phone number. Note that since only Bernard and Jeff can fix the telephone in the [[#Library]] to use it, the above makes sense only if you can use them, and of course is optional.
:If you want to distract Edna in the way of Bernard or Jeff, USE the faucet handle from the [[#Garage]] and USE it on the faucet and TURN ON. Ted will move (?) and if you TURN OFF the faucet you will see Edna's phone number. Note that since only Bernard and Jeff can fix the telephone in the [[#Library]] to use it, the above makes sense only if you can use them, and of course is optional.
:The sink is a source of tap water, although this is of limited use as there is water in the [[#Kitchen]] and you can't use this sort of water anywhere else once you get here.


===Plant Room===
===Plant Room===
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====Wire Room====
====Wire Room====
This room is also dark so use WHAT IS to find the light and TURN ON. This room has some exposed wires which are broken and don't give power to the [[#Arcade|arcade room]].
This room is also dark so use WHAT IS to find the light and TURN ON. This room has some exposed wires which are broken and don't give power to the [[#Arcade Room]].


In order to fix them you need the tools from the [[#Garage]], the flashlight from the [[#Kitchen]], with the fresh batteries from the radio in the [[#Pool]].
In order to fix them you need the tools from the [[#Garage]], the flashlight from the [[#Kitchen]], with the fresh batteries from the radio in the [[#Pool]].
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