(drivel (first person)) |
m (minor change) |
||
Line 9: | Line 9: | ||
If your economy can handle losing some ships, six to eight cruisers with tritanium armor will also do. This is a trade every player should be willing to do since the technological goodies of Orion clearly outweigh some hundred PP. | If your economy can handle losing some ships, six to eight cruisers with tritanium armor will also do. This is a trade every player should be willing to do since the technological goodies of Orion clearly outweigh some hundred PP. | ||
You can also use around 9 destroyers on the Guardian. The trick is to down his shields only for a sec and then ram in a 2x/mirv/Emission Guidance/Ecm/Fast/Hvy armored merculite (I bring 2 of these destroyers to the fight). This usually kills The Guardian in one shot by blowing up his engine. The rest of the fleet uses mirved merculites whithout the EGS to get a hole in those frontal shields. | |||
This can be done around turn 100 if you have chosen the right picks and focus your tech. The battleship you receive from Orion easily outmatches the rest of the game by far at this time. Choose your new enemies and show them your new battleship ! It wipes complete fleets at turn 100, AI or human opponent ;) | This can be done around turn 100 if you have chosen the right picks and focus your tech. The battleship you receive from Orion easily outmatches the rest of the game by far at this time. Choose your new enemies and show them your new battleship ! It wipes complete fleets at turn 100, AI or human opponent ;) | ||
For a kill later in the game | For a kill later in the game plasma cannon works very well also. | ||
{{Footer Nav|game=Master of Orion II|prevpage=Killing Space Monsters|nextpage=Managing newly conquered colonies}} | {{Footer Nav|game=Master of Orion II|prevpage=Killing Space Monsters|nextpage=Managing newly conquered colonies}} |
Revision as of 13:18, 9 August 2011
By far the mightiest space monster one can encounter is the Guardian in the Orion system. With its superior weapons and defensive technologies against almost every threat he cannot be overwhelmed until fairly late mid-game.
A beam defense of 100 rules out beam weapons without computers from the highest tiers as well as its missile defense values baffle attacks with sheer numbers of missile carriers. Wearing him down in extended fights also doesn't work very well, since he can repair some inflicted damage every turn.
But there is one class of weapons that cannot be countered: Special Weapons. Usually, with a decent research one can go for Plasma Web before turn 200. The special feature of Plasma Web is that it deals damage over time, which gets reduced every turn by 5, but only the sum of all simultaneously applied plasma webs. So it is wise to build two Titans packed with 13 Webs each and armor them so they can stand the first turn against the guardian. Next, after the application of the plasma webs you just need to escape from the Guardians weapons for some turns and let the Webs wear down the Guardian quickly without losses.
If your economy can handle losing some ships, six to eight cruisers with tritanium armor will also do. This is a trade every player should be willing to do since the technological goodies of Orion clearly outweigh some hundred PP.
You can also use around 9 destroyers on the Guardian. The trick is to down his shields only for a sec and then ram in a 2x/mirv/Emission Guidance/Ecm/Fast/Hvy armored merculite (I bring 2 of these destroyers to the fight). This usually kills The Guardian in one shot by blowing up his engine. The rest of the fleet uses mirved merculites whithout the EGS to get a hole in those frontal shields. This can be done around turn 100 if you have chosen the right picks and focus your tech. The battleship you receive from Orion easily outmatches the rest of the game by far at this time. Choose your new enemies and show them your new battleship ! It wipes complete fleets at turn 100, AI or human opponent ;)
For a kill later in the game plasma cannon works very well also.