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{{Header Nav|game=Mega Man}}
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==Suggested Order==
When you start up the game, you will have to press {{nes|Start}} to begin. You will then reach the Robot Master selection screen. You can switch between Robot Masters by pressing {{nes|Left|Dpad}} or {{nes|Right|Dpad}}. To select a stage, press {{nes|A}} or {{nes|Start}}.


A common suggested order is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).
[[File:Mega Man Robot Masters Selection.png|thumb|''Mega Man'' stage select]]


Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.
Over the course of the game, Mega Man will fight the six Robot Masters in their own habitat, in an order of his choosing. After this, he can attack Dr. Wily, who has a four-part stage.


==PSP Specific==
The first six stages (Robot Masters) can be attacked in any order:
{|
|  
| [[Mega Man/Cut Man|Cut Man]]
|  
| [[Mega Man/Guts Man|Guts Man]]
|  
|-
| [[Mega Man/Elec Man|Elec Man]]
|  
|  
|  
| [[Mega Man/Ice Man|Ice Man]]
|-
|  
| [[Mega Man/Fire Man|Fire Man]]
|  
| [[Mega Man/Bomb Man|Bomb Man]]
|  
|}


In the PSP version of Mega Man, known as Mega Man: Powered Up, the original game is available as well as a remade version of the game. The remade version adds three new bosses and new stages for the original bosses. Almost all of the old bosses have new weaknesses as well.
The trick to choosing which order to tackle them in is understanding that every Robot Master has a particular weakness to another Robot Master's weapon. If you are playing the game for the first time and do not wish to have this strategy spoiled for you, the walkthrough will not reveal a Robot Master's weakness unless you choose to view it. The first time you play, you will not have any idea which robot to start with, and which robot to visit next. The best strategy is to try every weapon available to you when you arrive at the fight with a boss, and make note of the weapons which do the most damage to that boss. Then try playing the game again with the knowledge you've acquired until you determine the most effective order to take on each stage. The [[Mega Man/Table of Contents|Table of Contents]] lists the robots in alphabetical order rather than a suggested order for fighting them.


'''Proto Eye''' - A new stage that takes place right before the events of the original game. It details Dr. Wily revealing his plans for world domination, and Mega's transformation into Mega Man. The Proto Eye itself is fairly easy. It basically jumps to one side of the screen and fires a shot at you with its eye before repeating the process. It has virtually no weakness.
After defeating the first six Robot Masters, you can select to attack Dr. Wily. Dr. Wily's stage has four parts. You do NOT get weapon energy recharges after beating one of the following stages.


'''All of the original bosses''' Same type of level as before, just laid out differently. The bosses themselves each have one new attack, however:
# '''Dr. Wily Part 1''' - The front gates to Wily's castle are guarded by Big Eyes (large, jumping enemies) and the flying platforms from Iceman's stage. Later on you need the Magnet Beam to progress. At the end is Yellow Devil, who disassembles himself into chunks that fly at Mega Man.
*Cutman: He takes out a larger cutter and throws it at you.
# '''Dr. Wily Part 2''' - The roof of Wily's castle, where lots of precarious platform jumping takes place. Cutman and Elecman also make a repeat appearance. At the end is the Clone Machine, which creates a Copy Robot that can use any of Mega Man's weapons.
*Gutsman: He uses one of Drill Man's attacks from [[Mega Man 4]], where he digs into the ground and pops out at where you're standing. The new Time Slow is now effective against him.
# '''Dr. Wily Part 3''' - The plumbing of Wily's castle, this is a very short level. Near the end Mega Man gets flushed down a long pipe under intense water pressure. After all that is CWU-01P, a robot encased in a large bubble that rotates around the room and is difficult to dodge. The Super Arm works well on them, but you have only four blocks, and seven incarnations of CWU-01P to dispatch.
*Iceman: He summons an icicle down at you. It goes away after a while. The Hyper Bomb is now effective against him.
# '''Dr. Wily Part 4''' - The depths of Wily's castle. This is another short level, but a lot takes place here. You have to fight Bombman, Fireman, Iceman, and Gutsman, one after the other. Then you have to defeat two forms of the Wily Machine. Don't miss the Yashichi, which refills all weapon and player energy to maximum before the quadruple-Robot Master steel-cage matchup.
*Bombman: He takes out a giant bomb and throws it at you. If he throws it near himself, it bounces along before it explodes. Use a Rolling Cutter to take it out if you can. The Rolling Cutter is also effective against Bomb Man now.
*Fireman: Uses a Flame Blast from [[Mega Man 6]] occasionally.
*Elecman: Summons a thunderbolt down at where you are standing at the moment. The new Oil Slider is now effective against him.


'''Time Man''' His stage is full of objects that operate based on time, such as time bombs. He attacks by either shooting clock hands at you or slowing time to make it easier for him to attack.
{{spoiler|title=Boss order and weaknesses|
* Ice Man: weak to Elec Man's weapon, Thunder Beam. Easy to beat with the arm cannon.
* Fire Man: weak to Ice Man's weapon, Ice Slasher.
* Bomb Man: weak to Fire Man's weapon, Fire Storm.
* Guts Man: weak to Bomb Man's weapon, Hyper Bomb.
* Cut Man: weak to Guts Man's weapon, Super Arm. Slightly weak to Fire Man's weapon.
* Elec Man: weak to Cut Man's weapon, Rolling Cutter.
* Yellow Devil (sludge/rock robot): weak to Thunder Beam (7 hits), the Rolling Cutter, Fire Storm, and even the regular Mega Buster (14 hits).
* Mega Clone: Fire Storm or Thunder Beam.
* CWU-01P (bubble robots): Mega Buster on the first three, then Super Arm to defeat the last four, each with one hit.
* Dr. Wily: Fire Storm for phase 1 and Rolling Cutter or Thunder Beam for phase 2.
}}


'''Oil Man''' His stage is full of fire enemies and oil that they can light you on fire with. He attacks by shooting blobs of oil at you.
{{Footer Nav|game=Mega Man|prevpage=Enemies|nextpage=Bomb Man}}
 
'''Wily Stages''' Almost exactly the same. However, almost all of the bosses here have new attacks as well:
*First leg: The Yellow Devil now slams his hand into you if you are standing too close to him after he reforms. He is now vulnerable to the Fire Storm.
*Second leg: What was once the third leg is now the second. CWU-01P now has an attack where he uses a laser against you. He also uses it to have blocks try to crush you. You can also use these blocks with the Super Arm.
*Third leg: What was once the second leg is now the third. You fight all of the main eight bosses here now, this time using the teleportation system from the later games of the series. As for the Copy Robot, he is only weak to the weapons that counter the weapons he's using (like the Ice Slasher if he's using the Fire Storm).
*Forth leg: The Wily Machine now uses all of the special abilites. Like the Copy Robot, he's only weak to the weapon that counters the one he's using.

Latest revision as of 02:10, 6 May 2023

When you start up the game, you will have to press Start button to begin. You will then reach the Robot Master selection screen. You can switch between Robot Masters by pressing Left dpad or Right dpad. To select a stage, press A button or Start button.

Mega Man stage select

Over the course of the game, Mega Man will fight the six Robot Masters in their own habitat, in an order of his choosing. After this, he can attack Dr. Wily, who has a four-part stage.

The first six stages (Robot Masters) can be attacked in any order:

  Cut Man   Guts Man  
Elec Man       Ice Man
  Fire Man   Bomb Man  

The trick to choosing which order to tackle them in is understanding that every Robot Master has a particular weakness to another Robot Master's weapon. If you are playing the game for the first time and do not wish to have this strategy spoiled for you, the walkthrough will not reveal a Robot Master's weakness unless you choose to view it. The first time you play, you will not have any idea which robot to start with, and which robot to visit next. The best strategy is to try every weapon available to you when you arrive at the fight with a boss, and make note of the weapons which do the most damage to that boss. Then try playing the game again with the knowledge you've acquired until you determine the most effective order to take on each stage. The Table of Contents lists the robots in alphabetical order rather than a suggested order for fighting them.

After defeating the first six Robot Masters, you can select to attack Dr. Wily. Dr. Wily's stage has four parts. You do NOT get weapon energy recharges after beating one of the following stages.

  1. Dr. Wily Part 1 - The front gates to Wily's castle are guarded by Big Eyes (large, jumping enemies) and the flying platforms from Iceman's stage. Later on you need the Magnet Beam to progress. At the end is Yellow Devil, who disassembles himself into chunks that fly at Mega Man.
  2. Dr. Wily Part 2 - The roof of Wily's castle, where lots of precarious platform jumping takes place. Cutman and Elecman also make a repeat appearance. At the end is the Clone Machine, which creates a Copy Robot that can use any of Mega Man's weapons.
  3. Dr. Wily Part 3 - The plumbing of Wily's castle, this is a very short level. Near the end Mega Man gets flushed down a long pipe under intense water pressure. After all that is CWU-01P, a robot encased in a large bubble that rotates around the room and is difficult to dodge. The Super Arm works well on them, but you have only four blocks, and seven incarnations of CWU-01P to dispatch.
  4. Dr. Wily Part 4 - The depths of Wily's castle. This is another short level, but a lot takes place here. You have to fight Bombman, Fireman, Iceman, and Gutsman, one after the other. Then you have to defeat two forms of the Wily Machine. Don't miss the Yashichi, which refills all weapon and player energy to maximum before the quadruple-Robot Master steel-cage matchup.
Boss order and weaknesses
  • Ice Man: weak to Elec Man's weapon, Thunder Beam. Easy to beat with the arm cannon.
  • Fire Man: weak to Ice Man's weapon, Ice Slasher.
  • Bomb Man: weak to Fire Man's weapon, Fire Storm.
  • Guts Man: weak to Bomb Man's weapon, Hyper Bomb.
  • Cut Man: weak to Guts Man's weapon, Super Arm. Slightly weak to Fire Man's weapon.
  • Elec Man: weak to Cut Man's weapon, Rolling Cutter.
  • Yellow Devil (sludge/rock robot): weak to Thunder Beam (7 hits), the Rolling Cutter, Fire Storm, and even the regular Mega Buster (14 hits).
  • Mega Clone: Fire Storm or Thunder Beam.
  • CWU-01P (bubble robots): Mega Buster on the first three, then Super Arm to defeat the last four, each with one hit.
  • Dr. Wily: Fire Storm for phase 1 and Rolling Cutter or Thunder Beam for phase 2.