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A common suggested order for beating the game is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).
== Stage Select ==
[[Image:Mm1robotmasters.gif|thumb|''Mega Man'' stage select, (C) 1987 Capcom, Inc.]]
* Fire Man (use ''Plasma Cannon'' -P)
* Bomb Man (use ''Fire Storm'' -F)
* Guts Man (use ''Hyper Bomb'' -B)
* Cut Man (use ''Super Arm'' -G)
* Elec Man (use ''Rolling Cutter'' -C)
* Ice Man (use ''Thunder Beam'' -E)


Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.
== Fortress ==
 
* Yellow Devil (use ''Thunder Beam'' -E)
However, this guide will be going through the order starting with Fire Man so that each boss thereafter will have a weakness.
* Copy Robobt (use ''Fire Storm'' -F)
 
* CWU-01P (use ''Super Arm'' -G)
{{Footer Nav|game=Mega Man|nextpage=Fire Man}}
* Dr. Wily, Phase 1 (use ''Fire Storm'' -F)
* Dr. Wily, Phase 2 (use ''Rolling Cutter'' -C)

Revision as of 03:55, 10 July 2007

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Stage Select

File:Mm1robotmasters.gif
Mega Man stage select, (C) 1987 Capcom, Inc.
  • Fire Man (use Plasma Cannon -P)
  • Bomb Man (use Fire Storm -F)
  • Guts Man (use Hyper Bomb -B)
  • Cut Man (use Super Arm -G)
  • Elec Man (use Rolling Cutter -C)
  • Ice Man (use Thunder Beam -E)

Fortress

  • Yellow Devil (use Thunder Beam -E)
  • Copy Robobt (use Fire Storm -F)
  • CWU-01P (use Super Arm -G)
  • Dr. Wily, Phase 1 (use Fire Storm -F)
  • Dr. Wily, Phase 2 (use Rolling Cutter -C)