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==Suggested Order==
==Suggested Order==


*Bombman
A common suggested order is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).
*Gutsman
 
*Cutman
Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.
*Elecman
*Iceman
*Fireman


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Revision as of 04:53, 16 May 2006

Template:All Game Nav Mega Man is a platform action game released by Capcom in 1987. It was the first in the Mega Man series and has an unpolished feel not present in the other games.

Story / Plot

File:Mega Man NES title screen.png
Mega Man Title Screen.

Brilliant scientist Dr. Wright (Dr. Light) develops six human-like robots with unique abilities to perform specific everyday duties. Dr. Wright, along with his assitant Dr. Wily, develop their very first near-human robot named Rock. The other six robots were programmed to perform prescribed rituals:

Cutman: Designed to function as a lumberjack. Powerful saw-toothed scissor-like instrument protrudes from head, capable of gnawing through giant forest timbers.

Gutsman: A bulldozing character capable of lifting and transporting huge boulders.

Iceman: Impervious to chilling sub-zero temperatures, capable of human-like performances under extreme climatic conditions.

Bombman: A real "blaster" as a heavy duty laborer who uses intensely powerful explosions to clear lands for Dr. Wright's construction projects.

Fireman: Melts and molds metals with flame throwing torch from atop his head.

Elecman: Dr. Wrights electrifying creation. Planned for conducting electrical operations, even supervising nuclear power plants.

But, with the exception of Rock, all of Dr. Wrights robots were re-programmed by Dr. Wrights assitant, Dr. Wily, who turned disloyal. Dr. Wily is now able to control the world and its resources completely unless something is done.

Rock volunteers to be converted into a fighting robot. He is now known as Mega Man, has an Arm Cannon weapon, has the ability to take weapons from other robots and is ready to destroy six Robot Masters and Dr. Wily.

Controls

Control Pad

Left: Mega Man will move to the left

Right: Mega Man will move to the right

Up: Mega Man will climb a ladder

Down: Mega Man will climb down a ladder


Start and Select Buttons

Start: Opens the weapon sub-screen

Select: Pauses the game, also used for the Megaman Select Trick


A and B Buttons

A button: Jump

B button: Shoot

Weapons

Note : To this editor's knowledge, these names were never given in the original game, with the exception of the Magnet Beam. They were later named in later games featuring these weapons.

  • Rolling Cutter (C)- This weapon is aquired by beating Cutsman. It is a clone of his weapon, which is a large scissor-like blade which slowly flies out and back like a boomerang. It is effective against Elec Man.
  • Thunder Beam (E)- This weapon is aquired by beating Elecman. It shoots a wavy electrical beam forward, up and down. It can also be used to destroy special blocks, like Super Arm. It is effective against Iceman and Rock Monster.
  • Fire Storm (F)- Aquired from Fireman. It shoots a firefall forward and surrounds Mega Man with a fire shield for a second. It is effective against Bombman and Dr. Wily.
  • Super Arm (G)- Aquired from Gutsman. It allows Mega Man to pick up and throw special blocks. It is effective against Cutman and the Bubble Attack (at the end of the third leg of Dr. Wily's castle).
  • Hyper Bomb (B)- Aquired from Bombman. It shoots a bomb which explodes a few seconds later. Powerful, but difficult to time properly. It is effective against Gutsman.
  • Ice Slasher (I)- Aquired from Iceman. It shoots a large blade of Ice forward which freezes enemies in their tracks (but you can still be hurt by them). It is effective against Fireman.
  • Magnet Beam (M)- Found on the Elecman stage. When shot, it creates a magnetic platform that Mega Man can jump on. However, it disappears after a few seconds, so be quick. The longer you hold down the button, the longer the platform will be (and the more energy it uses). The Magnet beam is used by selecting it from the weapon menu and pressing fire, like all weapons once you have them. The Magnet beam is a bit different only in that you don't get it from a boss, and secondly, the longer you hold fire, the longer the magnetic platform will be.
  • Arm Cannon (P)- This is Mega Man's basic weapon. It fires a single white shot. It is sometimes referred to by players as the "Pea Shooter", or "Basic Gun". Mega Man starts the game with this weapon. It cannot be charged in this game as in Mega Man 4 and beyond.

Cheats

The Select Trick

When fighting a boss, you can score multiple hits with the same shot by pausing the game after the first "hit". After the boss has stopped flashing, quickly hit select to unpause the game and then again to pause it again. You will score an additional hit. Keep hitting select until the boss is defeated. You can beat many bosses with one shot this way.

Game Genie Codes

  • OZSKPZVK - Infinite lives
  • SZKZGZSA - Infinite Energy
  • TAOOYTGA - Extra-high jump.

Suggested Order

A common suggested order is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).

Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.

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