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Plant Man is a Robot Master with a straightforward stage in the 'Forgotten Area' of a rainforest. While the latter parts can present a challenge, Plant Man himself is easy, and the Rush Jet Adaptor is obtained from him. Springs and grass are the stage's main gimmicks. Springs in this stage are yellow and allow Mega Man to bounce higher when holding the jump button. Grass acts as cover, obscuring enemies and Mega Man's legs alike. | Plant Man is a Robot Master with a straightforward stage in the 'Forgotten Area' of a rainforest. While the latter parts can present a challenge, Plant Man himself is easy, and the Rush Jet Adaptor is obtained from him. Springs and grass are the stage's main gimmicks. Springs in this stage are yellow and allow Mega Man to bounce higher when holding the jump button. Grass acts as cover, obscuring enemies and Mega Man's legs alike. | ||
The beginning of the stage is a horizontal outdoors section. Two Heli Butons will ambush you by emerging from the trees to deal three points of damage on contact. They have two health points each, so any weapon can be used. Beyond them lies grass with a Batabattan. Their jumps can be slid under, but the window is relatively tight. They are destroyed in one hit, shoot them with the Mega Buster while they jump. Two more lie ahead on higher platforms, along with a block that can only be broken by the Rush Power Adaptor. Your reward will be a large health capsule and an extra life. | The beginning of the stage is a horizontal outdoors section. Two Heli Butons will ambush you by emerging from the trees to deal three points of damage on contact. They have two health points each, so any weapon can be used. Beyond them lies grass with a Batabattan. Their jumps can be slid under, but the window is relatively tight. They are destroyed in one hit, shoot them with the Mega Buster while they jump. Two more lie ahead on higher platforms, along with a block that can only be broken by the Rush Power Adaptor. Your reward will be a large health capsule and an extra life. | ||
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The following section is filled with Heli Butons and Batabattans, obscuring grass included. At the end of this, there is another block that can only be broken by the Rush Power Adaptor. Break it, and you'll net yourself two large energy capsules. Afterward is the second Gorilla Tank; employ the same tactics to defeat this one. | The following section is filled with Heli Butons and Batabattans, obscuring grass included. At the end of this, there is another block that can only be broken by the Rush Power Adaptor. Break it, and you'll net yourself two large energy capsules. Afterward is the second Gorilla Tank; employ the same tactics to defeat this one. | ||
Near the end of the stage, you'll have to traverse a spring-filled marshland with plenty of instant death situations. Dodge the robots that try to push you to your fate, returning fire when you can. Watch out for the Jet Butons, who can knock you out of the air into the watery pits - The first of which charges as soon as you pass the first two springs! The Gabgyo fish pop out of certain water pits, so stay close to the edge to lure them out and shoot them before jumping over. You can use the springs to jump up high over the Jet Butons | Near the end of the stage, you'll have to traverse a spring-filled marshland with plenty of instant death situations. Dodge the robots that try to push you to your fate, returning fire when you can. Watch out for the Jet Butons, who can knock you out of the air into the watery pits - The first of which charges as soon as you pass the first two springs! The Gabgyo fish pop out of certain water pits, so stay close to the edge to lure them out and shoot them before jumping over. You can use the springs to jump up high over the Jet Butons | ||
Alongside those, you'll find a few more Tadahou and some platforms that open when you shoot at their flashing core. Those flashing flower cores at the top of the screen are actually | Alongside those, you'll find a few more Tadahou and some platforms that open when you shoot at their flashing core. Those flashing flower cores at the top of the screen are actually energy pellets, so jump up and grab some! The water pits get wider here, so be careful. Two Tadahous are on springs themselves and will fire at different elevations, which means you'll need to use a charged shot as soon as they appear. One more Tadahou lies before the boss doors. | ||
Plant Man is not a hard boss. His patterns are very similar to those of Star Man, and he's even easier. He'll put on his shield, do a jump, and throw the shield at you and run forward, repeating this for the entire battle. He's only vulnerable when he's without the shield, so when he throws it, jump over and either use charged Mega Buster shots if this is your first stage, or stop him with extreme cold from the Blizzard Attack. | Plant Man is not a hard boss. His patterns are very similar to those of Star Man, and he's even easier. He'll put on his shield, do a jump, and throw the shield at you and run forward, repeating this for the entire battle. He's only vulnerable when he's without the shield, so when he throws it, jump over and either use charged Mega Buster shots if this is your first stage, or stop him with extreme cold from the Blizzard Attack. | ||