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With the warm-up completed, Samus is called to the Meeting Room to confirm completion of [[Super Metroid|her previous mission]]; the destruction of Zebes, and extermination of the Metroids. With this done, Samus leaves in her ship. Time passes, but eventually she receives a signal from a remote region of space, codenamed "Baby's Cry". Without hesitation, Samus alters her course to the source of the distress signal, the Bottle Ship facility. | With the warm-up completed, Samus is called to the Meeting Room to confirm completion of [[Super Metroid|her previous mission]]; the destruction of Zebes, and extermination of the Metroids. With this done, Samus leaves in her ship. Time passes, but eventually she receives a signal from a remote region of space, codenamed "Baby's Cry". Without hesitation, Samus alters her course to the source of the distress signal, the Bottle Ship facility. | ||
Upon arrival, it appears that you are not the only person to have picked up the "Baby's Cry". Point {{wii|remote}} at the other ship in the area; specifically the logo branded on its nose. This, it seems, belongs to the Galactic Federation. Follow the path through the door to the right. At the end, Samus narrowly avoids gunfire, which is halted by one of the group of soldiers, Anthony Higgs, a member of the Galactic Federation Army. Also among this group is Adam Malkovich, the platoon's Commanding Officer, and also Samus' former Commanding Officer, during her time as part of the Galactic Federation. She explains the circumstances that led her there, but | Upon arrival, it appears that you are not the only person to have picked up the "Baby's Cry". Point {{wii|remote}} at the other ship in the area; specifically the logo branded on its nose. This, it seems, belongs to the Galactic Federation. Follow the path through the door to the right. At the end, Samus narrowly avoids gunfire, which is halted by one of the group of soldiers, Anthony Higgs, a member of the Galactic Federation Army. Also among this group is Adam Malkovich, the platoon's Commanding Officer, and also Samus' former Commanding Officer, during her time as part of the Galactic Federation. She explains the circumstances that led her there, but Adm refuses to explain his platoon's mission, on the grounds that Samus is now an outsider. | ||
Meanwhile, some other soldiers have been rigging up a bomb to a sealed door, which does not work. Point at the partially-destroyed door, and shoot a missile at it. This breaks the seal, allowing entry. The Galactic Federation soldiers venture further into the Bottle Ship. You should follow. However, Adam has not authorised the use of bombs or missiles; you can't use them again until he allows you to. Enter the door and follow the path through the next room. In the next area, you'll be jumped by a fly-like enemy, who knocks you down to a lower level. Defeat every enemy you find down here. These are weak; one simple Beam shot each will take care of them. To the right of this area, you'll notice a green target on the outer wall of a wire-frame cage. Lock on to it (point at it and hold {{wii|b}}) and shoot it with a Charge Beam. It will rise enough for you to be able to slip under in Morph Ball form. Once under, return to normal and climb up, by jumping up each platform. Continue going up; there is a door at the very top, past several enemies. Run through the next room, being wary of anything dropping from the ceiling. When you enter the next room, some enemies will enter from a door to the right. Defeat these and move on up the staircase. At the top, stand near the red terminal to unlock the door. Enter. The next room is simple; Kick Climb up the broken elevator shaft and exit. Once you enter the next room, the door will lock behind you. Defeat any enemies and pass straight through. Cross the bridge, knocking off any enemies you meet. In the next room, the elevator is powered off, meaning you'll need to jump up the ledges to the top instead. At the top, go left to the open door. This room is a Navigation Booth. Many of these rooms can be found throughout the Bottle Ship; they allow you to save your game, and restore all energy and missiles by standing on the platform. Do so to unlock the next door. | Meanwhile, some other soldiers have been rigging up a bomb to a sealed door, which does not work. Point at the partially-destroyed door, and shoot a missile at it. This breaks the seal, allowing entry. The Galactic Federation soldiers venture further into the Bottle Ship. You should follow. However, Adam has not authorised the use of bombs or missiles; you can't use them again until he allows you to. Enter the door and follow the path through the next room. In the next area, you'll be jumped by a fly-like enemy, who knocks you down to a lower level. Defeat every enemy you find down here. These are weak; one simple Beam shot each will take care of them. To the right of this area, you'll notice a green target on the outer wall of a wire-frame cage. Lock on to it (point at it and hold {{wii|b}}) and shoot it with a Charge Beam. It will rise enough for you to be able to slip under in Morph Ball form. Once under, return to normal and climb up, by jumping up each platform. Continue going up; there is a door at the very top, past several enemies. Run through the next room, being wary of anything dropping from the ceiling. When you enter the next room, some enemies will enter from a door to the right. Defeat these and move on up the staircase. At the top, stand near the red terminal to unlock the door. Enter. The next room is simple; Kick Climb up the broken elevator shaft and exit. Once you enter the next room, the door will lock behind you. Defeat any enemies and pass straight through. Cross the bridge, knocking off any enemies you meet. In the next room, the elevator is powered off, meaning you'll need to jump up the ledges to the top instead. At the top, go left to the open door. This room is a Navigation Booth. Many of these rooms can be found throughout the Bottle Ship; they allow you to save your game, and restore all energy and missiles by standing on the platform. Do so to unlock the next door. |