Editing Metroid II: Return of Samus/Gameplay
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=== Basic Controls === | === Basic Controls === | ||
* {{gb|neutral|dpad}} Move | |||
* {{gb|up|dpad}} Aim up | |||
* {{gb|down|dpad}} Crouch. Press twice to morph into a ball | |||
* {{gb|a}} Jump | |||
* {{gb|a}} {{gb|right|dpad}} Spin Jump | |||
* {{gb|b}} Shoot | |||
* {{gb|start}} Pause | |||
* {{gb|select}} Toggle Missiles | |||
==Gameplay== | ==Gameplay== | ||
Like it's predecessor, [[Metroid]], Metroid 2 is a platformer which takes place in a large interconnected world. However, this time around progression through the game has less to do with items (although they do play a role). Progression is determined mainly by defeating Metroids, which somehow causes the acid in the planet to lower. | Like it's predecessor, [[Metroid]], Metroid 2 is a platformer which takes place in a large interconnected world. However, this time around progression through the game has less to do with items (although they do play a role). Progression is determined mainly by defeating Metroids, which somehow causes the acid in the planet to lower. | ||
[[File:Metroid II bottom bar.png| | [[File:Metroid II bottom bar.png|left]] | ||
At the bottom of the screen your current amounts of energy and missiles are shown. At the very right the Metroid detector, which shows how many Metroids are left in the game. Pausing the game reveals the "L" counter, which shows how many Metroids are left in the area. | At the bottom of the screen your current amounts of energy and missiles are shown. At the very right the Metroid detector, which shows how many Metroids are left in the game. Pausing the game reveals the "L" counter, which shows how many Metroids are left in the area. | ||
{{Footer Nav|game=Metroid II: Return of Samus|prevpage=Maps|nextpage=Upgrades}} | {{Footer Nav|game=Metroid II: Return of Samus|prevpage=Maps|nextpage=Upgrades}} |