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{{All Game Nav|game=Metroid Prime}}
{{Header Nav|game=Metroid Prime}}
Welcome to Tallon IV. This is where the rest of the game is set and the first half will be spent retrieving all the equipment you lost in the explosion on the Space Frigate.


=== Landing Site ===
Welcome to Tallon IV, where the remainder of the game is set.
Scan: Gunship
==Tallon Overworld==
This area is lush, green, and very wet. It's not an overworld in the usual sense in that the other levels connect to each other as much as to this level. But it is where you start the main part of the game and your ship is here.


There are five exits to this "room", but only one you can access with your stripped down power suit.  It's directly to your right.  Proceed to the Canyon Cavern.
===Landing Site===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Research: Gunship
}}
Your ship has landed in a valley with a waterfall on the far side. You might as well start by turning around and scanning the ship. This will be a kind of home base for the rest of the game; you can return here to replenish your energy and ammunition, as well as save your progress.


== Canyon Cavern ==
[[File:Mp1 Landing Site path.png|thumb|right|Take this to the Canyon Cavern]]
Scan: Beetie
If you check the map you will notice there are actually five doors here, but at the moment you do not have the necessary equipment to reach two of them, and with two others you are unable to get through the next room. The only path where are can make progress is through the door at the top of some ledges to the right of the ship. If you have the hint system on then the game will eventually point you in this direction.
{{-}}
===Canyon Cavern===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Beetle
}}
This is a small cave with a sandy floor. Beetles come up out of the ground when you go in but they are easily defeated by you Power Beam weapon. Get the scan first if you're collecting though. The entrance and exit look very similar so if you get turned around just remember to keep the mushrooms on your left.


Beeties begin burrowing up at you from the sand pit in this room.  You can fight them, or you can ignore them and proceed left to Tallon Canyon
===Tallon Canyon===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Sap Sac
:Creatures: Blastcap
:Creatures: Zoomer
:Creatures: Geemer
}}


== Tallon Canyon ==
There is a variety of wildlife in this canyon so get your scan button ready. First get the bright orange pod on you left, a Sap Sac. It's harmless unless you attack it at short range. Follow the stream to some platforms and notice the mushrooms below them. These are Blastcaps; if you touch them they will explode and if you shoot them from a distance they leave a poisonous gas behind. There are Zoomers on top of the platforms; they are easy to defeat but harmless unless you touch them. On the ledge to the right you can find a single Geemer which is similar, but with tough armor so you can't actually do anything to hurt it now.
Scan: Blast Cap,Zoomer,Geemer, Sap Sac


There are three exits to this room, but only one that you can reach.  However, there are many new creatures to scan. Fight or avoid the Beeties and proceed to the to Transport Chozo Ruins West via Transport Tunnel A.
[[File:Mp1 door to Transport Tunnel A.png|thumb|right|Go through this door]]
You could follow the platforms and ledges to a door, but you won't be able to get much further until later in the game, so just go through the U-shaped passage to the right of the platforms, watching out for the Beetles that live there. The door to the next room is at the far end.


=== Transport Chozo Ruins West ===
===Transport Tunnel A===
Scan the terminal and proceed to the Main Plaza of the Chozo Ruins.
There are Zoomers and Sap Sacs here.


Path: Transport to Talon Overworld North, Chozo Ruins Entrance, Main Plaza
===Transport to Chozo Ruins West===
These transports are used to move between the areas of the game. Scan the control panel to activate it and step into the hologram to ride it as with the frigate elevators. These go much faster though and the distance is great enough that you get a little cut scene showing your trip.


== Main Plaza ==
==Chozo Ruins==
Scan: Blast Shield
In contrast to the Tallon Overworld, this area is sandy and desert-like. Any water that exists here is poisoned.
First, a veritable plague of Beeties. Then proceed to the Nursery Access.


== Nursery Access ==
===Transport to Tallon Overworld North===
Scan: Scarab
This is where the transport from Tallon Overworld takes you. If you have the hint system turned on then the game will point you to your next destination sometime after reaching this point.


Best to kill the scarabs. You're too weak at this point to merely walk through them.  Proceed to Eyon Tunnel.
===Ruins Entrance===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Chozo Lore: Fountain (NTSC)/ Beginnings (PAL/Trilogy)
}}
This is the entrance to what was once the Chozo citadel, now abandoned. Beetles attack when you exit the tunnel from the transport.  


== Eyon Tunnel ==
[[File:Mp1 Ruins Entrance Lore.png|thumb|right|The first Chozo Lore entry]]
Scan: Eyon
After dealing with the beetles, look around and find the inscription above the door to the next room. Scan it to get your first bit of Chozo Lore. These inscriptions are common in this area but you can also find them in other areas as well. They have backstory information on the Chozo civilization and what happened to it.


Proceed to the Ruined Nursery.
{{-}}
===Main Plaza===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Research: Missile Door Lock (missable)
}}
This is the main section of the level and you get a quick overview the first time you enter. As soon as you step off the ledge at the entrance you are attacked by a large swarm of Beetles, but they don't all attack at once and some of them may retreat back underground before you've defeated the first few. If you're just passing through this section in the future then it's faster to just hop over them, but it's better to get them out of the way if you want to explore.


== Ruined Nursery ==
Start by scanning the door on the left; you will need your missiles, which you lost in the escape from the frigate, to open it.
Scan: [[Metroid Prime/Chozo Lore#Exodus|Chozo Lore: Exodus]], War Wasp Hive, War Wasp


Proceed to Totem Access
[[File:Mp1 Main Plaza path.png|thumb|right|Go this way]]
Path: North Atrium, Ruined Gallery, Totem Access.
Go through the U-shaped passage ahead and up the ledges to a higher section. A series of ledges starts at the far end and continues back on the left to a bridge, but you won't be able to get far in that direction now. Instead, go through the door under the ledges.
{{-}}
===Nursery Access===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Scarab
}}


== Totem Access ==
Follow the tunnel until you see a swarm of Scarabs. These don't attack but will station themselves in your path like tiny living landmines. While touching a single one will only inflict minor damage, walking through the entire swarm will be dangerous for you current levels of energy. Just fire at them from a distance to clear the path.
Scan: Plazmite, Tangle Weed


Proceed to the Hive Totem.
===Eyon Tunnel===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Eyon
}}
This passage is guarded by Eyons which sweep painful green lasers up and down. You can either time your way past the lasers, or shoot the Eyons with the Power Beam to stun them for a moment. You don't have the firepower to do any permanent harm to them now.


== Hive Totem ==
===Ruined Nursery===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: War Wasp
:Creatures: War Wasp Hive
:Chozo Lore: Exodus (NTSC)/ Harmonization (PAL/Trilogy)
}}
When you enter this room the hint system, assuming it's on, points out a save station in a room connected to this one. There are some enemies to deal with before you can reach it though.


Here you should see a raised island in the middle of the room, with a bridge toward the only other exit. Step on to the island, avoiding the polluted water. There across the bridge is your Missile Launcher.  But first, a Boss Battle in the form of some very protective War Wasps.
When you step into the room a couple of Beetles attack. There are ledges on the right and when you climb them some new enemies, War Wasps, attack. They move quickly so target them before firing. Get a scan of the last one before shooting it. Now look around the ceiling and find the War Wasp Hive for another scan. Once you get your missiles back you'll be able to preemptively destroy the hives before the wasps come out, but for now you just have to deal with the wasps.


=== Boss Battle: Ram War Wasps ===
[[File:Mp1 Ruined Nursery Lore.png|thumb|right|The Ruined Nursery's lore]]
Scan: Ram War Wasp
Once you've cleared the enemies from the room, look to the right of the tree and scan the inscription on the wall for another Chozo Lore entry. Go through the door near the ledge above it.


As you approach the Missile Launcher, a large machine will lower down on top of it. It will then release some Ram War Wasps - these are the biggest threat. The arena will also flood with acid, so don't fall off.
===Save Station 1===
This is a tiny room whose only purpose is to house a Save Station. It's a very good idea to save at this point. Go back and go through the other exit in the previous room.


The Ram War Wasps will try to disorientate you by flying around you in a circle. When they are circling, fire rapidly in this flight path and some shots will hit them. They will also stop for a few seconds before attempting to dive at you. You must shoot the Wasps before they dive. A well-timed jump will result in the Wasps flying under you when they dive. It's helpful to keep an eye on the radar screen
===North Atrium===
This is a sunlit passage where Scarabs appear at the far end. The green flies buzzing around are just flavor.


When all the Wasps are defeated, the Hive Mecha will open a hatch attempting to release more. You must lock onto it and destroy it before it has chance to do so.
===Ruined Gallery===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Tangle Weed
}}
A swarm of War Wasps attacks when you enter the room so defeat them as quickly as possible. You start on a ledge and much of the floor below is covered in poisonous water. (Watch your danger meter go up as you get near it. It's a good idea to keep an eye on it to warn you about hazards in the environment.) There are Blastcaps on a small island in the water, and at the edge is some new creatures, Tangle Weeds. It's not entirely clear whether these are animals or plants, but the only harm they do is to slow you down a bit. Shoot them to make them retract if they get annoying. Check the door under the ledge to the left if you missed the Missile Door Lock scan earlier. There is a platform to give you a boost back up to the ledges. Follow the ledges around to the right to get to the far side door.


You will have to repeat this process two more times (Three in total) to defeat it. Each time it will release more Wasps than the time before.
===Totem Access===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Plazmite
:Research: Large Energy
}}
The firefly-like creatures meandering around here are Plazmites. They're not aggressive and the light they produce can be helpful at times, but you do take damage if you touch one and they're hard to avoid here so it's better to take them out.  


After the battle collect the Missile Launcher and use it on the Shielded door ahead.  
[[File:Mp1 Totem Access.png|thumb|right|Destroy this crate to get some energy]]
The passage where you enter leads to a small room with Tangle Weed and poisonous water. Shoot the box here to get a Large Energy, but scan it before picking it up since this is probably the first time you've come across one. Hop over the toxic water to the far passage and follow it to the end.


Proceed to Transport Access North.
{{-}}
===Hive Totem===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Hive Mecha (Only chance)
:Creatures: Ram War Wasp (Only chance)
}}
This is a large room and most of the floor is covered with, you guessed it, toxic water. Once you step off the ledge at the entrance you won't be able to get back until later.


==Transport Access North==
Hop up to the central platform in the room and start across the bridge there. Before you get far, more toxic water pours in from openings in the walls, covering the rest of the floor with it. The bridge lowers so you're stuck on the platform. A mechanical device at the far side of the room becomes active and a battle begins.
Pick up your first Energy Tank here.


{{Bossbar|title=Hive Mecha|contents=
This battle wouldn't be that bad except you don't have much health to spare, so you don't have much margin for mistakes.


== Available Scans ==
[[File:Mp1 Hive Mecha.png|thumb|right|Defeat the Hive Mecha to recover the Missile Launcher]]
The Hive Mecha doesn't attack directly but sends out Ram War Wasps to do its fighting. This variety of wasp circles around you then attempts to ram you into the toxic water. You're actually in more danger of falling into the water than from damage the wasps do directly so recenter yourself on the platform after every hit. If you do get knocked into the water then circle around the platform until you see a ledge that's low enough to give you a boost back up. Hopefully you won't take too much damage in the process.


*Research Scan - Gunship: Located in Landing Site (Tallon Overworld) where you begin
While the wasps are circling they move too fast to aim at them, but you may get in some hits if you fire into their path. Before attacking, the wasps stop and hover for a moment, so when they do lock on and fire at them.


*Creatures Scan - Tangle Weed: First located behind Gunship in a Morph Ball cave in Landing Site (Tallon Overworld)
When you're down to a single wasp, get a scan of it and of the Hive Mecha; use the radar in the upper left part of the screen to see how many wasps remain. The Hive Mecha scan can be a bit confusing because there are two scannable squares for it, but only one, the red one under the water, gives you the log entry. For the wasp you can only get it while it's hovering. As with most of the boss battles in the game, you can only get these scans during this battle.


*Creatures Scan - Beetle: First located in Canyon Cavern (Tallon Overworld)
When all the wasps are gone start shooting at the red access ports on the Hive Mecha. It's only vulnerable for a short time after you destroy all wasps that have been released. If you don't get it in time then it will release more wasps and you're back to where you started. If you do get it then the machines turns, a different port releases more wasps, and the battle continues. Try to shoot the wasps as they leave the port to shorten the  battle.


*Creatures Scan - Sap Sac: Located in Tallon Canyon. Turn left as soon as you enter. (Tallon Overworld)
Each port releases more wasps than the previous one so the battle gets harder as you go, but it ends after all three ports are destroyed.
}}


*Creatures Scan - Blastcap: First located in Tallon Canyon. In the pool in the centre of the room. (Tallon Overworld)
[[File:Mp1 Hive Totem platforms.png|thumb|right|Use these platforms to get back]]
When you've defeated the machine, the water level lowers and you can cross the bridge to claim what it was guarding, the Missile Launcher. When you get the upgrade some debris falls from the ceiling creating some steps to get back up to the ledge where you came in. (Very fortunate indeed since otherwise you would be trapped in this room forever.)


*Creatures Scan - Zoomer: First located in Tallon Canyon. On the ledges over the pool (Tallon Overworld)
Before going back though, put the missile launcher to good use by firing one at the door behind the platform. Once you've removed the blast shield with the missile it becomes an ordinary door. Scan the door first if you haven't gotten the Missile Door Lock entry yet.


*Creatures Scan - Geemer: First located in Tallon Canyon. At the end of the trail of ledges that lead over the pool (Tallon Overworld)
==Expansions (Chozo Ruins)==
Most equipment upgrades in the game allow you to collect expansions that were unreachable before. We'll cover these items in followup sections, excluding those to be picked up en route to the next upgrade.


*Chozo Lore - Fountain (NTSC)/ Beginnings (PAL): Located in Ruins Entrance above the door leading to Main Plaza. (Chozo Ruins)
===Transport Access North===
{{sidebar
|float=right
|width=150px
|title=Upgrade
|contents=Energy Tank #1
}}
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Research: Missile Ammo
}}
[[File:Mp1 Transport Access North Energy Tank.png|thumb|right|The first of many Energy Tanks]]
Go through the door behind the platform where you picked up the missile launcher. You enter a small room with some Tangle Weed. First get the glowing blue canister in the middle; this is your first energy tank which will increase your energy capacity by 100 units and completely heal you in the process. Since you only started with 100, this doubles you health.


*Research Scan - Missile Door Lock: First located in Main Plaza over the left door in the West wall (This is a limited time scan). (Chozo Ruins)
Shooting the boxes here will often release a Missile Ammo pickup. Get the scan before you collect the item. There is another way out of this room but you'll have to come back later to explore it.


*Creatures Scan - Scarab: First Located in Nursery Access. (Chozo Ruins)
{{-}}
===Ruined Gallery===
{{sidebar
|float=right
|width=150px
|title=Upgrade
|contents=Missile Expansion #1
}}


*Creatures Scan - Eyon: First located in Eyon Tunnel (Hence the name!). (Chozo Ruins)
[[File:Mp1 Ruined Gallery Missile Expansion 1.png|thumb|right|The first Missile Expansion]]
Backtrack to the Ruined Gallery; remember that you can use a missile to destroy the wasp nest before the wasps appear.


*Chozo Lore - Exodus (NTSC)/ Harmonization (PAL): Located on the lower level of Ruined Nursery. (Chozo Ruins)
Look for the cracked wall behind the poison water on the lower level, and shoot it with a missile to reveal your first Missile Expansion. The small island in the water can be used as a stepping stone to reach it, but first you should clear the Blast Caps and wait for the toxic gas to disperse.  


*Creatures Scan - War Wasp:First located on the upper level of Ruined Nursery. (Chozo Ruins)
There is another Missile Lock Door under a ledge. Shoot it with a missile to clear the shield and go in.
{{-}}


*Creatures Scan - War Wasp Hive: Located on the roof of Ruined Nursery. (Chozo Ruins)
===Map Station===
{{sidebar
|float=right
|width=150px
|title=Upgrade
|contents=Chozo Ruins map
}}
This is a small room which only contains the Map Station for this area. Scan it first if you missed this entry in the frigate, then download the map.


*Creatures Scan - Plazmite: Located in Totem Access. (Chozo Ruins)
At this point you may want to continue back to the save station to save your progress.  


*Research Scan - Large Energy: Intentionally hurt yourself using one of the Plazmites (If you are already injured you do not need to do this. In the middle of the room is a platform with Tangle Weed and a box on it. Inside the one will be a Large Energy. (Chozo Ruins)
==Expansions (Tallon Overworld)==
This section covers expansions you can now reach in the Tallon Overworld. This will take you out of your way so you may want to get these items later in the game, but on the other hand you can't have too much missile capacity. Some sections have been included more for understanding the plot than for being useful in gameplay.


*Creatures Scan - Hive Mecha: Located in Hive Totem. (Chozo Ruins)
===Root Tunnel===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Bloodflower
}}
Go back to Tallon Canyon and this time scale the ledges near the stream. Hop across the canyon to the ledge with the Geemer; now that you have missiles you can take it out first. Follow the ledge to a bridge, cross, then go through a waterfall to a door which leads to the Root Tunnel.


*Creatures Scan - Ram War Wasp: Located in Hive Mecha. (Chozo Ruins)
There are Sap Sac and Tangle Weed here, as well as a Bloodflower, a new enemy. Wait until it shoots one of its poisonous spores at you, the shoot the spore to create a cloud of gas that destroys the flower.


{{Footer Nav|game=Metroid Prime|backpage=Space Pirate Frigate|nextpage=Retrieving the Morph Ball}}
Use a missile to clear the blast shield from the opposite door, the follow the root on the left and go through.
 
===Root Cave===
This is a tall, round room and you start at mid-level. You can't go further up now, so just drop down the ledges clearing the creatures that might get in your way. At the bottom a swarm of Beetles attacks; there are a large number of them but you can stand on a ledge to shoot them while they won't be able to reach you. Go through the door at the bottom level.
 
===Transport Tunnel B===
{{sidebar
|float=right
|width=150px
|title=Upgrade
|contents=Missile Expansion #2
}}
There is a stone bridge to carry you over some scary looking mist on the ground, but the mist is actually harmless. So drop over the side of the bridge and look underneath to find a Missile Expansion.
 
There are no more expansions in this direction at this point in the game, but we'll cover the next room or two to avoid leaving holes in the map.
 
===Transport to Magmoor Caverns East===
You can take this lift to Magmoor Caverns, another area in the game. You don't have the equipment needed to actually do any exploring there yet though. There is another transport to Magmoor Caverns in the Chozo Ruins as well, but this one serves as a shortcut when you want to go directly between the caverns and Tallon Overworld.
 
Since you can't go much farther, start backtracking.
 
===Temple Hall===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Creatures: Seedling
}}
Go back to the Landing Site and scale the ledges to the left of the waterfall. Go through the tunnel behind the waterfall and follow the ledge to a door that leads to Temple Hall.
 
There is Tangle Weed on the floor here and there are Seedlings on the ceiling. Seedlings shoot spines at you so you need to take them out quickly, but get a scan of the last one.
 
===Temple Security Station===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Pirate Data: Artifact Site
}}
As you enter you get an overview of the Impact Crater, a vast hole in the ground. You're in a transparent tube connecting the side of the hole with a huge rock floating in the middle.
 
Scan the hologram halfway through for a Pirate Data entry. Then use a missile to get through the door at the far end.
 
===Temple Lobby===
This is just a tunnel through the giant floating rock.
 
===Artifact Temple===
{{sidebar
|float=right
|width=250px
|title=Log Book
|contents=
:Chozo Lore: Binding
:Chozo Lore: Statuary
}}
Check the ends of the long window to get the only two Chozo Lore entries in this area. Follow the ramp on the left down to a ledge outside. This has a group of statues which have something to do with the seal the Chozo placed on what the Space Pirates called the "energy source" contained in the crater. This changes your primary goal from finding Ridley to stopping the Pirates from getting whatever is sealed in the crater.
 
The first Artifact you need to do this is at the center of the group of statues, but since you can't do anything with it until you get all twelve Artifacts, you don't really need to pick it up until much later in the game.
 
{{Footer Nav|game=Metroid Prime|prevpage=Space Pirate Frigate|nextpage=Morph Ball}}

Latest revision as of 00:03, 25 May 2022

Welcome to Tallon IV, where the remainder of the game is set.

Tallon Overworld[edit]

This area is lush, green, and very wet. It's not an overworld in the usual sense in that the other levels connect to each other as much as to this level. But it is where you start the main part of the game and your ship is here.

Landing Site[edit]

Log Book
Research: Gunship

Your ship has landed in a valley with a waterfall on the far side. You might as well start by turning around and scanning the ship. This will be a kind of home base for the rest of the game; you can return here to replenish your energy and ammunition, as well as save your progress.

Take this to the Canyon Cavern

If you check the map you will notice there are actually five doors here, but at the moment you do not have the necessary equipment to reach two of them, and with two others you are unable to get through the next room. The only path where are can make progress is through the door at the top of some ledges to the right of the ship. If you have the hint system on then the game will eventually point you in this direction.

Canyon Cavern[edit]

Log Book
Creatures: Beetle

This is a small cave with a sandy floor. Beetles come up out of the ground when you go in but they are easily defeated by you Power Beam weapon. Get the scan first if you're collecting though. The entrance and exit look very similar so if you get turned around just remember to keep the mushrooms on your left.

Tallon Canyon[edit]

Log Book
Creatures: Sap Sac
Creatures: Blastcap
Creatures: Zoomer
Creatures: Geemer

There is a variety of wildlife in this canyon so get your scan button ready. First get the bright orange pod on you left, a Sap Sac. It's harmless unless you attack it at short range. Follow the stream to some platforms and notice the mushrooms below them. These are Blastcaps; if you touch them they will explode and if you shoot them from a distance they leave a poisonous gas behind. There are Zoomers on top of the platforms; they are easy to defeat but harmless unless you touch them. On the ledge to the right you can find a single Geemer which is similar, but with tough armor so you can't actually do anything to hurt it now.

Go through this door

You could follow the platforms and ledges to a door, but you won't be able to get much further until later in the game, so just go through the U-shaped passage to the right of the platforms, watching out for the Beetles that live there. The door to the next room is at the far end.

Transport Tunnel A[edit]

There are Zoomers and Sap Sacs here.

Transport to Chozo Ruins West[edit]

These transports are used to move between the areas of the game. Scan the control panel to activate it and step into the hologram to ride it as with the frigate elevators. These go much faster though and the distance is great enough that you get a little cut scene showing your trip.

Chozo Ruins[edit]

In contrast to the Tallon Overworld, this area is sandy and desert-like. Any water that exists here is poisoned.

Transport to Tallon Overworld North[edit]

This is where the transport from Tallon Overworld takes you. If you have the hint system turned on then the game will point you to your next destination sometime after reaching this point.

Ruins Entrance[edit]

Log Book
Chozo Lore: Fountain (NTSC)/ Beginnings (PAL/Trilogy)

This is the entrance to what was once the Chozo citadel, now abandoned. Beetles attack when you exit the tunnel from the transport.

The first Chozo Lore entry

After dealing with the beetles, look around and find the inscription above the door to the next room. Scan it to get your first bit of Chozo Lore. These inscriptions are common in this area but you can also find them in other areas as well. They have backstory information on the Chozo civilization and what happened to it.

Main Plaza[edit]

Log Book
Research: Missile Door Lock (missable)

This is the main section of the level and you get a quick overview the first time you enter. As soon as you step off the ledge at the entrance you are attacked by a large swarm of Beetles, but they don't all attack at once and some of them may retreat back underground before you've defeated the first few. If you're just passing through this section in the future then it's faster to just hop over them, but it's better to get them out of the way if you want to explore.

Start by scanning the door on the left; you will need your missiles, which you lost in the escape from the frigate, to open it.

Go this way

Go through the U-shaped passage ahead and up the ledges to a higher section. A series of ledges starts at the far end and continues back on the left to a bridge, but you won't be able to get far in that direction now. Instead, go through the door under the ledges.

Nursery Access[edit]

Log Book
Creatures: Scarab

Follow the tunnel until you see a swarm of Scarabs. These don't attack but will station themselves in your path like tiny living landmines. While touching a single one will only inflict minor damage, walking through the entire swarm will be dangerous for you current levels of energy. Just fire at them from a distance to clear the path.

Eyon Tunnel[edit]

Log Book
Creatures: Eyon

This passage is guarded by Eyons which sweep painful green lasers up and down. You can either time your way past the lasers, or shoot the Eyons with the Power Beam to stun them for a moment. You don't have the firepower to do any permanent harm to them now.

Ruined Nursery[edit]

Log Book
Creatures: War Wasp
Creatures: War Wasp Hive
Chozo Lore: Exodus (NTSC)/ Harmonization (PAL/Trilogy)

When you enter this room the hint system, assuming it's on, points out a save station in a room connected to this one. There are some enemies to deal with before you can reach it though.

When you step into the room a couple of Beetles attack. There are ledges on the right and when you climb them some new enemies, War Wasps, attack. They move quickly so target them before firing. Get a scan of the last one before shooting it. Now look around the ceiling and find the War Wasp Hive for another scan. Once you get your missiles back you'll be able to preemptively destroy the hives before the wasps come out, but for now you just have to deal with the wasps.

The Ruined Nursery's lore

Once you've cleared the enemies from the room, look to the right of the tree and scan the inscription on the wall for another Chozo Lore entry. Go through the door near the ledge above it.

Save Station 1[edit]

This is a tiny room whose only purpose is to house a Save Station. It's a very good idea to save at this point. Go back and go through the other exit in the previous room.

North Atrium[edit]

This is a sunlit passage where Scarabs appear at the far end. The green flies buzzing around are just flavor.

Ruined Gallery[edit]

Log Book
Creatures: Tangle Weed

A swarm of War Wasps attacks when you enter the room so defeat them as quickly as possible. You start on a ledge and much of the floor below is covered in poisonous water. (Watch your danger meter go up as you get near it. It's a good idea to keep an eye on it to warn you about hazards in the environment.) There are Blastcaps on a small island in the water, and at the edge is some new creatures, Tangle Weeds. It's not entirely clear whether these are animals or plants, but the only harm they do is to slow you down a bit. Shoot them to make them retract if they get annoying. Check the door under the ledge to the left if you missed the Missile Door Lock scan earlier. There is a platform to give you a boost back up to the ledges. Follow the ledges around to the right to get to the far side door.

Totem Access[edit]

Log Book
Creatures: Plazmite
Research: Large Energy

The firefly-like creatures meandering around here are Plazmites. They're not aggressive and the light they produce can be helpful at times, but you do take damage if you touch one and they're hard to avoid here so it's better to take them out.

Destroy this crate to get some energy

The passage where you enter leads to a small room with Tangle Weed and poisonous water. Shoot the box here to get a Large Energy, but scan it before picking it up since this is probably the first time you've come across one. Hop over the toxic water to the far passage and follow it to the end.

Hive Totem[edit]

Log Book
Creatures: Hive Mecha (Only chance)
Creatures: Ram War Wasp (Only chance)

This is a large room and most of the floor is covered with, you guessed it, toxic water. Once you step off the ledge at the entrance you won't be able to get back until later.

Hop up to the central platform in the room and start across the bridge there. Before you get far, more toxic water pours in from openings in the walls, covering the rest of the floor with it. The bridge lowers so you're stuck on the platform. A mechanical device at the far side of the room becomes active and a battle begins.

Hive Mecha

This battle wouldn't be that bad except you don't have much health to spare, so you don't have much margin for mistakes.

Defeat the Hive Mecha to recover the Missile Launcher

The Hive Mecha doesn't attack directly but sends out Ram War Wasps to do its fighting. This variety of wasp circles around you then attempts to ram you into the toxic water. You're actually in more danger of falling into the water than from damage the wasps do directly so recenter yourself on the platform after every hit. If you do get knocked into the water then circle around the platform until you see a ledge that's low enough to give you a boost back up. Hopefully you won't take too much damage in the process.

While the wasps are circling they move too fast to aim at them, but you may get in some hits if you fire into their path. Before attacking, the wasps stop and hover for a moment, so when they do lock on and fire at them.

When you're down to a single wasp, get a scan of it and of the Hive Mecha; use the radar in the upper left part of the screen to see how many wasps remain. The Hive Mecha scan can be a bit confusing because there are two scannable squares for it, but only one, the red one under the water, gives you the log entry. For the wasp you can only get it while it's hovering. As with most of the boss battles in the game, you can only get these scans during this battle.

When all the wasps are gone start shooting at the red access ports on the Hive Mecha. It's only vulnerable for a short time after you destroy all wasps that have been released. If you don't get it in time then it will release more wasps and you're back to where you started. If you do get it then the machines turns, a different port releases more wasps, and the battle continues. Try to shoot the wasps as they leave the port to shorten the battle.

Each port releases more wasps than the previous one so the battle gets harder as you go, but it ends after all three ports are destroyed.
Use these platforms to get back

When you've defeated the machine, the water level lowers and you can cross the bridge to claim what it was guarding, the Missile Launcher. When you get the upgrade some debris falls from the ceiling creating some steps to get back up to the ledge where you came in. (Very fortunate indeed since otherwise you would be trapped in this room forever.)

Before going back though, put the missile launcher to good use by firing one at the door behind the platform. Once you've removed the blast shield with the missile it becomes an ordinary door. Scan the door first if you haven't gotten the Missile Door Lock entry yet.

Expansions (Chozo Ruins)[edit]

Most equipment upgrades in the game allow you to collect expansions that were unreachable before. We'll cover these items in followup sections, excluding those to be picked up en route to the next upgrade.

Transport Access North[edit]

Upgrade
Energy Tank #1
Log Book
Research: Missile Ammo
The first of many Energy Tanks

Go through the door behind the platform where you picked up the missile launcher. You enter a small room with some Tangle Weed. First get the glowing blue canister in the middle; this is your first energy tank which will increase your energy capacity by 100 units and completely heal you in the process. Since you only started with 100, this doubles you health.

Shooting the boxes here will often release a Missile Ammo pickup. Get the scan before you collect the item. There is another way out of this room but you'll have to come back later to explore it.

Ruined Gallery[edit]

Upgrade
Missile Expansion #1
The first Missile Expansion

Backtrack to the Ruined Gallery; remember that you can use a missile to destroy the wasp nest before the wasps appear.

Look for the cracked wall behind the poison water on the lower level, and shoot it with a missile to reveal your first Missile Expansion. The small island in the water can be used as a stepping stone to reach it, but first you should clear the Blast Caps and wait for the toxic gas to disperse.

There is another Missile Lock Door under a ledge. Shoot it with a missile to clear the shield and go in.

Map Station[edit]

Upgrade
Chozo Ruins map

This is a small room which only contains the Map Station for this area. Scan it first if you missed this entry in the frigate, then download the map.

At this point you may want to continue back to the save station to save your progress.

Expansions (Tallon Overworld)[edit]

This section covers expansions you can now reach in the Tallon Overworld. This will take you out of your way so you may want to get these items later in the game, but on the other hand you can't have too much missile capacity. Some sections have been included more for understanding the plot than for being useful in gameplay.

Root Tunnel[edit]

Log Book
Creatures: Bloodflower

Go back to Tallon Canyon and this time scale the ledges near the stream. Hop across the canyon to the ledge with the Geemer; now that you have missiles you can take it out first. Follow the ledge to a bridge, cross, then go through a waterfall to a door which leads to the Root Tunnel.

There are Sap Sac and Tangle Weed here, as well as a Bloodflower, a new enemy. Wait until it shoots one of its poisonous spores at you, the shoot the spore to create a cloud of gas that destroys the flower.

Use a missile to clear the blast shield from the opposite door, the follow the root on the left and go through.

Root Cave[edit]

This is a tall, round room and you start at mid-level. You can't go further up now, so just drop down the ledges clearing the creatures that might get in your way. At the bottom a swarm of Beetles attacks; there are a large number of them but you can stand on a ledge to shoot them while they won't be able to reach you. Go through the door at the bottom level.

Transport Tunnel B[edit]

Upgrade
Missile Expansion #2

There is a stone bridge to carry you over some scary looking mist on the ground, but the mist is actually harmless. So drop over the side of the bridge and look underneath to find a Missile Expansion.

There are no more expansions in this direction at this point in the game, but we'll cover the next room or two to avoid leaving holes in the map.

Transport to Magmoor Caverns East[edit]

You can take this lift to Magmoor Caverns, another area in the game. You don't have the equipment needed to actually do any exploring there yet though. There is another transport to Magmoor Caverns in the Chozo Ruins as well, but this one serves as a shortcut when you want to go directly between the caverns and Tallon Overworld.

Since you can't go much farther, start backtracking.

Temple Hall[edit]

Log Book
Creatures: Seedling

Go back to the Landing Site and scale the ledges to the left of the waterfall. Go through the tunnel behind the waterfall and follow the ledge to a door that leads to Temple Hall.

There is Tangle Weed on the floor here and there are Seedlings on the ceiling. Seedlings shoot spines at you so you need to take them out quickly, but get a scan of the last one.

Temple Security Station[edit]

Log Book
Pirate Data: Artifact Site

As you enter you get an overview of the Impact Crater, a vast hole in the ground. You're in a transparent tube connecting the side of the hole with a huge rock floating in the middle.

Scan the hologram halfway through for a Pirate Data entry. Then use a missile to get through the door at the far end.

Temple Lobby[edit]

This is just a tunnel through the giant floating rock.

Artifact Temple[edit]

Log Book
Chozo Lore: Binding
Chozo Lore: Statuary

Check the ends of the long window to get the only two Chozo Lore entries in this area. Follow the ramp on the left down to a ledge outside. This has a group of statues which have something to do with the seal the Chozo placed on what the Space Pirates called the "energy source" contained in the crater. This changes your primary goal from finding Ridley to stopping the Pirates from getting whatever is sealed in the crater.

The first Artifact you need to do this is at the center of the group of statues, but since you can't do anything with it until you get all twelve Artifacts, you don't really need to pick it up until much later in the game.