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(TG and Agon expansions, finish)
(Minor fixes up to boss)
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|title=Logbook
|title=Logbook
|contents=
|contents=
:Power Bomb Guardian  
:Power Bomb Guardian (Only chance)
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}}
Drop down and enter the main part of the room to start a boss battle.
Drop down and enter the main part of the room to start a boss battle.
 
{{-}}
{{Bossbar|title=Power Bomb Guardian|contents=
{{Bossbar|title=Power Bomb Guardian|contents=
This battle is not that hard, but it's the second one in a row where you don't actually fight the enemy directly. What you have to do is Spider up the track on the wall, follow the track to each of the four bomb slots near the ceiling, and activate each one to damage the monster. Pretty much just a simple Spider Ball maze except the Sporb-like guardian will be throwing bombs at you all the time. If you get hit while on a Spider Ball track you'll get knocked off and will have to start over, but fortunately the shock wave from the bomb moves very slowly so you might be able to outrun it. The guardian aims for where it thinks you're going to be, so you can fake it out by moving away from where you want to go until it throws the bomb, then change direction to avoid the bomb and get to your destination at the same time. If you start running low on health, you can always use the safe zones to restore your health; you just have to keep going from zone to zone to avoid being hit by a bomb. The order you do the bomb slots is up to you, but the monster shoots bombs more often near the end so you'll be happier if you save the close ones for last.
This battle is not that hard, but it's the second one in a row where you don't actually fight the enemy directly. What you have to do is Spider up the track on the wall, follow the track to each of the four bomb slots near the ceiling, and activate each one to damage the monster. Pretty much just a simple Spider Ball maze except the Sporb-like guardian will be throwing bombs at you all the time. If you get hit while on a Spider Ball track you'll get knocked off and will have to start over, but fortunately the shock wave from the bomb moves very slowly so you might be able to outrun it. The guardian aims for where it thinks you're going to be, so you can fake it out by moving away from where you want to go until it throws the bomb, then change direction to avoid the bomb and get to your destination at the same time. If you start running low on health you can always use the safe zones to recover; you just have to keep going from zone to zone to avoid being hit by a bomb.  


When you've activated all the bomb slots, it releases a lock holding a heavy structure on the ceiling, and this squishes the guardian when it lands.
When you've activated all the bomb slots, it releases a lock holding a heavy structure on the ceiling, and this squishes the guardian when it lands.
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==Expansions (Torvus Bog)==
==Expansions (Torvus Bog)==
There are plenty of new expansions to get now, and they're spread throughout the game. We'll cover the ones in Torvus and Agon here.
There are plenty of new expansions to get now, and they're spread throughout the game. We'll cover the ones in Torvus, Agon and Temple Grounds here.


===Gathering Hall===
===Gathering Hall===

Revision as of 18:32, 16 June 2018

Torvus Bog

The next upgrade is in Torvus, but it's near areas you've already been to so there's not really any new exploration involved.

Main Hydrochamber

Get to the underwater part of Torvus and go to the Main Hydrochamber; this is where you fought the Alpha Blogg. Go through the doorway opposite where you picked up the Gravity Boost, then Spider up the track to a portal.

Undertemple (Dark side)

Logbook
Power Bomb Guardian (Only chance)

Drop down and enter the main part of the room to start a boss battle.

Power Bomb Guardian

This battle is not that hard, but it's the second one in a row where you don't actually fight the enemy directly. What you have to do is Spider up the track on the wall, follow the track to each of the four bomb slots near the ceiling, and activate each one to damage the monster. Pretty much just a simple Spider Ball maze except the Sporb-like guardian will be throwing bombs at you all the time. If you get hit while on a Spider Ball track you'll get knocked off and will have to start over, but fortunately the shock wave from the bomb moves very slowly so you might be able to outrun it. The guardian aims for where it thinks you're going to be, so you can fake it out by moving away from where you want to go until it throws the bomb, then change direction to avoid the bomb and get to your destination at the same time. If you start running low on health you can always use the safe zones to recover; you just have to keep going from zone to zone to avoid being hit by a bomb.

When you've activated all the bomb slots, it releases a lock holding a heavy structure on the ceiling, and this squishes the guardian when it lands.

This will be harder if you haven't gotten much practice with the Spider Ball yet, so if you're having trouble then go back and try some of the Spider Ball mazes listed on the Expansions section of the previous page.

Spider up to the top of the structure and grab the Power Bomb. These clear Yellow doors and destroy Benzium, and there are lots of both scattered around the game. The main problem with them is keeping topped up ammo; you only get two to start and the game is pretty stingy about dropping refills.

Blast open the Yellow door near where you picked up the Power Bomb to get out of the room.

Undertemple Access

You can either get back to the Light side via the portal here, or continue back to the Undertemple Shaft.

Expansions (Torvus Bog)

There are plenty of new expansions to get now, and they're spread throughout the game. We'll cover the ones in Torvus, Agon and Temple Grounds here.

Gathering Hall

Expansion
Missile Expansion #36

Go to the great hall; one way to get there is using the White door in the Hydrodynamo Station. You're going to need two Power Bombs for this so you might want to stock up ahead of time. Drop to the bottom of the pool and use a Power Bomb to break the glass floor. Now use another Power Bomb to break the plug underneath; this causes the water in the room to completely drain away. (Note that getting around here will be a bit different after this and you'll need to use the Grapple Beam to reach some parts of the room.) With the water gone, the floor is now a large half-pipe, so start boosting to reach one of the Spider Ball tracks on either side. Follow a short Spider Ball course until you jump directly into a bomb slot. Activate the slot, then do the same thing on the other side of the half-pipe.

With both slots activated, a force field over a high ledge disappears and a ledge leading to it come out of the wall. Go to the door to Transit Tunnel West and use the Grapple Beam to reach the new ledge. From there it's a quick jump to get a Missile Expansion.

Training Chamber

Expansion
Missile Expansion #37

It's a short trip through Transit Tunnel West to reach the Training Chamber. Follow the Spider Ball track starting to the left of the Spinner; you have to do a couple jumps on the way. Drop down to a ledge in front of the statue when you reach the end, then activate the bomb slot there. The statue moves forward allowing you to reach a Missile Expansion.

Chances are you'll have collected a Power Bomb from the Bloggs here. If so, then Spider up the track behind the Missile Expansion and blow open the Yellow door there. This eventually leads to Sanctuary Fortress, but we're not going there yet.

Torvus Grove

Expansion
Missile Expansion #38

Get to the upper section of Torvus and go to Torvus Grove. You'll need two Power Bombs for this so try to farm them on the way. Two of the tree trunks here, the mutated looking ones with thorns, have been weakened, so drop Power Bombs to destroy them and make the tree fall. It breaks open a wall so you can reach a Missile Expansion.

Great Bridge

Expansion
Power Bomb Expansion #1

Get to the Great Bridge; it probably doesn't matter much whether you go via Forgotten Bridge or Torvus Temple. If you're coming in from the Abandoned Worksite then you'll see a section of weakened rocks on the left as you enter. Otherwise, use the Orb Cannon to get to the bridge and notice a different section of weakened rocks at one end. Either way, use a Power Bomb to destroy the rocks and follow the tunnel; you'll get a Power Bomb Expansion inside. The tunnel connects the two sections of weakened rocks, so you can either continue to the other end or go back if you want to save a Power Bomb.

Expansions (Temple Grounds)

Dynamo Chamber

Expansion
Power Bomb Expansion #2

Get to the Dynamo Chamber in the Temple Grounds; if you're coming from Torvus then the shortest path is probably via the Great Temple. You'll need two Power Bombs so try to farm them on the way.

The lower part of the tunnel is blocked at either end by security gates. Power Bomb one gate to clear it, then bomb the weakened rocks in the tunnel to break open the wall. Collect the Power Bomb there, and now that you have at least one extra bomb you might as well clear the other gate so you have a shortcut through the tunnel.

Expansions (Agon Wastes)

Mining Station A

Expansion
Missile Expansion #39

Continue on to Agon and get to Mining Station A. Find the weakened section of wall under the ledge with the statue and use a Power Bomb to break it down. Roll into the Orb Cannon and use the Spider Ball to grab onto the track you hit. Now its a short and simple Spider Ball maze to reach a Missile Expansion.

Mining Station B

Get to Mining station B via Agon Temple. Locate the weakened section of wall and use a Power Bomb to break it; a new door is revealed.

Storage A

Expansion
Missile Expansion #40

There's not much here but a Missile Expansion, so just grab it.

The next upgrade is optional, so if you don't want to get it now then head back to Sanctuary Fortress, otherwise go back to the Temple Grounds.