Editing Military Madness/Gameplay
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{{Header Nav|game=Military Madness}} | {{Header Nav|game=Military Madness}} | ||
Military Madness is a classic turn based strategy game of futuristic combat. The play area represents marginally industrialized terrain on the Moon, on which your forces (Blue-Allied) battle the enemy (Green-Axis) for control over the opposing player's prison camp. There are 16 different locations to do battle, and each successive board gets progressively more difficult. Each board is played twice, totaling 32 different games. | |||
==Winning== | |||
Each board is won in one of two ways, 1) by capturing the enemy's prison camp, or 2) by eliminating all of the enemy forces on the battlefield. Only one of three units may capture a prison camp: the Charlie, Kilroy, or Panther. Typically each board is won by destroying all enemy units in combat. | |||
==Controls== | ==Controls== | ||
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! TurboGrafx-16 !! Virtual Console !! Action | ! TurboGrafx-16 !! Virtual Console !! Action | ||
|- | |- | ||
! {{tg16|I}} !! | ! {{tg16|I}} !! | ||
| Affirmative | | Affirmative | ||
|- | |- | ||
! {{tg16|II}} !! | ! {{tg16|II}} !! | ||
| Negative | | Negative | ||
|} | |} | ||
An easier way of playing a two-player on the Wii is to use a Wii Remote and a Classic Controller. This way you don't have to swap the controller between turns, they're both active for the whole game. | An easier way of playing a two-player on the Wii is to use a Wii Remote and a Classic Controller. This way you don't have to swap the controller between turns, they're both active for the whole game. | ||
==Units== | |||
{| {{prettytable|notwide=1|text center=1}} | |||
!class="unsortable"| Name !! Unit Type !! Movement !! Land Attack !! Air Attack !! Range !! Defense | |||
|- | |||
| Charlie || Special || 3 || 10 || 10 || 1 || 4 | |||
|- | |||
| Kilroy || Special || 2 || 40 || 10 || 1 || 10 | |||
|- | |||
| Panther || Special || 9 || 10 || 10 || 1 || 8 | |||
|- | |||
| Trigger || Special || N/A || N/A || N/A || N/A || 80 | |||
|- | |||
| Falcon || Air Combat || 12 || N/A || 90 || 1 || 30 | |||
|- | |||
| Eagle || Air Combat || 10 || 70 || 20 || 1 || 30 | |||
|- | |||
| Hunter || Air Combat || 11 || 70 || 70 || 1 || 50 | |||
|- | |||
| Mule || Transport || 6 || 10 || 10 || 1 || 10 | |||
|- | |||
| Pelican || Transport || 9 || N/A || N/A || N/A || 10 | |||
|- | |||
| Hawkeye || Indirect Attack || 5 || N/A || 85 || 5 || 30 | |||
|- | |||
| Hadrian || Indirect Attack || 4 || 45 || N/A || 4 || 30 | |||
|- | |||
| Octopus || Indirect Attack || 4 || 60 || N/A || 4 || 30 | |||
|- | |||
| Atlas || Indirect Attack || N/A || 90 || N/A || 6 || 20 | |||
|- | |||
| Lynx || Indirect Attack || 6 || 40 || 10 || 2 || 20 | |||
|- | |||
| Lenet || Direct Attack || 5 || 45 || N/A || 1 || 30 | |||
|- | |||
| Bison || Direct Attack || 6 || 50 || N/A || 1 || 40 | |||
|- | |||
| Slagger || Direct Attack || 7 || 50 || N/A || 1 || 50 | |||
|- | |||
| Titan || Direct Attack || 5 || 60 || N/A || 1 || 50 | |||
|- | |||
| Grizzly || Direct Attack || 4 || 70 || N/A || 1 || 50 | |||
|- | |||
| Polar || Direct Attack || 4 || 60 || N/A || 1 || 60 | |||
|- | |||
| Giant || Direct Attack || 2 || 90 || 40 || 1 || 80 | |||
|- | |||
| Seeker || Direct Attack || 6 || 30 || 65 || 1 || 30 | |||
|- | |||
| Rabbit || Direct Attack || 8 || 70 || 10 || 1 || 20 | |||
|} | |||
==Movement== | ==Movement== | ||
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Factories also allow you to store units, but more importantly they allow you to repair units damaged by combat. Once sent to the factory for repairs, units require one turn before they may be returned to service. | Factories also allow you to store units, but more importantly they allow you to repair units damaged by combat. Once sent to the factory for repairs, units require one turn before they may be returned to service. | ||
{{Footer Nav|game=Military Madness|prevpage=|nextpage=Combat}} | |||
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