Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
Unlike previous Sims titles, Sims in this game do not have needs or wants. | Unlike previous Sims titles, Sims in this game do not have needs or wants. | ||
==Character design== | ===Character design=== | ||
Compared to previous ''Sims'' titles, ''MySims'' has a more anime-inspired look, with Chibi character designs. This was Emmy Toyonaga's idea; in ''Official Nintendo Magazine'' she remarked: "Well, Mario and other Nintendo characters are pretty short and stubby. Also, being Japanese, I'm used to the mindset that fun games should have shorter, stubbier characters. So these characters kind of came naturally".In ''Nintendo Power'', designer Robin Hunicke said that the character designs also imply youthfulness, and that the aesthetic was chosen for world-wide appeal, while referring to the lesser sales of previous ''Sims'' games in Japan compared to other territories. | Compared to previous ''Sims'' titles, ''MySims'' has a more anime-inspired look, with Chibi character designs. This was Emmy Toyonaga's idea; in ''Official Nintendo Magazine'' she remarked: "Well, Mario and other Nintendo characters are pretty short and stubby. Also, being Japanese, I'm used to the mindset that fun games should have shorter, stubbier characters. So these characters kind of came naturally".In ''Nintendo Power'', designer Robin Hunicke said that the character designs also imply youthfulness, and that the aesthetic was chosen for world-wide appeal, while referring to the lesser sales of previous ''Sims'' games in Japan compared to other territories. | ||