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'''Need for Speed II''', released in Japan as '''Over Drivin' II''', is a 1997 racing video game developed by [[EA Canada]] and published by [[Electronic Arts]]. It is the second game in the [[Electronic Arts]]' [[:Category:Need for Speed|Need for Speed racing game series]] and follows [[The Need for Speed]]. It significantly deviates from the emphasis of realism in ''The Need for Speed'' to arcade-like gameplay, though it introduces car tuning. As does its predecessor, ''Need for Speed II'' features several exotic cars, and includes tracks set in various parts of world. The game also opted to remove police pursuits introduced in the ''The Need for Speed''. There was also a version of the game called '''Need for Speed II: Special Edition'''.
'''Need for Speed II''', released in Japan as '''Over Drivin' II''', is a 1997 racing video game developed by [[EA Canada]] and published by [[Electronic Arts]]. It is the 2nd game in the [[Electronic Arts]]' [[:Category:Need for Speed|Need for Speed racing game series]] and follows [[The Need for Speed]]. It significantly deviates from the emphasis of realism in ''The Need for Speed'' to arcade-like gameplay, though it introduces car tuning. As does its predecessor, ''Need for Speed II'' features several exotic cars, and includes tracks set in various parts of world. The game also opted to remove police pursuits introduced in the ''The Need for Speed''. There was also a version of the game called '''Need for Speed II: Special Edition'''.


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Revision as of 16:33, 1 December 2011

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Need for Speed II, released in Japan as Over Drivin' II, is a 1997 racing video game developed by EA Canada and published by Electronic Arts. It is the 2nd game in the Electronic Arts' Need for Speed racing game series and follows The Need for Speed. It significantly deviates from the emphasis of realism in The Need for Speed to arcade-like gameplay, though it introduces car tuning. As does its predecessor, Need for Speed II features several exotic cars, and includes tracks set in various parts of world. The game also opted to remove police pursuits introduced in the The Need for Speed. There was also a version of the game called Need for Speed II: Special Edition.

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Need for Speed II: Special Edition

Need for Speed II: Special Edition, informerly called Need for Speed II SE, was released on November 6, 1997 in the United States and on February 2, 1998 in Japan and Europe. It includes an extra track, four extra cars, three bonus cars, a new driving style called "wild", and 3dfx Glide hardware-acceleration support. These new features add up to a substantially improved game. Because the Voodoo Graphics and the Voodoo Rush were the only 3dfx cards available at the time of the game's release, and because Electronic Arts did not future-proof the game's installer, the later 3dfx graphics card models such as the Voodoo 2 are not detected during the Need for Speed II SE installation process (a pop-up will confirm 3dfx detection). Subsequently, the installer doesn't copy from the disc the secondary version of the program with 3D acceleration. The problem is easily solved by manually copying and running the alternate executable file. Glide wrappers are available for non-3dfx graphics cards so that modern computers can run the game with hardware-acceleration. Besides smoothing out the in-game textures, the 3dfx version of the game also features additional visual effects not found in the software version, such as car reflections, weather, fog, shading, improved skybox rendering, and transparent in-game menu overlay featuring a rotating view around the player's car. These visual enhancements are standard in both the software and the hardware accelerated versions of Need for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, and Need for Speed: Hot Pursuit 2.

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