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Before you climb up to the ledge, be sure to collect the Fire Wheel technique from the candle below the ledge.  It's guarded by a sword throwing demon, but the protection it provides you with is invaluable.  Once you have it, you can simply blast through the rest of the stage without any concern.  Wall jump up to the ledge, jump over to the platform and descend quickly through the door below to reach the next stage.
Before you climb up to the ledge, be sure to collect the Fire Wheel technique from the candle below the ledge.  It's guarded by a sword throwing demon, but the protection it provides you with is invaluable.  Once you have it, you can simply blast through the rest of the stage without any concern.  Wall jump up to the ledge, jump over to the platform and descend quickly through the door below to reach the next stage.
==6-3==
Start right this time. Kill the bat simply, no ducking needed. Kill the Gray Ken simply. So far, so easy. Slash at the low candle that contains Magic. Move right and go up the green walls and you'll find a Throwing Axe Man in your way. While you're going up the walls, kill him, don't go all the way up the walls, and also do the tornado. Now let's do some fancy sword-work. Jump, get the candle and slash again, getting Green Fire Spitter, a candle, and a bat. Ignore the candle below, which contains another Tornado. We actually don't need the Tornado, because we'll be jumping and slashing a lot, and we need magic. OK, move up the ladder and find your way up the next ladder. Climb up the ladder, all the way, jump off, and be ready for a Creepy Crawler 2. You can just jump and dodge him, but some people like the satisfaction of killing a Creepy Crawler 2. In your way, as you jump on a higher green platform, is a bat. Simply kill it and get the small Shuriken. Make sure the Creepy Crawler 2 doesn't respawn, which means "Don't move right", and if it does, kill it. Jump onto the higher platform and do the fancy sword-work you did when you killed those 3 things in the beginning of the stage, getting the 2 candles. It doesn't matter if you miss. A bat '''will''' be in your way so watch out for that. If you get hit by the bat, a Creepy Crawler 2 respawns. '''Kill it immediately.''' Now, here comes a so-satisfying move. If you move left, you will find a Silver Surfer, and 2 Creepy Crawler 2s drop down from the sky. How in the world will we survive? It's actually very simple. Here's what you do. Once you see the Silver Surfer, jump over his double-axe, but a very small jump, so the Creepy Crawler 2 won't hit you. Then jump onto the green platform cleanly. A Creepy Crawler 2 will climb on the wall but don't let him, duck and slash. A harmless "Jumping Green Ninja" will appear that can't hit you unless you jump. So don't. Do the fancy sword-work on the two candles, again. Jump on the green platform and be ready. A falcon will come from below, and a knight guards the next green platform. Once you land on the green platform, LAND on the next green platform and slash. Make sure you '''land''', and slash. Then jump off and kill the falcon. This is really simple, I'm tellin' ya. Climb up the two walls and get the right candle for a windmill shuriken. Once you get it, land on the left greyish platform and kill Stickman with the windmill. Once the windmill comes back at you, '''jump''', avoiding the windmill, onto the green platform. Once you come onto the green platform, duck, avoiding the windmill. Once it comes back, Jump onto the brownish floor, avoiding the windmill. Once it comes back, you'll be under the candle, ducking, avoiding the windmill. It should kill a green ninja and '''you''' should have some time to you. Make yourself move quickly up the two green walls. Get the candle, get off, and move up the two green walls. Get the candle, which contains a Fire Wheel, and the timer will end there. Get off the platform and kill the Knight. Get the optional candle. Kill another knight. Move your way up the two Green walls, while killing a guy. Get the candle. Drop down, killing stickman. Get the candle. Move under the green platform (not on top of it), duck, and kill a falcon. Jump straight up, onto the green platform. Jump forward and get a candle. Move up the ladder. If you have any lost energy, move on top of the green platforms and get the candle, that has a health replenisher, without summoning the Hunchback Special Needs guy. Drop down, and very carefully stay to the left of the far right green platform, the one the Hunchback Special Needs guy is on. Use the Fire Wheel that you have while you are to the left of the green platform, and '''immediately''' run to the hourglass that dropped from the candle. Move forward, get the next candle, move up the walls '''quickly''', get '''both''' candles on the top, and the timer should stop about there. Drop down and you'll find a Throwing Axe Man. Kill him. Now go slow on this section, because there's a lot of enemies here. You'll find a Gray Ken. Kill him. Then you'll find a falcon. Kill him. Then you'll see a Hunchback Special Needs guy drop from the sky. When you see the special needs guy, run straight to the final boss room. And you're there. Voilà. Actually, that last ladder, and on, is probably the hardest part of the game, besides Jaquio.


== Stage 6-3 ==
===Alternate method===
{{Scrolling_map|Ninja Gaiden NES Stage 6-3a.png}}
====Section 1====
The tileset changes here to an orange-theme. Ryu starts to the left of two tall, columns topped with a hand with an eye in the palm. As you run to the right, a bat will appear just as you pass between the two hand columns. Just beyond that are two lamps, one high above the other. A whirlwind kicker will appear. Run towards it and jump and slash. You should kill it just below the lamps. As the kicker dies a bat will spawn from the left side. Break the bottom lamp (blue Spirit tile) while you wait and kill it or start moving to the right.
The tileset changes here to an orange-theme. Ryu starts to the left of two tall, columns topped with a hand with an eye in the palm. As you run to the right, you'll first meet a bat as you pass between the two hand columns. Just beyond that are two lamps, one within reach by jumping and one much higher up. A grey spinning jumper will appear. Run towards it and jump and slash. You should kill it just below the lamps. As the grey jumper dies a bat will spawn from the left side. Break the bottom lamp (blue weapon power) while you wait and kill it or start moving to the right.


As you approach the green column and then the large green rectangular block, wall jump up between them and jump on the block. Kill the ax thrower if he is on the edge, otherwise ignore him and jump up to the left green column. Jump out and grab the top lamp (Flame technique).
As you approach the green column and then the large green rectangular block, wall jump up between them and jump on the block. Kill the axe thrower if he is on the edge, otherwise ignore him and jump up to the left green column. Jump out and grab the top lamp (fire attack).


Make your way back up to the top of the green block. Kill the ax thrower and move right. A bat and a dragon cannon statue will be there. Run up and kill the cannon and you should kill the bat at the same time. The lamp in the middle here is an orange Spirit tile (the other two are points). There is one more candle in the lower right hand corner.  It contains the Jump and Slash technique, but it is not worth dropping down and collecting, since you will put yourself in danger and be forced to backtrack in order to continue. 
Make your way back up to the top of the green block. Kill the axe thrower and move right. A bat and a fire breathing snake statue will be there. Run up and kill the statue and you should kill the bat at the same time. The lamp in the middle here is an orange weapon power (the other two are points).


[[File:Ninja Gaiden NES Stage 6-3b.png|right]]
Move to the right and jump onto the ladder and climb up to section 2.
Instead, ignore it and climb the ladder to the next section.  There are no enemies here. Jump to the left of the ladder, wall jump between the left wall and the broken hand column until you are on top of the broken column. Jump to the right onto the floating green platform, then jump up to the right onto the ladder and climb up to the section above.
{{-}}
{{Scrolling_map|Ninja Gaiden NES Stage 6-3c.png}}
This next section is very long.  Climb all the way up the green ladder then jump the left. As you approach the first jump and a hunchback will appear. Slash as you jump and you should kill it. Perform the same timing on the next jump to kill the bat and break the lamp at the same time (Throwing Star). Then kill the bat by the two lamps (both are points). Get ready to jump into danger.


A boomerang blade thrower will appear from the left side of the screen. As you approach it, two more hunchbacks will appear, one from each side of the screen. Make your way to the left and out of the pit as soon as possible or you will get hit many times. The best way out is to run towards the boomerang thrower, jump to avoid the first blade, land in front of it, then jump again to the left without touching him. You can easily get out with just taking a single hit. As you get out of the pit, run to the left edge. A green ninja will drop down and jump to the left but if you stay to the right of the left edge, before the gap in the floor, you won't get hit.
Summary: bat, grey jumper, lamp, wall jump green platform, axe thrower, middle lamp, ladder.


Break both lamps (blue weapon power x2) and stand to the left of the crack until the ninja stops appearing. As you jump onto the first floating green platform, a silver eagle will appear from below. Stand on the left edge of the platform and prepare slash it as soon as it gets close to you.  Then jump to the next platform where the white knight is and slash it as you land.  Alternatively, if you have a Throwing Star or Windmill Star, toss it ahead of you to remove the knight before you jump.
====Section 2====
There are no enemies here. Jump to the left of the ladder, wall jump between the left wall and the broken hand column until you are on top of the broken column. Jump to the right onto the floating green platform, then jump up to the right onto the ladder and climb up to section 3.


Jump from this small platform to the floor below. Wall jump up between the narrow and thick columns to collect a Windmill Star above the thick column. Use it to defeat the blade thrower and continue on to the left. On the ground, you will be attacked by a ninja just as you reach a candle.  This candle contains an hourglass which will freeze time briefly. You need to take as much advantage of this as possible, and wall jump up to the next ledge and over, in order to prevent a boomerang blade thrower from appearing on the ground before time runs out.
====Section 3====
Climb all the way up the green ladder then jump the left. As you approach the first jump and running jumper will appear. Slash as you jump and you should kill it. Perform the same timing on the next jump to kill the bat and break the lamp at the same time (Shuriken). Then kill the bat by the two lamps (both are points). Get ready to jump down into a trap.


If you do this successfully, you will only have to contend with a couple of sword carrying knights near the end of the stage. You will encounter a blade tossing demon before a gap that you must jump over to reach the ladder to the final section of the stage. As you approach this ladder, an eagle will quickly fly up from the gap below. Either attack it, or force it to fly off the left side of the screen before climbing the ladder.
A white axe thrower will appear from the left side of the screen. As you approach it, two blue jumpers will appear, one from each side of the screen. Make your way to the left and out of the pit as soon as possible or you will get hit many times. The best way out is to run towards the white axe thrower, jump to avoid the first axe, land in front of it, then jump again to the left without touching him. You can easily get out with just taking a single hit. As you get out of the pit, run to the left edge. A green ninja will continue to drop down and jump to the left but if you stay to the right of the left edge, where the black crack in the floor is, you won't get hit.


{{Scrolling_map|Ninja Gaiden NES Stage 6-3d.png}}
Break both lamps (blue weapon power x2) and stand to the left of the crack until the ninja stops appearing. As you jump onto the first floating green platform, a silver eagle will appear from below. Stand on the right edge of the platform and prepare to take a hit. The eagle will hit you down to the green platform with the black crack you came from. Immediately jump back up and make the jump to the next platform where the white knight is and slash it as you land. Make the final jump to safety as the eagle is likely chasing you at full speed.
Climb the ladder, hop left, then right. Get onto the floor and move right. You will see a demon hunchback sitting on a column.  Climb up to the top of the tall column and hit the candle for a health regenerating potion. Then drop down to the floor without triggering the hunchback.  From here, you want to run to the right. As you do, three more hunchbacks will descend from the ceiling.  After you pass beneath them, turn around to quickly hit the candle above the floor. This candle contains an hourglass which will stop time, as well as stop other enemies from appearing.  You may get hit in the process of collecting it, but it's worth it.


With time frozen, you should quickly wall jump up between the wall and the small ledges sticking out to the left. With time stopped, you will prevent more hunchbacks from dropping down, and two dragon cannons from appearing on the ledge. Drop down off the ledge when you reach the right.
Alternatively, if you have the shuriken, jump onto the green platform and run to the left edge. Throw a shuriken to kill the white knight, then leap across. The blue jumper will fall behind you and the white eagle will catch up to you on the next platform. Continue onwards. Kill the eagle when you are safely on the ground.


The last four candles all contain different ninja techniques; the outer two both contain the Flame technique, while the inner two contain a Throwing Star and a Windmill Star. Arm yourself with whichever you prefer, although the Flame technique will probably be the most helpful.
The rest of this section revolves around white knights, sword throwers, another white eagle, stopping time vs. a falling ninja.
 
====Section 4====
Climb the ladder, hop left, then right.  Get onto the floor and move right. You will see a crouched white jumper sitting on a column. This indicates an upcoming trap. Run past to the right and do not stop to grab the lamp. If you jump to get the lamp, you will get hit by one of the three falling jumpers. Immediately start climbing the wall.
 
When you get to the top, kill the two fire breathing snake statues. If you can't kill them immediately, your best bet is to hop over them, taking some damage, and fall down immediately.
 
Grab the lamp that is closest to the green block. It contains a fire technique. Continue to the right, avoiding lamps, and killing any enemies that pose a threat. Stop before you go through the door.


Once you go through this door you will have to face the final bosses. If you lose to any of them, you will be returned all the way to 6-1, regardless of how many lives you have left. Fortunately, you will receive a health refill before facing each boss, but consider this a one time courtesy; you will receive no such refill should you fail and need to try again. On the plus side, each defeated boss will stay dead. For example, should you defeat the Masked Devil, you will not have to face him again once you make it back to this stage.
Once you go through this door you will have to face the final bosses. If you lose to any of them, you will be returned all the way to 6-1, regardless of how many lives you have left. Fortunately, you will receive a health refill before facing each boss, but consider this a one time courtesy; you will receive no such refill should you fail and need to try again. On the plus side, each defeated boss will stay dead. For example, should you defeat the Masked Devil, you will not have to face him again once you make it back to this stage.


== Stage 6-4 ==
==6-4==
===The Masked Devil===
===The Masked Devil===
[[File:Ninja Gaiden NES boss 6a.png|right]]
After the cutscene, you will face off against Ryu's mind controlled father, "The Masked Devil". Do not waste any weapon power during this fight.
Ryu will prepare to face whatever boss the Jaquio has in store for him, only to discover that his father is not truly dead.  Ryu's hope is quickly dashed when he discovers that his father has been turned into a mindless weapon.  Desperate to find a way to rescue his father without harming him, he spots the mind control mechanism on the wall. Then you will face off against Ryu's mind controlled father, "The Masked Devil". All of your health will be restored.
 
The Masked Devil will start on the right side of the screen and walk slowly to the left. As it does so, the orb in the middle-right of the room will shoot fireballs diagonally downwards towards the Masked Devil. These fireballs will form a floating shield. Each fireball can be destroyed, but focusing on that does not help.


The Masked Devil will start on the right side of the screen and walk slowly to the left. As it does so, the orb in the middle-right of the room will shoot fireballs diagonally downwards towards the Masked Devil. These fireballs will form a floating shield. Each fireball can be destroyed, but they are constantly replenished.
When you have control, jump up on the middle platform and slash the orb 1-3 times. Run to the left platform and jump as high as you can. Continue to climb the left wall to its highest point. Wait for the masked devil to reach the left wall. The orb will start shooting fireballs diagonally down to the left. Wait for the moment just after a fireball will shoot out, then jump down to the right. Slash towards the orb as you pass the diagonal trajectory to make sure you slash any fireball that comes out. Run past the orb so you don't get shot.


To destroy the mind control over your father, you must destroy the large orb in the center of the room.  Since the Masked Devil approaches you continuously, it is best to lure him all the way to one side of the room before returning to the center to get some attacks in, and then running to the opposite side to lure the Masked Devil away again.  Obviously, you should wall-hop to the top of either wall to avoid taking damage as much as possible. If you have the Flame technique and some spirit power left, you can speed up this battle by attacking the orb with flame as much as possible.  There's no point in trying to save any of your spirit power, as whatever you have left is drained away for bonus points.
Run and hop over to the right platform. Jump up to the left and slash the orb a couple of times before the Masked Devil gets back to the right. Now climb the right wall. Again, wait for the Masked Devil to reach the wall and the orb to start shooting. Time your jump and get back to the left side. This is the place where you can attack the orb the most, so hit it over and over until it is dead or until you get overwhelmed by the Masked Devil.


After the orb is defeated, another cutscene takes place where Ryu's father regains consciousness.  Your reunion is short lived, as the Jaquio appears and in a rage, shoots an energy projectile towards Ryu. Before it can hit Ryu, his father steps in the way and takes the brunt of the attack. Now Ryu must avenge his father.
After the orb is defeated, another cutscene takes place where Ryu's father regains consciousness and then Jaquio appears and shoots an energy projectile towards Ryu. Before he gets hit, Ryu's father steps in the way and dies.
 
====Alternate method====
Ryu's father is really easy if you know how to wall climb on just one wall. At the start of the brawl, get at least one or three hits on the circle. Then start wall climbing. Your father will follow you with the circle helping him get little circles that circle him. But when he's against a wall, the little circles stop appearing when they touch a wall, so the big circle keeps on giving Dad smaller circles infinitely. So get in the middle of the process and jump off the wall, onto the floor, get on a little pink platform, and start slashing. Get at least 5 hits. Do the same thing about 4 times and he's back. Then he gets killed.


===Jaquio===
===Jaquio===
[[File:Ninja Gaiden NES boss 6b.png|right]]
To start the fight, make sure you're stocked up on Magic and have the Fire Wheel. If not, you're screwed. So how do you know if you should run away from the fireballs or get in the middle? Well, if you see the fireballs cross each other at the beginning of dropping, get in the middle. If not, run away. Take your time on hitting the Jaquio with the Fire Wheel, because you don't want to waste it. Once the Fire Wheel is gone, time to get on the platforms. When should you go on the platforms? Good question. Here are the qualifications.
If you came from this directly from the previous boss battle, you will have no spirit power and no ninja technique to rely upon.  The only way you can enter this battle with spirit power is to have defeated the Masked Devil and died, forcing you to start over from 6-1 and return to this stage.  The Masked Devil will remain dead, and you will face Jaquio with Spirit power.
#The Jaquio fires two fireballs while standing on the left of the screen.   
 
#The Jaquio is moving right, after firing the fireballs.  
Jaquio is the biggest boss you have seen so far. He floats across the top of the screen, back and forth between the two walls. Each time he crosses from one side to the other, he fires out two fireballs, one from each hand. The fireballs will fly towards where Ryu is standing, so move out of the way. You have a much better chance of avoiding or dodging the fireballs while running on the ground, although you have a better chance of striking the Jaquio when you are standing on a platformNote that getting hit by a fireball costs one unit of health while touching Jaquio costs three. So if you are forced to choose between getting hit by one of them, choose the fireball.
#Only use the middle platform.
#Once on the platform, only slash if the Jaquio is to the right of you, and moving away.  


In order to survive this fight and defeat Jaquio, you must learn the rhythm of his attacks, and learn how to effective dodge his fireballs so that they drop through the floor, or off the side of the screen, and don't double back around to follow you.  Only after the fireballs have disappeared off the screen is it safe to jump up to one of the platforms and jump up to strike him. You only have enough time to hit him once before you have to get back down on the ground and prepare for another strike.
So let me make that into a sentence. When the fireballs from the left have passed Ryu, and Jaquio is moving right, get on a platform immediately. Instead of moving towards you, he's going to be moving away, which is good. So you should basically follow him in the air and slash.


Alternatively, you may wish to occupy the far left or far right platforms and attempt to slash or dodge any fireballs that come near you, while remaining in a position to jump up and strike Jaquio when he floats nearby.  You are more likely to get hit in this fashion, but you can sometimes get two hits in against Jaquio and stay ahead of him in terms of health.
====Alternative method====
Jaquio is the biggest boss you have seen so far. He floats across the top of the screen, back and forth between the two walls. Each time he crosses from one side to the other, he fires out two fireballs, one from each hand. The fireballs will fly towards where Ryu is standing, so move out of the way. If Ryu is on a platform, the fireballs will curve around continue to chase Ryu, so slash them or hide near the floor while they fly off of the screen.


If you defeat the Jaquio, Irene will appear, saved from the sacrifice that she was intended to participate in. You will clutch your father, who is still alive, as you prepare to leave the temple. However, your father will warn you that you must throw away the statues before the dark moon. As he says that, a lunar eclipse occurs, fulfilling the prophecy of the statues. The statues will combine and come to life as a giant demon.
At the start, run to the right and jump on the platform, then jump on the right wall. The first projectiles should shoot past you through the floor. The second ones should shoot towards the right wall. As he and the projectiles head towards the right, jump off the wall to the left and slash him as you pass under the projectiles. Now cross to the left wall and repeat from that side. Repeat this run, jump/climb, jump, slash pattern until he is defeated.


==Act 6-5==
==Act 6-5==
[[File:Ninja Gaiden NES boss 6c.png|right]]
You will immediately begin the fight with the Demon Sculpture. In terms of difficulty, it is easier than Jacquio and with practice can be beaten without taking a hit. Go for the head first. Always hit it twice when you jump, or else you're going to get hit by the fireballs a lot. Make sure you stay really close to the head, or else fireballs will hit you. Don't even look at Ryu hitting the head, look at the fireballs. If there's one coming, immediately move. You cannot waste '''any''' energy, because when the head comes off, you've got a problem. Do the same thing with the tail, only you don't jump. '''Look at the fireballs, not the tail.''' It'll come off soon. Now for the heart. It's the same thing as the head. '''Look at the fireballs, not the heart.''' The great thing about this is section of the fight is that no matter how close you are to the Demon Sculpture, you won't get hit, so you can stay as close to the Demon Sculpture as you want. The heart will explode. There goes the Demon. You beat the game. Congratulations. You beat one of the hardest games on the planet.
In order to save the world, you must now challenge and defeat the Demon Sculpture. Compared to Jacquio, the demon is a little easier, and with enough practice can be beaten without taking much damage.  


The demon remains stationary on the right side of the screen.  It has three vulnerable points, although only one is tied to the health meter. The three points are the head, the tail, and the heart. As you attempt to defeat the demon, it will release an endless supply of fireballs from its neck.  The fireballs will scatter around the room at random intervals and in random directions, making it very difficult to predict.  Each fireball can be struck and destroyed with your sword.
====Simplified method====
At the start of this fight, move to the right while dodging the projectiles. Jump and attack the demon's head. After a couple of hits the head will fall off.


The heart is the component tied to the health meter.  However, in order to make it accessible to attack, you must first remove the head and the tail. You can tackle them in whatever order you wish.  To attack the head, you must jump off the ground.  When striking it, always hit it twice, once on the way up and again on the way down.  When it take enough damage, it drops off the body and slides to the left off the screen.  To hit the tail, simply squat down and strike the tail as frequently as possible until it disappears.  When attacking the head and the tail, its best to keep your eye on the spout where the fireballs appear so that you are prepared to move out of the way if one is headed towards you.  (While it is possible to attack the heart without removing the tail, this is considerably more difficult than simply removing the tail first, since you have to jump forward, slash, and then fall backwards without hitting the tail, and you will likely sustain damage in the process.)
Now attack the demon's tail. After a couple of hits the tail will explode.


Once the head and the tail are removed, the heart is exposed for attack.  Jump up and focus all of your effort on striking the heart repeatedly.  Be aware of how much health you have left and play if cautiously if you are running low.  Otherwise, continue striking the heart until the demon's health meter is depleted, and you win the game.  You will be treated to the end of the story, followed by the staff credits.  Congratulations on beating this incredibly difficult game.
Now the demon's body is vulnerable. Jump and slash the orb to defeat the demon.


{{Footer Nav|game=Ninja Gaiden (NES)|prevpage=Act 5|nextpage=}}
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

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