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({{Pac-Man}})
(The "Eggerland" (or "Adventures of Lolo") series actually started three years after this particular Pac-Man game in the series was released...)
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|released={{rd|1983}}
|released={{rd|1983}}
|players=1-2
|players=1-2
|preceded by=[[Super Pac-Man]]
|preceded by=[[Super Pac-Man]] (JP)<br>[[Jr. Pac-Man]] (US)
|followed by=[[Professor Pac-Man]] (US)<br>[[Pac-Land]] (JP)
|series=Pac-Man
|series=Pac-Man
}}
}}
{{Wikipedia}}
{{Wikipedia}}


'''Pac & Pal''' is easily the least successful, and most misunderstood of all the early Pac-Man games. Its design moves farther away from the original formula that debuted in [[Pac-Man]] and continues with the momentum of changes established in [[Super Pac-Man]], chasing away many Pac-Man purists.  Aside from a the introduction of a new character to the game, one of the game's most radical changes is that Pac-Man no longer eats the ghosts.  Rather, he powers up and stuns them in order to pass safely through them while they remained stunned.
'''Pac & Pal''' is easily the least successful, and most misunderstood of all arcade titles in the Pac-Man series. Its design moves farther away from the original formula that debuted in [[Pac-Man]], and continues with the momentum of changes established in [[Super Pac-Man]] (it also runs on the same hardware - two Motorola M6809 microprocessors, run at 1.536 MHz), chasing away many Pac-Man purists.  Apart from a the introduction of a new character in this game, one of the game's most radical changes that Pac-Man no longer eats the ghosts.  Rather, he eats a power item and stuns them with a beam from his mouth in order to pass safely through them while they remained stunned. However, he is not invulnerable if powered up, and can still be killed.


As the title suggests, Pac-Man has a new "Pal" in the game, a green character (who coincidentally resembles Lala from the [[Eggerland|Adventure of Lolo series]]) named Miru (or Mil) who wanders about the maze along with Pac-Man and the ghosts.  But this so-called Pal has some behaviors that can easily become a source of frustration for Pac-Man.  When Pac-Man flips a card in order to open the gates that lead to fruit or an item, Miru heads toward it and tries to collect it.  If Pac-Man does not get to Miru before she deposits the item in the ghost pen, the item is gone forever.  This can lead players to question exactly what kind of pal Miru is.  Miru is intended to be depicted as an absent-minded, yet well intentioned friend of Pac-Man whose hoarding instinct is not meant to get in Pac-Man's way.
As the title suggested, Pac-Man has a new "Pal" in the game, a green character (who coincidentally resembles Lala from the [[Eggerland|Adventure of Lolo series]], even though this game was released three years before it was even thought of), named Miru (or Mil) who wanders around the maze along with Pac-Man and the ghosts.  But this so-called Pal has some behaviors that can easily become a source of frustration for Pac-Man.  When Pac-Man flips a card in order to open the gates that lead to fruits or an item, Miru heads towards it and tries to collect it.  If Pac-Man cannot get to Miru before she deposits the item in the ghost regenerator, the item is gone forever.  This can lead players to question exactly what kind of pal Miru is.  Miru is intended to be depicted as an absent-minded, yet well-intentioned friend of Pac-Man whose hoarding instinct isn't meant to get in Pac-Man's way (but it does).


This game was only officially released in Japan, but a variant of the arcade program looks as though Namco may have intended to release the game outside of Japan under the title ''Pac-Man & Chomp Chomp''.  In this variation, Miru is altered to resemble Pac-Man's dog from the Hanna-Barbera cartoon.  As a dog, Chomp Chomp seems a little more suited for the role of someone who absent-mindedly gathers items in one place (such as in a freshly dug hole in the back yard.) However, this version was never officially released.  The game was rereleased as part of Volume 3 of the Namco History Collection for Windows 95 in Japan. In 2006, the original version of the game appeared on Jakks Pacific's Super Pac-Man TV game.
This game was only officially released in Japan, but a variant of the arcade program looks as though Namco may have intended to release the game outside of Japan under the title ''Pac-Man & Chomp Chomp''.  In this variation, Miru is altered to resemble Pac-Man's dog from the Hanna-Barbera cartoon.  As a dog, Chomp Chomp seems a little more suited for the role of someone who absent-mindedly gathers items in one place, (such as in a freshly dug hole in the back yard).  However, this version was never officially released.  The game was rereleased as part of Volume 3 of the Namco History Collection for Windows 95 in Japan. In 2006, the original version appeared on Jakks Pacific's Super Pac-Man TV game, along with four other Pac-Man arcade games.


{{Continue Nav|nextpage=How to play}}
{{Continue Nav|nextpage=How to play}}


==Story==
==Story==
Pac-Man must once again clear every stage by consuming every item contained behind gates, and avoid the ghosts.  But Pac-Man has another problem on his hands in the form of Miru, a green creature who wanders the maze in search of items to add to her collection.
As with the Super Pac-Man arcade game, Pac-Man must once again clear every round by consuming every item behind locked gates, and avoiding the ghosts lest he be killed by them.  But this time, Pac-Man now has another problem on his hands in the form of Miru, a green creature who wanders the maze in search of items to add to her collection, inside the ghost regenerator.


{{ToC}}
{{ToC}}
==Gameplay summary==
==Gameplay summary==
* You control Pac-Man through the maze with the joystick.
* As with the original Pac-Man, Super Pac-Man and Pac-Man Plus games, you must direct Pac-Man around the maze with the four-way joystick.
* You must eat every item that is found behind locked gates. You must flip over cards to unlock the gates.
* You must eat every item in behind the locked gates, and must flip over cards to unlock the gates. A maximum of three items can be unlocked.
* You must avoid contact with the ghosts unless they are stunned.
* You must avoid contact with the ghosts unless they are stunned. If they catch you, Pac-Man will lose a life and must restart at the maze centre.
* If you eat the stage power-up, you can fire a beam the stuns ghosts which come in contact with it.
* If you eat a power item (Galaxian Flagship/Rally-X Car/Trumpet/Snowman), you can fire a beam from your mouth that stuns ghosts for a while.
* Ghosts travel at half speed through the orange section of maze and around parts of it.
* The ghosts are forced to travel at half their usual speed through the orange section of the maze below their regenerator, and around parts of it.
* Miru will wander around the maze and try to take freed items back to the ghost pen.  There is no penalty if she succeeds.
* Miru will wander around the maze, and try to take freed items back to the ghost regenerator.  There is no physical penalty, if she does succeed.
* In bonus rounds, you must flip over as many cards as you can without uncovering Blinky.
* In bonus rounds, you must flip over as many cards as you can without uncovering Blinky. Once you've done so, the round will immediately end.


<gallery>
<gallery>
Image:Pacnpal_title.png|Title screen
Image:Pacnpal_title.png|The original's title screen
Image:Pacnpal Chomp-Chomp title.png|Pac-Man & Chomp Chomp
Image:Pacnpal Chomp-Chomp title.png|Pac-Man & Chomp Chomp
</gallery>
</gallery>

Revision as of 16:29, 7 December 2011

Template:Infobox

Pac & Pal is easily the least successful, and most misunderstood of all arcade titles in the Pac-Man series. Its design moves farther away from the original formula that debuted in Pac-Man, and continues with the momentum of changes established in Super Pac-Man (it also runs on the same hardware - two Motorola M6809 microprocessors, run at 1.536 MHz), chasing away many Pac-Man purists. Apart from a the introduction of a new character in this game, one of the game's most radical changes that Pac-Man no longer eats the ghosts. Rather, he eats a power item and stuns them with a beam from his mouth in order to pass safely through them while they remained stunned. However, he is not invulnerable if powered up, and can still be killed.

As the title suggested, Pac-Man has a new "Pal" in the game, a green character (who coincidentally resembles Lala from the Adventure of Lolo series, even though this game was released three years before it was even thought of), named Miru (or Mil) who wanders around the maze along with Pac-Man and the ghosts. But this so-called Pal has some behaviors that can easily become a source of frustration for Pac-Man. When Pac-Man flips a card in order to open the gates that lead to fruits or an item, Miru heads towards it and tries to collect it. If Pac-Man cannot get to Miru before she deposits the item in the ghost regenerator, the item is gone forever. This can lead players to question exactly what kind of pal Miru is. Miru is intended to be depicted as an absent-minded, yet well-intentioned friend of Pac-Man whose hoarding instinct isn't meant to get in Pac-Man's way (but it does).

This game was only officially released in Japan, but a variant of the arcade program looks as though Namco may have intended to release the game outside of Japan under the title Pac-Man & Chomp Chomp. In this variation, Miru is altered to resemble Pac-Man's dog from the Hanna-Barbera cartoon. As a dog, Chomp Chomp seems a little more suited for the role of someone who absent-mindedly gathers items in one place, (such as in a freshly dug hole in the back yard). However, this version was never officially released. The game was rereleased as part of Volume 3 of the Namco History Collection for Windows 95 in Japan. In 2006, the original version appeared on Jakks Pacific's Super Pac-Man TV game, along with four other Pac-Man arcade games.

Template:Continue Nav

Story

As with the Super Pac-Man arcade game, Pac-Man must once again clear every round by consuming every item behind locked gates, and avoiding the ghosts lest he be killed by them. But this time, Pac-Man now has another problem on his hands in the form of Miru, a green creature who wanders the maze in search of items to add to her collection, inside the ghost regenerator.

Table of Contents

edit

Pac & Pal logo
Pac & Pal logo

Gameplay summary

  • As with the original Pac-Man, Super Pac-Man and Pac-Man Plus games, you must direct Pac-Man around the maze with the four-way joystick.
  • You must eat every item in behind the locked gates, and must flip over cards to unlock the gates. A maximum of three items can be unlocked.
  • You must avoid contact with the ghosts unless they are stunned. If they catch you, Pac-Man will lose a life and must restart at the maze centre.
  • If you eat a power item (Galaxian Flagship/Rally-X Car/Trumpet/Snowman), you can fire a beam from your mouth that stuns ghosts for a while.
  • The ghosts are forced to travel at half their usual speed through the orange section of the maze below their regenerator, and around parts of it.
  • Miru will wander around the maze, and try to take freed items back to the ghost regenerator. There is no physical penalty, if she does succeed.
  • In bonus rounds, you must flip over as many cards as you can without uncovering Blinky. Once you've done so, the round will immediately end.