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| 695 || Heliolisk || Electric/Normal || 62 || 55 || 52 || 109 || 94 || 109 || Dry Skin / Sand Veil / {{abbr|Solar Power|Hidden}}
| 695 || Heliolisk || Electric/Normal || 62 || 55 || 52 || 109 || 94 || 109 || Dry Skin / Sand Veil / {{abbr|Solar Power|Hidden}}
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Though Heliolisk isn't one of the more well-known X and Y Pokemon with the right moveset it can do a lot of damage.
The ideal set would be to have Dry Skin, and the moves Rain Dance for HP recovery,Thunder due to it's incredible power and the fact that it can't miss in rain, Surf, which deals with Ground-Types as well as getting a power boost from the rain, and Parabolic Charge/Electrify. Parabolic Charge serves as another source of HP recovery as it is a HP-Draining move, while Electrify, Helioptile and Heliolisk's Signature Move,which makes the opponents move Electric-Type, can mess up strategies, such as an Electrified Machamp using Seismic Toss instead dealing an attack that Heliolisk resists as well as there being a power drop due to lack of S.T.A.B.
While this is a good moveset, Heliolisk still has it's problems.Firstly, it's Defense is downright abominable, making it take a lot of damage against physical attacks.Another problem is it's Normal-Typing, as it has no protection against fighting attacks which will usually 1HKO it.


==Tyrunt and Tyrantrum==
==Tyrunt and Tyrantrum==

Revision as of 16:22, 9 November 2015

This page contains information on every Pokémon family first introduced in Generation VI, including stats, recommended movesets and evolutionary lines. All evolutionary linecs are put together, even if an evolution or pre-evolution was not introduced in the same Generation as other members of its evolutionary family.

Chespin, Quilladin and Chesnaught

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
650 Chespin Grass 56 61 65 48 45 38 Overgrow / Bulletproof
651 Quilladin Grass 61 78 95 56 58 57 Overgrow / Bulletproof
652 Chesnaught Grass/Fighting 88 107 122 74 75 64 Overgrow / Bulletproof

Fennekin, Braixen and Delphox

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
653 Fennekin Fire 40 45 40 62 60 60 Blaze / Magician
654 Braixen Fire 59 59 58 90 70 73 Blaze / Magician
655 Delphox Fire/Psychic 75 69 72 114 100 104 Blaze / Magician

Froakie, Frogadier and Greninja

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
656 Froakie Water 41 56 40 62 44 71 Torrent / Protean
657 Frogadier Water 54 63 52 83 56 97 Torrent / Protean
658 Greninja Water/Dark 72 95 67 103 71 122 Torrent / Protean

Greninja is one of the most popular Pokémon introduced in Gen VI, and that's not just due to its cool design. Contrasting other Water-type starters in the past, which pack on bulk while compromising Speed, Greninja is a glass cannon. With an awesome 122 base Speed and strong offensive stats, Greninja is a fairly threatening attacker. Most importantly, Greninja gets the nearly exclusive Protean as its hidden ability, which is where much of its potency comes from. Protean automatically changes Greninja's type to the typing of its move used before it attacks. This gives Greninja STAB on all of its attacks and makes it very unpredictable, due to its ability to constantly change its resistances and weaknesses. Greninja's major flaw is its frailty, and it will often have trouble entering the field into an attack. This also somewhat diminishes the defensive advantage of Protean. Both of Greninja's attack stats, although above average, aren't excellent, so it might not be able to KO certain opponents before they can hit back with a lethal move.

While both of Greninja's attack stats are usable, most players prefer to focus on its special moves, given that its specially-based movepool is wider and that its Special Attack stat is plainly higher. Indeed, Greninja has a ton of moves to utilize Protean with. Hydro Pump is its main STAB move, boosting high power and decent accuracy, although Surf is a slightly more reliable alternative. Dark Pulse is a great secondary STAB that provides nice coverage alongside Hydro Pump, but is sometimes replaced by another move to deal with specific threats. Ice Beam is a vital coverage move to be used against Grass-types and Dragon-types which resist Hydro Pump. Extrasensory is another popular move that Greninja naturally learns, which let it break through some of its common threats, most notably Mega Venusaur. Finally, Greninja can be a speedy hazard setter with Spikes, while still being a capable offensive Pokémon.

Bunnelby and Diggersby

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
659 Bunnelby Normal 38 36 38 32 36 57 Pickup / Cheek Pouch / Huge Power
660 Diggersby Normal/Ground 85 56 77 50 77 78 Pickup / Cheek Pouch / Huge Power

Bunnelby and Diggersby look like your average early-game rodent, with pretty terrible stats and nothing much going for them. However, Diggersby is one of the very few Pokémon that gets Huge Power, doubling its poor Attack stat into dangerously high levels. Its Huge Power boosted attacks are extremely hard-hitting, and its two STABs offer great neutral coverage, with Ground-type attacks able to break down the Rock and Steel types that resist Normal. However, it has some glaring flaws. It has poor Speed, which keeps it from being a powerful sweeper and means it must often sponge attacks before attacking back if it doesn't have a priority move. Both of its STABs also have common immunities, causing it to have trouble against Pokémon like Gengar, Drifblim, Skarmory and Bronzong, which have either partial or complete immunity to its main attacks. Despite that, Diggersby's sheer power lets it remain as a decently effective Pokémon for tearing through defensive teams.

If you want to use Diggersby, always have Huge Power as its ability, as it is a terrible Pokémon otherwise. Return is its strongest Normal-type attack without any drawbacks when at max happiness, and will be the attack of choice against Pokémon that don't resist it. Earthquake is Diggersby's strongest Ground-type move. While it has lower power than a maximized Return, it offers great coverage with Return as it is effective against Rock and Steel types that can tank a Return. Quick Attack gives it a strong priority attack to circumvent its subpar Speed. For coverage moves, either Stone Edge or Wild Charge can be used. Stone Edge has higher damage but lower accuracy, while Wild Charge does more damage to Steel-types that are immune to Earthquake, such as Skarmory and Bronzong, as well as offer some coverage, particularly against Water-types. Finally, U-Turn is an option to let you switch out while doing damage, useful when you find yourself up against a Pokémon that Diggersby has no hope of breaking through.

Fletchling, Fletchinder and Talonflame

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
661 Fletchling Normal/Flying 45 50 43 40 38 62 Big Pecks / Gale Wings
662 Fletchinder Fire/Flying 62 73 55 56 52 84 Flame Body / Gale Winds
663 Talonflame Fire/Flying 78 81 71 74 69 126 Flame Body / Gale Wings

Talonflame evolutionary family is the early bird Pokémon line of Kalos. Talonflame is quite unlike its predecessors not just in its type combination, but also its usefulness in battle. Talonflame's stats look uninteresting, with its only nice stat being its great Speed, but it also comes with the excellent Gale Wings ability, which increases the priority of every Flying-type move. This makes moves like Brave Bird, Roost or Tailwind move first, making Talonflame one of the best revenge killers and support Pokémon there is, and even a potential sweeper. Gale Wings also means that it can invest exclusively in Attack to maximize its power without worrying about getting outsped. While its high Speed may seem pointless with Gale Wings, it also means it will almost certainly move first against other priority users. While Talonflame is one of the most popular and useful Pokémon there is, it has some definite flaws. Its Fire/Flying type has several well-known weaknesses, including a terrible 4x weakness to Stealth Rock that limits its ability to switch in often. It also has poor bulk, made worse as it relies on recoil moves to do damage. Talonflame also lacks sheer power, as its 81 Attack means that sufficiently bulky Pokémon can take hits without fear.

Talonflame is decently flexible in the moves it can use. Brave Bird is its best Flying STAB, having great neutral coverage and getting Gale Wing's priority boost. Flare Blitz is a good secondary STAB move for Steel-types, and has equivalent power as Brave Bird. U-Turn is a good utility move for scouting out possible switches or to bail out of unfavorable matchups. Roost is a great healing move if it finds the space to use it, being boosted by Gale Wings and letting heal off damage taken from its recoil moves. Tailwind is another great priority move for supporting teammates instead, and it is even better in double or triple battles. Talonflame can run Will-o-Wisp as for supporting, useful for crippling its usual counters, which are usually physical attackers packing a Rock move. Taunt can be used if you fear its defensive counters instead, being able to shut down walls that rely on status moves. Finally, Talonflame gets a variety of boosting moves, from Hone Claws to Bulk Up to Swords Dance. Bulk Up is probably the best, as Talonflame is far too frail to setup with any other boosting move.

Scatterbug, Spewpa and Vivillon

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
664 Scatterbug Bug 38 35 40 27 25 35 Shield Dust / Compound Eyes / Friend Guard
665 Spewpa Bug 45 22 60 27 30 29 Shed Skin / Friend Guard
666 Vivillon Bug/Flying 80 52 50 90 50 89 Shield Dust / Compound Eyes / Friend Guard

Litleo and Pyroar

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
667 Litleo Fire/Normal 62 50 58 73 54 72 Rivalry / Unnerve / Moxie
668 Pyroar Fire/Normal 86 68 72 109 66 106 Rivalry / Unnerve / Moxie

Flabébé, Floette and Florges

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
669 Flabébé Fairy 44 38 39 61 79 42 Flower Veil / Symbiosis
670 Floette Fairy 54 45 47 75 98 52 Flower Veil / Symbiosis
671 Florges Fairy 78 65 68 112 154 75 Flower Veil / Symbiosis

Skiddo and Gogoat

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
672 Skiddo Grass 66 65 48 62 57 52 Sap Sipper / Grass Pelt
673 Gogoat Grass 123 100 62 97 81 68 Sap Sipper / Grass Pelt

Pancham and Pangoro

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
674 Pancham Fighting 67 82 62 46 48 43 Iron Fist / Mold Breaker / Scrappy
675 Pangoro Fighting/Dark 95 124 78 69 71 58 Iron Fist / Mold Breaker / Scrappy

Furfrou

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
676 Furfrou Normal 75 80 60 65 90 102 Fur Coat

Espurr and Meostic

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
677 Espurr Psychic 62 48 54 63 60 68 Keen Eye / Infiltrator / Own Tempo
678 Meowstic Psychic 74 48 76 83 81 104 Keen Eye / Infiltrator / Prankster, Competitive

Honedge, Doublade and Aegislash

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
679 Honedge Steel/Ghost 45 80 100 35 37 28 No Guard
680 Doublade Steel/Ghost 59 110 150 45 49 35 No Guard
681 Aegislash (Shield Forme) Steel/Ghost 60 50 150 50 150 60 Stance Change
Aegislash (Blade Forme) 60 150 50 150 50 60

The Honedge family contains one of the top contenders in battle introduced in X/Y, Aegislash. Much of Aegislash's effectiveness stems from its unique Stance Change ability. By default, Aegislash is in its Shield Forme, giving it amazing defenses but poor attacking stats. The moment Aegislash uses a damaging move, it turns into its Blade Forme, swapping its defenses with its offenses to turn it into a deadly glass cannon. It can revert back to its Shield Forme by switching out or using King's Shield, and exclusive move that blocks attacks and even lowers the Attack of a foe that makes contact! This makes Aegislash extremely versatile and unpredictable, able to fill in a variety of roles depending on its moves. Additionally, it has a unique Steel/Ghost typing that gives it 3 immunities and 9 resistances, while leaving it with merely 4 weaknesses. Aegislash still has some minor flaws. It has lackluster Speed, which can be fixed by running a priority move. It is also very fragile during Blade Forme, and is weak to common attacking types like Dark and Ground, so it can still faint easily if used carelessly.

Aegislash is usually used as a purely offensive Pokémon, due to its sky-high attack stats in Blade Forme. Shadow Ball is an almost mandatory move for Aegislash, being its strongest Ghost-type move and hitting a wide range of Pokémon neutrally. King's Shield is another common move on many Aegislash, as it lets Aegislash neutralize an attack, regain the great defenses of its Shield Forme while possibly neutering opposing physical attackers. Flash Cannon is a secondary STAB, its main purpose being to take down Fairy-types. Shadow Sneak is a useful priority Ghost-type attack that circumvents Aegislash's terrible Speed, and can still hit fairly hard without any Attack stat investment due to Blade Forme Aegislash's great base Attack. Sacred Sword can be seen occasionally, and is mainly used for potentially threatening Dark-types or to break through special walls like Blissey. Pursuit is another uncommon move that takes advantage of Aegislash's tendency to force switches. Aegislash also gets Swords Dance, which can make it a powerful foe that can sweep with Shadow Sneak, with Shadow Claw and Iron Head to complement the Attack boost. Finally, Aegislash can run a fairly potent stalling set with Substitute, Toxic and King's Shield, using Substitute and King's Shield to stall turns out and increase Toxic damage. All in all, Aegislash has a ton of moves to choose from, making it one of the most flexible and unpredictable Pokémon to face.

Spritzee and Aromatisse

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
682 Spritzee Fairy 78 52 60 63 65 23 Healer / Aroma Veil
683 Aromatisse Fairy 101 72 72 99 89 29 Healer / Aroma Veil

Swirlix and Slurpuff

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
684 Swirlix Fairy 62 48 66 59 57 49 Sweet Veil / Unburden
685 Slurpuff Fairy 82 80 86 85 75 72 Sweet Veil / Unburden

Inkay and Malamar

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
686 Inkay Dark/Psychic 53 54 53 37 46 45 Contrary / Suction Cups / Infiltrator
687 Malamar Dark/Psychic 86 92 88 68 75 73 Contrary / Suction Cups / Infiltrator

Binacle and Barbaracle

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
688 Binacle Rock/Water 42 52 67 39 56 50 Tough Claws / Sniper / Pickpocket
689 Barbaracle Rock/Water 72 105 115 54 86 68 Tough Claws / Sniper / Pickpocket

Skrelp and Dragalge

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
690 Skrelp Poison/Water 50 60 60 60 60 30 Poison Point / Poison Touch / Adaptability
691 Dragalge Poison/Dragon 65 75 90 97 123 44 Poison Point / Poison Touch / Adaptability

Clauncher and Clawitzer

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
692 Clauncher Water 50 53 62 58 63 44 Mega Launcher
693 Clawitzer Water 71 73 88 120 89 59 Mega Launcher

Clawzitzer is an incredible Pokemon, and it"s not just thanks to its cool design. Mega Launcher, its ability allows it a 1.5 power boost to Aura Sphere, Water Pulse, Dark Pulse and Dragon Pulse. This, when coupled with its already incredible Base Stat Total of 500, which, surprisingly, is almost as good as Charizard's 534 Base Stat Total. With this power, Clawzitzer can 2HKO pretty much anything. Its variety of pulse moves give it many options and you shouldn't ignore that thanks to Mega Launcher Water Pulse has 127 Base Power!

You can defeat Dragons (who have a resistance to Water) with a Mega Launcher Dragon Pulse, whilst taking care of Specially Defensive Pokemon with Crabhammer,one of the strongest moves to have a High-Critical Hit Ratio.

However Clawzitzer has it's flaws. It is somewhat frail, making him vulnerable to 2HKOs from moves like Earthquake. Another problem is it's terrible speed, making it vulnerable to being outspeeded almost always. Luckily it can learn Aqua Jet which solves this problem.

Helioptile and Heliolisk

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
694 Helioptile Electric/Normal 44 38 33 61 43 70 Dry Skin / Sand Veil / Solar Power
695 Heliolisk Electric/Normal 62 55 52 109 94 109 Dry Skin / Sand Veil / Solar Power

Though Heliolisk isn't one of the more well-known X and Y Pokemon with the right moveset it can do a lot of damage. The ideal set would be to have Dry Skin, and the moves Rain Dance for HP recovery,Thunder due to it's incredible power and the fact that it can't miss in rain, Surf, which deals with Ground-Types as well as getting a power boost from the rain, and Parabolic Charge/Electrify. Parabolic Charge serves as another source of HP recovery as it is a HP-Draining move, while Electrify, Helioptile and Heliolisk's Signature Move,which makes the opponents move Electric-Type, can mess up strategies, such as an Electrified Machamp using Seismic Toss instead dealing an attack that Heliolisk resists as well as there being a power drop due to lack of S.T.A.B.

While this is a good moveset, Heliolisk still has it's problems.Firstly, it's Defense is downright abominable, making it take a lot of damage against physical attacks.Another problem is it's Normal-Typing, as it has no protection against fighting attacks which will usually 1HKO it.

Tyrunt and Tyrantrum

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
696 Tyrunt Rock/Dragon 58 89 77 45 45 48 Strong Jaw
697 Tyrantrum Rock/Dragon 82 121 119 69 59 71 Strong Jaw / Rock Head

Amaura and Aurorus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
698 Amaura Rock/Ice 77 59 50 67 63 43 Refrigerate / Snow Warning
699 Aurorus Rock/Ice 123 77 72 99 92 58 Refrigerate / Snow Warning

Aurorus has a pretty unique type combination as well as the exclusive Refrigerate ability, which increases the power of Normal-type moves while turning them into Ice-type moves. This gives it interesting options for STAB, with Nature Power and Return being the most common. The former summons a 104 base power Tri Attack in link battles with a chance to inflict status ailments, while the latter at max happiness is the strongest STAB attack it can have that lacks any drawbacks. While terribly impractical, an Ice-type Hyper Beam with a whopping effective 195 base power is a terrifying attack to take, and can be used as a surprising last resort. Rock STAB isn't really needed as Ice already achieves great coverage, other than hitting Fire-types super effectively. Freeze Dry is good against Water-types, while Reflect, Light Screen, Haze, Thunder Wave and Toxic can be good support moves.

Despite being the more defensive of the Kalos fossil Pokémon, Aurorus has possibly the worst defensive typing in the game. Rock and Ice give it a terrible quad weakness to common Steel and Fighting type attacks as well as four other standard weaknesses. Its offensive stats and speed are also quite mediocre, which really prevents it from playing an offensive style. Even with a unique ability and fairly good movepool, Aurorus' poor typing single-handedly prevents it from being usable against common encountered Pokémon.

Hawlucha

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
701 Hawlucha Fighting/Flying 78 92 75 74 63 118 Limber / Unburden / Mold Breaker

Dedenne

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
702 Dedenne Electric/Fairy 67 58 57 81 67 101 Cheek Pouch / Pickup / Plus

Carbink

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
703 Carbink 50 50 150 50 150 50 Clear Body / Sturdy

Goomy, Sliggoo and Goodra

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
704 Goomy Dragon 45 50 35 55 75 40 Sap Sipper / Hydration / Gooey
705 Sliggoo Dragon 68 75 53 83 113 60 Sap Sipper / Hydration / Gooey
706 Goodra Dragon 90 100 70 110 150 80 Sap Sipper / Hydration / Gooey

Klefki

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
707 Klefki Steel/Fairy 57 80 91 80 87 75 Prankster / Magician

Being basically a living keychain, Klefki is certainly an oddity, and its stats are pretty unimpressive compared to its appearance. However, this key collector is notorious for being one of the most effective status-inducers in the game, mainly due to its ability Prankster, letting it use status moves first regardless of speed. It also has an above average Defense, letting it fare better against its main target, physical attackers, while its Steel/Fairy typing gives it a ton of helpful resistances, including an immunity to Dragon, while leaving it with only a Fire and Ground weakness. Klefki also has a great movepool full of support moves that take advantage of Prankster, but the primary ones are Swagger and Thunder Wave, both taught via TM. This lets Klefki pull off an effective parafusion strategy that can nearly shut down most physical attackers, turning their sheer power against themselves due to Swagger's Attack boost. Additionally, it learns Foul Play at level 27, which circumvents its average attack stats to hit Swaggered foes hard. With just these three moves, it can cripple its opponent, then knock them out with a strong Foul Play. Teach it Substitute, and it can Foul Play in safety as its opponents knock themselves out.

Outside of its most common parafusion strategy, Klefki has plenty of other status moves it can try out. It can set down Spikes, use Torment against move-locked opponents or set up Reflect and Light Screen. In doubles or triple battles, it also provides useful support with Safeguard, Magic Room, Fairy Lock or Crafty Shield. Fairy Lock and Crafty Shield in particular are two moves exclusive to Klefki. Fairy Lock is basically a single-turn Mean Look that affects every Pokémon in battle. Crafty Shield protects Klefki and its allies from status moves in a manner similar to Quick Guard and Wide Guard, though Prankster makes Safeguard a superior move despite Crafty Shield's own extra priority. In terms of attacks, Klefki doesn't have a lot of options, with Play Rough, Draining Kiss and Dazzling Gleam for Fairy STAB and Flash Cannon for Steel STAB. However, its poor attacking stats mean you're better off using Foul Play to do direct damage.

Phantump and Trevenant

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
708 Phantump Ghost/Grass 43 70 48 50 60 38 Natural Cure / Frisk / Harvest
709 Trevenant Ghost/Grass 85 110 76 65 82 56 Natural Cure / Frisk / Harvest

Pumpkaboo and Gourgeist

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
710 Pumpkaboo (Small Size) Ghost/Grass 44 66 70 44 55 56 Pickup / Frisk / Insomnia
Pumpkaboo (Average Size) 49 66 70 44 55 51
Pumpkaboo (Large Size) 54 66 70 44 55 46
Pumpkaboo (Super Size) 59 66 70 44 55 41
711 Gourgeist (Small Size) Ghost/Grass 55 85 122 58 75 99 Pickup / Frisk / Insomnia
Gourgeist (Average Size) 65 90 122 58 75 84
Gourgeist (Large Size) 75 95 122 58 75 69
Gourgeist (Super Size) 85 100 122 58 75 54

Bergmite and Avalugg

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
712 Bergmite Ice 55 69 85 32 35 28 Own Tempo / Ice Body / Sturdy
713 Avalugg Ice 95 117 184 44 46 28 Own Tempo / Ice Body / Sturdy

Noibat and Noivern

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
714 Noibat Flying/Dragon 40 30 35 45 40 55 Frisk / Infiltrator / Telepathy
715 Noivern Flying/Dragon 85 70 80 97 80 123 Frisk / Infiltrator / Telepathy

Xerneas

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
716 Xerneas Fairy 126 131 95 131 98 99 Fairy Aura

Yveltal

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
717 Yveltal Dark/Flying 126 131 95 131 98 99 Dark Aura

Zygarde

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
718 Zygarde Dragon/Ground 108 100 121 81 95 95 Aura Break

Diancie

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
719 Diancie Rock/Fairy 50 100 150 100 150 50 Clear Body