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=== Get information from the scout === | === Get information from the scout === | ||
* Visit Wolf from the local camp. He is wearing green armor, and is near the campfire. When you talk to him, agree to assist the scouts to attack the bandits. | |||
* Meet with Wolf's people. You can opt to either engage as a group, or proceed by yourself. | |||
* Visit Wolf from the local camp. He is wearing green armor, and is near the campfire. When you talk to him, agree to assist the scouts to attack the bandits | * Kill the bandits at the car park. There's about 8 bandits in the camp: 2 by the gate, 2 near the fire, and 2 in the left building where Nimble is kept. Note that some bandits may have PDAs containing important locations. | ||
* Meet with Wolf's | |||
* Kill the bandits at the car park. There's about 8 bandits in the camp: 2 by the gate, 2 near the fire, and 2 in the left building where Nimble is kept. | |||
* Get the flash drive from Nimble. He should be alive when you meet him, and if he is, he can also give the location of an artifact stash. | * Get the flash drive from Nimble. He should be alive when you meet him, and if he is, he can also give the location of an artifact stash. | ||
* | * Take the flash drive to the trader. | ||
Reward: 1500 RU. | Reward: 1500 RU. | ||
=== Find the militaries' document === | === Find the militaries' document === | ||
* Head to the railroad embankment. There are three routes: | |||
*# A tunnel left of the bridge. This section is filled with Electro anomalies, which is dangerous without sufficient protection or timing. | |||
* Head to the railroad embankment. There are | *# The bridge, which is a guarded military checkpoint. | ||
*# A tunnel left of the bridge. This section is filled with Electro anomalies | *# To the right of the bridge, where there is a small hole in the fence. | ||
*# The bridge, which is a guarded military checkpoint | *# To the far right of the bridge, where the fencing stops. This is covered by radiation that extends along the rail. | ||
*# To the right of the bridge, where there is a small hole in the fence | * Find the militaries' document. This is located in the [[../Agropom Research Institute/]]. | ||
*# To the far right of the bridge, where the | |||
== Side quests == | == Side quests == | ||
=== Tolik === | === Tolik === | ||
Along the road to the first main quest mission, you will spot two Stalkers on the side. Collect the medikit from one, and use it on Tolik. | Along the road to the first main quest mission, you will spot two Stalkers on the side. Collect the medikit from one, and use it on Tolik . | ||
=== Find the perfeced suit === | |||
=== Find the | |||
Time limit: 1 day | Time limit: 1 day | ||
* Speak with Nimble for information about the secret stash of the bandits. | * Speak with Nimble for information about the secret stash of the bandits, where they keep the Habar. | ||
* It is located at the end of the road | * It is located at the end of the road. | ||
=== Clear the lair === | === Clear the lair === | ||
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* A stalker died near the anomalies near the train tunnel on the right. | * A stalker died near the anomalies near the train tunnel on the right. | ||
* To the northwest of the train tunnel, you can find a cross containing a few items. | * To the northwest of the train tunnel, you can find a cross containing a few items. | ||
{{Footer Nav|game=S.T.A.L.K.E.R.: Shadow of Chernobyl|prevpage=Walkthrough|nextpage=The Garbage}} | {{Footer Nav|game=S.T.A.L.K.E.R.: Shadow of Chernobyl|prevpage=Walkthrough|nextpage=The Garbage}} |