Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 234: | Line 234: | ||
* Maintenance cost: 2 | * Maintenance cost: 2 | ||
This facility provides +2 Morale to naval units produced. Naval units that end their turn here are automatically restored to full strength the next turn | This facility provides +2 Morale to naval units produced. Naval units that end their turn here are automatically restored to full strength the next turn. | ||
I'm not convinced of the economics of Command Centers, unless you can get them free with the Command Nexus, and Naval Yards not only have a more limited application (Everyone except the [[Sid Meier's Alien Crossfire/The Nautilus Pirates|Pirates]] will build many less naval units than land and air units) but they also require twice the upkeep costs. Unless you get [[Sid Meier's Alpha Centauri/Secret Projects#Maritime Control Center|The Maritime Control Center]] and get them for free, or you feel you really must take on the Pirates before [[Sid Meier's Alpha Centauri/Technology tree#Doctrine.3A Airpower|Doctrine: Airpower]], you are simply foolish to build these. Actually, if you want to make a big enough navy to take on the Pirates at surface level, you're pretty foolish too. They get these Naval Yards for free, and can capture the ships you so expensively trained up. If the Pirates are not in the game, then who exactly did you want to use all these +2 Morale foils and cruisers against anyway? By the time there's enough sea bases in the game that its worth training your navy to attack them, its also late enough that you have noodles and choppers, which do a much better job. | I'm not convinced of the economics of Command Centers, unless you can get them free with the Command Nexus, and Naval Yards not only have a more limited application (Everyone except the [[Sid Meier's Alien Crossfire/The Nautilus Pirates|Pirates]] will build many less naval units than land and air units) but they also require twice the upkeep costs. Unless you get [[Sid Meier's Alpha Centauri/Secret Projects#Maritime Control Center|The Maritime Control Center]] and get them for free, or you feel you really must take on the Pirates before [[Sid Meier's Alpha Centauri/Technology tree#Doctrine.3A Airpower|Doctrine: Airpower]], you are simply foolish to build these. Actually, if you want to make a big enough navy to take on the Pirates at surface level, you're pretty foolish too. They get these Naval Yards for free, and can capture the ships you so expensively trained up. If the Pirates are not in the game, then who exactly did you want to use all these +2 Morale foils and cruisers against anyway? By the time there's enough sea bases in the game that its worth training your navy to attack them, its also late enough that you have noodles and choppers, which do a much better job. |