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===The Perils of Labion===
===The Perils of Labion===
Roger miraculously survives the explosion - the luck that his captors do not share. As Roger finds himself back on his feet, ''take keycard.'' (For a meaningful experience, you may wish to ''search man'' first.) Walk over to the crashed pod, and ''press button'' to turn off the annoying alarm system. Walk between the bushes to the north. On the next screen, walk one screen east. (On your way, you should see a message about Roger hearing a high pitched squeal, you may need to wait a little bit.) You will see a little red man tied to a tree. Walk over to him and ''free'' the man. Return to the previous screen. Walk up the ramp, and remain hidden behind one of the pillar-like rock formations. Wait patiently - in a minute or two, one of Vohaul's goons will fly by. Continue up the ramp and walk one screen to the left. You will see a conveniently (mis)placed mailbox. Approach it and ''mail order form.'' After the machine seizes its operation, ''take whistle.'' You may now walk south and drop down from the cliff - Roger somehow manages to survive that little fall. Approach large spores on the bottom of the screen, and being careful not to step on any of them ''take spore.'' (If you step on one, Roger will pass out for a couple of minutes.)
Roger miraculously survives the explosion - the luck that his captors do not share. As Roger finds himself back on his feet, ''take keycard.'' [3] (For a meaningful experience, you may wish to ''search man'' first.) Walk over to the crashed pod, and ''press button'' to turn off the annoying alarm system [1]. Walk between the bushes to the north. On the next screen, walk one screen east. (On your way, you should see a message about Roger hearing a high pitched squeal, you may need to wait a little bit.) You will see a little red man tied to a tree. Walk over to him and ''free'' the man [5]. Return to the previous screen. Walk up the ramp, and remain hidden behind one of the pillar-like rock formations. Wait patiently - in a minute or two, one of Vohaul's goons will fly by [5]. Continue up the ramp and walk one screen to the left. You will see a conveniently (mis)placed mailbox. Approach it and ''mail order form.'' [2] After the machine seizes its operation, ''take whistle.'' [2] You may now walk south and drop down from the cliff - Roger somehow manages to survive that little fall. Approach large spores on the bottom of the screen, and being careful not to step on any of them ''take spore.'' [4] (If you step on one, Roger will pass out for a couple of minutes.)


<!-- ROOT MONSTER MAZE FLOAT HERE -->
<!-- ROOT MONSTER MAZE FLOAT HERE -->




Walk over to the north-west of the screen to find yourself in front of a giant root monster, whose sensitive tentacles create a (rather simple) maze. Beyond the monster, the freed Pinkunz is picking up some berries from the bush. '''Save your game.''' Slowly and carefully, walk through the maze, saving often to ensure the least amount of redundancy possible. On the other side, approach the bush, and ''take berries.'' You now must walk all the way back through the maze, utilizing similar strategy. After leaving the screen with the maze, walk one screen east to take you north of the crash site. Take the ramp up and exit on the right side of the screen to find yourself at the swamp.
Walk over to the north-west of the screen to find yourself in front of a giant root monster, whose sensitive tentacles create a (rather simple) maze. Beyond the monster, the freed Pinkunz is picking up some berries from the bush. '''Save your game.''' Slowly and carefully, walk through the maze, saving often to ensure the least amount of redundancy possible. On the other side, approach the bush, and ''take berries.'' [4] You now must walk all the way back through the maze, utilizing similar strategy [4]. After leaving the screen with the maze, walk one screen east to take you north of the crash site. Take the ramp up and exit on the right side of the screen to find yourself at the swamp.


On the shore, freed Pinkunz appears to be rubbing himself a lot. Following his example, ''rub berries on body.'' Enter the swamp, and proceed one screen east. After dodging death one more time, position yourself in the deep section of the swamp, and ''take deep breath.'' Swim to the underground cave on the left side of the screen. Once you are there, ''take gem.'' Return to the water, ''take deep breath,'' and return to the surface. Continue right for two more screens.
On the shore, freed Pinkunz appears to be rubbing himself a lot. Following his example, ''rub berries on body.'' [3] Enter the swamp, and proceed one screen east. After dodging death one more time, position yourself in the deep section of the swamp, and ''take deep breath.'' [2] Swim to the underground cave on the left side of the screen [2]. Once you are there, ''take gem.'' [3] Return to the water, ''take deep breath,'' [2] and return to the surface. Continue right for two more screens.


===A Series of Fortunate Escapes===
===A Series of Fortunate Escapes===
You will notice a withered tree next to a deep chasm. Approach it, and ''climb tree.'' After quite an impressive (not to mention risky, stupid, and dangerous) stunt, you will find yourself on a newly created "bridge" of sorts. Move right, and attempt to walk across the next screen.
You will notice a withered tree next to a deep chasm. Approach it, and ''climb tree.'' [4] After quite an impressive (not to mention risky, stupid, and dangerous) stunt, you will find yourself on a newly created "bridge" of sorts. Move right, and attempt to walk across the next screen.


You will awake in a cage, with a rather grumpy looking hunter tending to his campfire. ''Call'' will yield no response. Remain persistent: ''call'' one more time. As soon as the hunter gets up, quickly type in ''throw spore,'' but do not execute it until the hunter stops for a moment. Immediately following the hunter's collapse, ''take key'' and ''unlock door.'' Finally, ''open door'' to finalize your escape. ''take rope'' to the north, and exit to the north.
You will awake in a cage, with a rather grumpy looking hunter tending to his campfire. ''Call'' will yield no response. Remain persistent: ''call'' one more time. As soon as the hunter gets up, quickly type in ''throw spore,'' but do not execute it until the hunter stops for a moment.[5] Immediately following the hunter's collapse, ''take key'' [2] and ''unlock door.'' Finally, ''open door'' to finalize your escape. ''take rope'' to the north [2], and exit to the north.


On the next screen, '''do not approach the edge''': proceed left, and continue left until you return to the screen with the chasm and the tree log. ''Climb log'' and ''tie rope to log.'' Finally, ''climb rope'' into the chasm.
On the next screen, '''do not approach the edge''': proceed left, and continue left until you return to the screen with the chasm and the tree log. ''Climb log'' and ''tie rope to log.'' [2] Finally, ''climb rope'' into the chasm.


Naturally, you will find a massive, hungry monster waiting for you. ''Swing rope.'' As the swinging becomes more and more intense, the monster will attempt to grab Roger. His fourth try is successful, which means that immediately after his third grab, you must press F6 when Roger reaches the left-most point of his swing. Exit into the cave on your left. ''Use gem'' to provide yourself with a bit of light, and cross the dark cave.
Naturally, you will find a massive, hungry monster waiting for you. ''Swing rope.'' [2] As the swinging becomes more and more intense, the monster will attempt to grab Roger. His fourth try is successful, which means that immediately after his third grab, you must press F6 when Roger reaches the left-most point of his swing. [5] Exit into the cave on your left. ''Use gem'' to provide yourself with a bit of light [2], and cross the dark cave.


As Roger gets up from yet another painful fall, don't forget to ''take gem.'' Walk one screen down to meet the leader of the Pinkunz. Although your life is safe in the midst of their camp, you still have the world to save, so simply ''say word,'' and an exit will be provided for you. Enter the hole, and you will find yourself in complete darkness.
As Roger gets up from yet another painful fall, don't forget to ''take gem.'' [1] Walk one screen down to meet the leader of the Pinkunz. Although your life is safe in the midst of their camp, you still have the world to save, so simply ''say word,'' [2] and an exit will be provided for you. Enter the hole, and you will find yourself in complete darkness.


<!-- PINKUNZ MAZE FLOAT HERE -->
<!-- PINKUNZ MAZE FLOAT HERE -->
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* take the second tunnel left that you pass
* take the second tunnel left that you pass
* take the third ladder down and climb into the first tunnel on your right
* take the third ladder down and climb into the first tunnel on your right
* continue in that direction to exit the maze.
* continue in that direction to exit the maze. [20]


You will find yourself in a large underground cave. Enter the water and swim right. Zig-zag to the fork, and take the right opening to exit the cave. Swim one screen right. Stay in the water, and ''use whistle.'' Upon the arrival of Labion Terror Beast, type in ''throw puzzle'' and execute the command the moment you set foot on dry land. Walk north to the hole in the rock (made by the Labion Terror Beast) and ''take stone.'' Proceed north.
You will find yourself in a large underground cave. Enter the water and swim right. Zig-zag to the fork, and take the right opening to exit the cave [5]. Swim one screen right. Stay in the water, and ''use whistle.'' [5] Upon the arrival of Labion Terror Beast, type in ''throw puzzle'' [10] and execute the command the moment you set foot on dry land. Walk north to the hole in the rock (made by the Labion Terror Beast) and ''take stone.'' [2] Proceed north.


You will find yourself at the landing tower. Multiple solutions are possible here. For maximal points, ''sling stone at guard.'' If, perchance, you've forgotten the keycard, you may ''throw stone'' and immediately walking around the left-side of the bush to hide from the guard. Last but not least, you can always simply walk over to the door while the guard is not looking. ''Insert keycard'' into the door, and take the elevator to the spaceship. Walk behind the ship and ''enter ship.''
You will find yourself at the landing tower. Multiple solutions are possible here. For maximal points, ''sling stone at guard.'' [20] If, perchance, you've forgotten the keycard, you may ''throw stone'' and immediately walking around the left-side of the bush to hide from the guard. Last but not least, you can always simply walk over to the door while the guard is not looking. ''Insert keycard'' [5] into the door, and take the elevator to the spaceship. Walk behind the ship and ''enter ship.''


Inside, ''turn on power,'' ''press ascent button,'' and ''turn dial.'' Press {{kbd|down}} on your keyboard, and after a while, you should clear the gravitational pull of Labion.
Inside, ''turn on power,'' ''press ascent button,'' and ''turn dial.'' Press {{kbd|down}} on your keyboard, and after a while, you should clear the gravitational pull of Labion. [20]


{{Footer Nav|game=Space Quest II: Vohaul&#39;s Revenge|prevpage=Xenon Orbital Station 4|nextpage=Vohaul's Asteroid}}
{{Footer Nav|game=Space Quest II: Vohaul&#39;s Revenge|prevpage=Xenon Orbital Station 4|nextpage=Vohaul's Asteroid}}

Revision as of 06:33, 1 July 2009

Labion

The Perils of Labion

Roger miraculously survives the explosion - the luck that his captors do not share. As Roger finds himself back on his feet, take keycard. [3] (For a meaningful experience, you may wish to search man first.) Walk over to the crashed pod, and press button to turn off the annoying alarm system [1]. Walk between the bushes to the north. On the next screen, walk one screen east. (On your way, you should see a message about Roger hearing a high pitched squeal, you may need to wait a little bit.) You will see a little red man tied to a tree. Walk over to him and free the man [5]. Return to the previous screen. Walk up the ramp, and remain hidden behind one of the pillar-like rock formations. Wait patiently - in a minute or two, one of Vohaul's goons will fly by [5]. Continue up the ramp and walk one screen to the left. You will see a conveniently (mis)placed mailbox. Approach it and mail order form. [2] After the machine seizes its operation, take whistle. [2] You may now walk south and drop down from the cliff - Roger somehow manages to survive that little fall. Approach large spores on the bottom of the screen, and being careful not to step on any of them take spore. [4] (If you step on one, Roger will pass out for a couple of minutes.)


Walk over to the north-west of the screen to find yourself in front of a giant root monster, whose sensitive tentacles create a (rather simple) maze. Beyond the monster, the freed Pinkunz is picking up some berries from the bush. Save your game. Slowly and carefully, walk through the maze, saving often to ensure the least amount of redundancy possible. On the other side, approach the bush, and take berries. [4] You now must walk all the way back through the maze, utilizing similar strategy [4]. After leaving the screen with the maze, walk one screen east to take you north of the crash site. Take the ramp up and exit on the right side of the screen to find yourself at the swamp.

On the shore, freed Pinkunz appears to be rubbing himself a lot. Following his example, rub berries on body. [3] Enter the swamp, and proceed one screen east. After dodging death one more time, position yourself in the deep section of the swamp, and take deep breath. [2] Swim to the underground cave on the left side of the screen [2]. Once you are there, take gem. [3] Return to the water, take deep breath, [2] and return to the surface. Continue right for two more screens.

A Series of Fortunate Escapes

You will notice a withered tree next to a deep chasm. Approach it, and climb tree. [4] After quite an impressive (not to mention risky, stupid, and dangerous) stunt, you will find yourself on a newly created "bridge" of sorts. Move right, and attempt to walk across the next screen.

You will awake in a cage, with a rather grumpy looking hunter tending to his campfire. Call will yield no response. Remain persistent: call one more time. As soon as the hunter gets up, quickly type in throw spore, but do not execute it until the hunter stops for a moment.[5] Immediately following the hunter's collapse, take key [2] and unlock door. Finally, open door to finalize your escape. take rope to the north [2], and exit to the north.

On the next screen, do not approach the edge: proceed left, and continue left until you return to the screen with the chasm and the tree log. Climb log and tie rope to log. [2] Finally, climb rope into the chasm.

Naturally, you will find a massive, hungry monster waiting for you. Swing rope. [2] As the swinging becomes more and more intense, the monster will attempt to grab Roger. His fourth try is successful, which means that immediately after his third grab, you must press F6 when Roger reaches the left-most point of his swing. [5] Exit into the cave on your left. Use gem to provide yourself with a bit of light [2], and cross the dark cave.

As Roger gets up from yet another painful fall, don't forget to take gem. [1] Walk one screen down to meet the leader of the Pinkunz. Although your life is safe in the midst of their camp, you still have the world to save, so simply say word, [2] and an exit will be provided for you. Enter the hole, and you will find yourself in complete darkness.


As before, you will need your glowing gem: put gem in mouth. You will find yourself in a rather large maze of tunnels. From the beginning:

  • take the ladder all the way down
  • crawl to the right
  • climb down the first ladder you reach
  • climb the first small tunnel on your right
  • continue until the next ladder
  • take the ladder down until the next tunnel on your right
  • head down the first ladder you come across in that tunnel
  • take the second tunnel left that you pass
  • take the third ladder down and climb into the first tunnel on your right
  • continue in that direction to exit the maze. [20]

You will find yourself in a large underground cave. Enter the water and swim right. Zig-zag to the fork, and take the right opening to exit the cave [5]. Swim one screen right. Stay in the water, and use whistle. [5] Upon the arrival of Labion Terror Beast, type in throw puzzle [10] and execute the command the moment you set foot on dry land. Walk north to the hole in the rock (made by the Labion Terror Beast) and take stone. [2] Proceed north.

You will find yourself at the landing tower. Multiple solutions are possible here. For maximal points, sling stone at guard. [20] If, perchance, you've forgotten the keycard, you may throw stone and immediately walking around the left-side of the bush to hide from the guard. Last but not least, you can always simply walk over to the door while the guard is not looking. Insert keycard [5] into the door, and take the elevator to the spaceship. Walk behind the ship and enter ship.

Inside, turn on power, press ascent button, and turn dial. Press  ↓  on your keyboard, and after a while, you should clear the gravitational pull of Labion. [20]