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You will be using your pickaxe and bombs to break rocks. It would be very good to recognize copper, iron, and gold ore rocks before trying to descend rapidly. You will be choosing when to avoid monsters and when to use strategic retreat and charge to lure and massacre them when you need to kill them. Take food with you as even a full day’s energy doesn’t last long when you’re breaking rocks in the mines; it also restores your health after fighting with the monsters. In the early floors your energy is the main limitation, but as you get deeper the bigger risk is likely to be the monsters chewing through your health bar, in which case you want to eat something to top it up after every fight.  Berries and mushrooms or high-energy crops like Kale and Hops or Salad from the Saloon are good for this but any food will do. With enough food and pro-active management of monsters and health, keeping health topped off, anybody can descend to the bottom without dying.
You will be using your pickaxe and bombs to break rocks. It would be very good to recognize copper, iron, and gold ore rocks before trying to descend rapidly. You will be choosing when to avoid monsters and when to use strategic retreat and charge to lure and massacre them when you need to kill them. Take food with you as even a full day’s energy doesn’t last long when you’re breaking rocks in the mines; it also restores your health after fighting with the monsters. In the early floors your energy is the main limitation, but as you get deeper the bigger risk is likely to be the monsters chewing through your health bar, in which case you want to eat something to top it up after every fight.  Berries and mushrooms or high-energy crops like Kale and Hops or Salad from the Saloon are good for this but any food will do. With enough food and pro-active management of monsters and health, keeping health topped off, anybody can descend to the bottom without dying.


Keep a chest at the top floor to stockpile food, ore, and weapons and another to hold unnecessary baggage. And ascend to the surface to unload loot as needed.
Keep a chest at the top floor to stockpile food and hold unnecessary baggage. And ascend to the surface to unload loot as needed.


Every time you arrive at a floor, turn immediately to leave so you can survey the visible part of the floor at leisure and evaluate your prospects with minimal obstruction of your screen.  
Every time you arrive at a floor, turn immediately to leave so you can survey the visible part of the floor at leisure and evaluate your prospects with minimal obstruction of your screen.  
* Especially if you are in rapid descent mode, read carefully [https://stardewvalleywiki.com/The_Mines#Ladders how ladders are spawned] so you can make a preliminary or immediate informed judgment about whether you will craft a staircase (eg. spiral floors ending in 9 or infested floors you can afford to bypass) and whether to start breaking rocks.
* If you are just farming, you can be very picky and go to another floor (via the surface if needed) any time you are unimpressed by the prospects. You can do this many times in a day taking only what you want.
* If you are just farming, you can be very picky and go to another floor (via the surface if needed) any time you are unimpressed by the prospects. You can do this many times in a day taking only what you want.
* In rapid descent mode, nearly any ingredient or nodes you see for bombs, and certainly convenient ones, are worth breaking as long as you have plenty of food.
* In rapid descent mode, nearly any ingredient or nodes you see for bombs, and certainly convenient ones, are worth breaking as long as you have plenty of food.
* If you are in rapid descent mode and you see a cluster of 3 or more ingredient ore nodes, you will get ahead bomb ore by using a bomb on it, assuming you have plenty of coal.
* If you are in rapid descent mode and you see a cluster of 3 or more ingredient ore nodes, you will get ahead bomb ore by using a bomb on it, assuming you have plenty of coal.
** Since ladders have a 95% chance of attempting to spawn on load, you may often see a ladder immediately or be able to find one quickly. And since a successful on-load spawn prevents ladders spawning from rocks (not monsters), make sure you aren't wasting time breaking rocks when a ladder is just out of view.
* Especially if you are descending, read carefully [https://stardewvalleywiki.com/The_Mines#Ladders how ladders are spawned] so you can make a preliminary or immediate informed judgment about whether you will craft a staircase (eg. spiral floors ending in 9 or infested floors you can afford to bypass) or not.
** The chance of rocks spawning ladders (assuming a ladder wasn't successfully spawned in load) starts at 0% to 4% depending on daily luck when there are infinite rocks and increases to 5% to 9% when there are 20 rocks remaining and 100% for the last rock remaining. So generally on a bad luck day you may have to break twice as many rocks or more.
** Since ladders have a 95% chance of attempting to spawn on load, you may often see a ladder immediately or be able to find one quickly. And since this occurrence prevents ladders spawning from rocks (not monsters), make sure you aren't wasting time breaking rocks where a ladder is just out of view.
** The chance of rocks spawning ladders (assuming a ladder wasn't successfully spawned in load) starts at 0% to 4% depending on daily luck when there are infinite rocks and increases to 5% to 9% when there are 20 rocks remaining and 100% for the last rock remaining.  
** Unless a floor is "infested" (you will see a skull instead of a floor number), every monster has a 15% chance of spawning a ladder if it dies over an unobstructed tile. This doesn't prevent additional ladders. So if there are endless rocks, it's probably better to kill several monsters over unobstructed tiles. If the floor is infested, it's a good candidate for a Staircase if you can afford one since you won't get a ladder until every monster is gone.
** Unless a floor is "infested" (you will see a skull instead of a floor number), every monster has a 15% chance of spawning a ladder if it dies over an unobstructed tile. This doesn't prevent additional ladders. So if there are endless rocks, it's probably better to kill several monsters over unobstructed tiles. If the floor is infested, it's a good candidate for a Staircase if you can afford one since you won't get a ladder until every monster is gone.
* Once you are at Mining skill 2 (to unlock Staircases; wise before starting a rapid descent), save time and energy by avoiding [https://stardewvalleywiki.com/Mining dark gray rocks and gem nodes].
* Once you are at Mining skill 2 (to unlock Staircases; wise before starting a rapid descent), save time and energy by avoiding [https://stardewvalleywiki.com/Mining dark gray rocks and gem nodes].
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Every 5th floor in the mine, there is an elevator door, but the elevator will only take you to floors you have already visited.  So your goal is usually to take the elevator down to the lowest floor it will take you to, and then get down another 5 floors during this visit.  This means that if you uncover a ladder down, take it immediately unless your current goal is advanced by staying on the floor farming ore, rocks, or monsters for a moment or a while.  Ladders are more readily found on good fortune days - did you check the forecast on the TV?
Every 5th floor in the mine, there is an elevator door, but the elevator will only take you to floors you have already visited.  So your goal is usually to take the elevator down to the lowest floor it will take you to, and then get down another 5 floors during this visit.  This means that if you uncover a ladder down, take it immediately unless your current goal is advanced by staying on the floor farming ore, rocks, or monsters for a moment or a while.  Ladders are more readily found on good fortune days - did you check the forecast on the TV?


You will not always succeed in reaching your next elevator door. Return to the surface if you decide your prospects don't look attractive (big floor, scattered rocks, running out of time, food, or health) and you can't afford to fall asleep working.  If you’re tantalisingly close (and have Mining Level 2), you can turn 99 stone into a Staircase, which you can place to create a ladder - however, stone is useful for a lot of other things, so this tactic is mostly for rapid descent mode.
You will not always succeed in reaching your next elevator door. Return to the surface if you decide your prospects don't look attractive (big floor, scattered rocks, running out of time, food, or health) and you can't afford to fall asleep working.  If you’re tantalisingly close (and have Mining Level 2), you can turn 99 stone into a staircase, which you can place to create a ladder - however, stone is useful for a lot of other things, so this tactic is mostly for descent mode.


Some floors have a spiral configuration, and if you are farming goodies, work your way right into the centre. There are several crates there you can break open one time only with your weapon. If you are in rapid descent, spiral floors are perfect candidates for a crafted Staircase. Or start hunting monsters over good ladder terrain for 15% chance a piece.
Some floors have a spiral configuration, and if you are farming goodies, work your way right into the centre. There are several crates there you can break open one time only with your weapon. If you are in rapid descent, spiral floors are perfect candidates for a crafted Staircase. Or start hunting monsters over good ladder terrain for 15% chance a piece.
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You will find when you go deeper that your pickaxe takes two or even three hits to break many rocks instead of 1.  (Obviously ore-bearing rocks and big rocks always take more.)  This problem usually goes away when you get Clint to upgrade your pickaxe using some of the ores that are common at these deeper floors.  This isn’t an issue in the first few floors, so going from the Copper floors (1 hit with a basic pickaxe) to the Iron floors (3 hits) is rather a shock.  But a Copper pickaxe will break the frozen rocks with 2 hits … start upgrading!  It’s much faster getting around the mines when your pickaxe will break the rocks in one hit.  The Steel pickaxe will also let you clear large boulders from your farm.  (If you’re lucky enough to have a Meteorite land on your farm, you’ll need a Gold pickaxe to clear it.)
You will find when you go deeper that your pickaxe takes two or even three hits to break many rocks instead of 1.  (Obviously ore-bearing rocks and big rocks always take more.)  This problem usually goes away when you get Clint to upgrade your pickaxe using some of the ores that are common at these deeper floors.  This isn’t an issue in the first few floors, so going from the Copper floors (1 hit with a basic pickaxe) to the Iron floors (3 hits) is rather a shock.  But a Copper pickaxe will break the frozen rocks with 2 hits … start upgrading!  It’s much faster getting around the mines when your pickaxe will break the rocks in one hit.  The Steel pickaxe will also let you clear large boulders from your farm.  (If you’re lucky enough to have a Meteorite land on your farm, you’ll need a Gold pickaxe to clear it.)


Initially the fastest route between your house and the mines is via the Backwoods path - north exit from your farm.  This takes 50 minutes to an hour.  Once you have achieved the Minecarts Repair, via Community Centre or Joja-Corp purchase, you can get there and back a bit faster using the Minecarts to the Bus Stop.  By contrast, routes through town take just over an hour and are so difficult and confusing a new player may take around 2 hours, and you want to allow this much time for your homeward trip until you’re sure of your navigation.  So an early character and player wants to be in bed by midnight and should be leaving the mines around 10pm, but a well developed character and player can delay leaving the mines until 1am to be in the house by 2am or even fall asleep in the mines and pay the service tax (or keep current gold low).
Initially the fastest route to and from the mines is via the Backwoods path - north exit from your farm.  This takes a bit over an hour.  Once you have achieved the Minecarts Repair, via Community Centre or Joja-Corp purchase, you can get there and back a bit faster using the Minecarts to the Bus Stop.  By contrast, routes through town take around 2 hours, and you want to allow this much time for your homeward trip until you’re sure of your navigation.  So an early character wants to be in bed by midnight and should be leaving the mines around 10pm, but a well developed character can delay leaving the mines until 1am to be in the house by 2am or even fall asleep in the mines and pay the service tax (or keep current gold low).


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