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{{Header Nav|game=Super Mario Bros. 2| | {{Header Nav|game=Super Mario Bros. 2 (US)|num=0}} | ||
{{infobox | |||
{{ | |title=Super Mario Bros. 2 | ||
[[Image:Super Mario Bros. 2 | |boxart=[[Image:Super Mario Bros. 2 Box artwork.jpg|250px]] | ||
|developer=[[Nintendo]] | |||
'''Super Mario Bros. 2''' is a | |publisher=[[Nintendo]] | ||
|designers=Shigeru Miyamoto | |||
|releasedates=October, [[1988]] <small>('''NA''')</small><br />[[April 28]], [[1989]] <small>('''EU''')</small><br /> May 1989 <small>('''AUS''')</small><br />[[July 14]], [[1992]] <small>('''JPN''')</small> | |||
|genre=[[Platform]] | |||
|modes=[[Single player]] | |||
|platform=[[NES]]<br />Re-releases: Satellaview, [[SNES]], [[Game Boy Advance]], [[Wii]] | |||
|ESRB=E | |||
|media=2-megabit cartridge | |||
|preceded by=[[Super Mario Bros. 2 (Japan)]] | |||
|followed by=[[Super Mario Bros. 3]] | |||
}} | |||
{{wikipedia|Super Mario Bros. 2}} | |||
[[Image:Super Mario Bros. 2 title screen.jpg|thumb|left|150px|''Super Mario Bros. 2'' title screen.]] | |||
'''''Super Mario Bros. 2''''' is a [[platform]]ing video game developed and published by [[Nintendo]] for the [[Nintendo Entertainment System]] video game console. It was released in North America in October [[1988]], in Europe on [[April 28]], [[1989]] and in Japan on [[July 14]], [[1992]]. | |||
The | The American release of ''Super Mario Bros. 2'' did not begin life as a ''Super Mario Bros.'' title; it is a remake of the Japanese [[Famicom Disk System]] title ''Yume Kōjō: Doki Doki Panic''. Nintendo's [[Super Mario Bros. 2 (Japan)|original sequel]] to ''[[Super Mario Bros.]]'' was released in Japan in [[1986]]. However, because of that game's extreme difficulty and its close similarity to the original game, Nintendo decided not to release it in the United States, instead releasing ''Yume Kōjō: Doki Doki Panic'' with Mario characters. Japan later saw the modified release under the title of '''Super Mario USA'''. | ||
Because it was not originally a ''[[:Category:Mario|Mario]]'' title, this game differs greatly from the original ''Super Mario Bros.'' However, despite its status as the black sheep of the series, many elements from ''Super Mario Bros. 2'' have become part of the ''Mario'' series canon and the repertoire of recurring elements. The game also sold well in its own right and was critically acclaimed at the time. | |||
==Table of Contents== | |||
{{:Super Mario Bros. 2 (US)/Table of Contents}} | |||
{{-}} | {{-}} | ||
[[Category:Single player]] | |||
[[Category:Mario]] | |||
[[Category:Nintendo]] | |||
[[Category:Platform]] | |||
[[Category:NES]] | |||
[[Category:Wii Virtual Console]] | |||
[[Category:1988]] |
Revision as of 21:47, 24 June 2007
Super Mario Bros. 2 is a platforming video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in October 1988, in Europe on April 28, 1989 and in Japan on July 14, 1992.
The American release of Super Mario Bros. 2 did not begin life as a Super Mario Bros. title; it is a remake of the Japanese Famicom Disk System title Yume Kōjō: Doki Doki Panic. Nintendo's original sequel to Super Mario Bros. was released in Japan in 1986. However, because of that game's extreme difficulty and its close similarity to the original game, Nintendo decided not to release it in the United States, instead releasing Yume Kōjō: Doki Doki Panic with Mario characters. Japan later saw the modified release under the title of Super Mario USA.
Because it was not originally a Mario title, this game differs greatly from the original Super Mario Bros. However, despite its status as the black sheep of the series, many elements from Super Mario Bros. 2 have become part of the Mario series canon and the repertoire of recurring elements. The game also sold well in its own right and was critically acclaimed at the time.