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(→‎Episode 2: Il Piantissimo's Crazy Climb: Don't assume people have met Il Piantissimo since they might not have. Explain slip-slide.)
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==Episode 2: Il Piantissimo's Crazy Climb==
==Episode 2: Il Piantissimo's Crazy Climb==
* Objective: Outrun Il Piantissimo.
* Objective: Outrun Il Piantissimo.
Yet again Il Piantissimmo is back for even more. Beat him to the finish line (he should take around 30 seconds like at the beach). He will admit defeat and hand over his last Shine Sprite. Head for path on the left, wet a patch of ground with your nozzle, the slip slide down the path to reach the end quickly.
You may not have met [[../Characters#Il Piantissimmo|Il Piantissimo]] yet, but he appears in several levels. You need to accept his challenge and beat him to the finish line in a giant tree on the far side of the village. This isn't hard if you know a trick; bear left and hop over the fence, then do the slip-slide maneuver: Spray the path ahead to wet it, then press {{gc|B}} so slide on the water and move very fast. Slide along the path on the left side of the village. When you get near the end do a hop and get over the fence, then run up the tree trunk to the finish. Il Piantissimo will give you a Shine as a prize for winning.


==Episode 3: The Goopy Inferno==
==Episode 3: The Goopy Inferno==

Revision as of 18:13, 10 November 2016

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Episode 1: Chain Chomplets Unchained

  • Objective: Tame the baby chain chomps.

Talk to the three Piantas near the entrance of the village. You learn that a woman's pet Chain Chomplets, also known as baby Chain Chomps, are overheated and have gone berserk. One of the Piantas says her grandfather went to relax at the pond in the center of the village, and when you talk to him he mentions how cool and relaxing the water is. So it appears you must get the Chomplets into the water somehow.

The three Chomplets are red hot and leave a trail of lava-like goop in their wake. If you spray them they will attack at first, but if you cool them down to blue then they try to run away. It really doesn't do much good to attack them just anywhere though, since the idea is to get them into the pond. So wait by the lake, but clean up any goop nearby since it hurts a lot if you touch it. When one of the Chomplets comes near, ambush it with a spray from FLUDD. After it's cool, grab its tail and pull it to aim the Chomplet at the pond, then give it a bit of extra stretch and snap it like a rubber band into the water. If you do it right the Chomplet turns white and will not be a problem for the rest of the episode.

If you spray the Chomplets or get too close then they will chase you, which makes a way to lure them toward the pond, though it's a bit dangerous. If you run low on health then break the boxes since most of them have coins in them, in this episode at least. When all three Chompletes are safely in the pond they give up a Shine which lands on a nearby mushroom.

Episode 2: Il Piantissimo's Crazy Climb

  • Objective: Outrun Il Piantissimo.

You may not have met Il Piantissimo yet, but he appears in several levels. You need to accept his challenge and beat him to the finish line in a giant tree on the far side of the village. This isn't hard if you know a trick; bear left and hop over the fence, then do the slip-slide maneuver: Spray the path ahead to wet it, then press B button so slide on the water and move very fast. Slide along the path on the left side of the village. When you get near the end do a hop and get over the fence, then run up the tree trunk to the finish. Il Piantissimo will give you a Shine as a prize for winning.

Episode 3: The Goopy Inferno

  • Objective: Recover FLUDD and rescue the mayor.

Pianta Village is in burning goop! It will be hard because Shadow Mario takes away FLUDD. After you cross the bridge, turn right and head towards the white mushrooms and follow the yellow stems. Right beside them is a man who's looking at the gate. Talk to him and he'll give you hints. Jump in the ditch and ground pound through the gate. Keep an eye out for the annoying spiders and electro koopas which are crawling around. Eventually you reach another gate where you can come back to the surface. From there you can hop from clear patch to clear patch until you reach a structure where you can find FLUDD again.

An alternative route, which may be faster but only recommended if you're good at doing spin jumps, is this: Swim through the river and do a spin jump or backflip from the water. When you come out some of the water will drip on the goop will clear some of it. Repeat this a few times and you should have a small area of where there is no goop, so you should now be able to spin jump over to the structure with FLUDD.

Yet another alternative, recommended only for the truly expert spin jumpers, is to go to the left edge of the village where you will see an incredibly small spot where you can walk along the edge without getting burned. If you can cross there, you can climb the nearby tree and jump onto the leaf pointing to the village. If you do a good spin-jump, you can reach the area where you get FLUDD back.

Once you've gotten FLUDD, you should be able to spot the mayor on top of the golden mushroom. With a bit of practice you can backflip and hover to it, or jump and hover to the ledges on the central tree, climb up a few levels, then jump and hover to the mushroom. If all else fails, clean up the area a bit and hover to the golden mushroom from one of the two tall red mushrooms nearby. Now just spray the mayor clean and collect your shine.

P.S. in this episode only, explore the village to find episode exclusive blue coins.

Episode 4: Chain Chomp Takes a Bath

  • Objective: Get the Chain Chomp into the spring.

The Chain-Chomps are back. Complete as in Episode 1, but keep on guard for three minor changes:

  1. There is only one chain-chomp
  2. The hot spring at the north end of the village is open, and is the only water source
  3. The one chomp is massive

In order to get him in the hot springs, you first have to spray him down until turns blue. If there is a barrel nearby then throw it at him to cool him down instantly. Once he is cool, grab the end of his tail and start pulling him toward the hot springs. Chances are you won't make it on the first try since he will start to heat up again, so you will have to stop, spray him down, and start pulling again. You can stop him from getting to far away from you if you ground pound the end of his tail.

Episode 5: Secret of the Village Underside

  • Objective: Find the secret level and finish it.

For this episode, you need Yoshi. Find a Yoshi egg and hatch it with the correct fruit — there is a tree with a variety of different fruits on it right across from the hot spring that you had to get the chain chomp to go in. Head back to the bridge and jump on to of the mushroom underneath; it's marked by a column of coins. Hover from mushroom to mushroom until you reach one with a flat top and orange goop on top. Spray the goop with juice to clear it, then hop into the hole to start to obstacle course.

Talk to the Piantas to throw you onto the other platforms, the first one is more or less just for practice. You need to be facing in the direction you want to go when you talk to them, and watch out for overshoots. There is a 1-up mushroom above the first platform, and the Pianta will throw you to it if you aim will. There is a coin here too for more practice. The Pianta at the edge of the platform will toss you to the next one. Now there is a big Pianta and a little one. The big one will throw you farther but if you talk to him too close to the edge you'll go too far. The little one doesn't throw as hard but there's no backstop for him. Pick one and be tossed to the next platform. The Pianta here tosses you nearly strait up, so it should be easy to get to the ledge above. The Pianta there will toss you to the next ledge with a round backstop. The next and final toss is the most difficult; the Pianta is walking around so you have to wait for him to be in the right position before you talk to him. Stand on the left side of the platform, at the crack between the two halves, and talk to the Pianta as he passes. If you aim well you'll land on the platform with the Shine.

Episode 6: Piantas in Need

  • Objective: Free 10 Piantas from fire goo.

10 Piantas are covered in goo! You must free 10 Piantas in under three minutes. Most of them are near the bridge, and the rest are on a path. When you're done, talk the the mayor for your reward.

P.S. all adult piantas you save give blue coins if you talk to them.

Episode 7: Shadow Mario Returns

  • Objective: Catch Shadow Mario.

That Shadow Mario guy will stop at nothing to mess up Mario's life. Spray him, defeat him and bag his Shine.

Episode 8: Fluff Festival Coin Hunt

  • Objective: Find the Red coins.

This coin hunt takes a while because most of the coins are well hidden. Some of the villagers will give you hints on the tougher ones though. You can do these in any order, but you'll be happier if you do the last one last.

  • Starting from the entrance, climb the tree on the right and follow the leaf that hangs over the bridge to the end.
  • Check the tall grass on the left side of the village.
  • Dive to the bottom of the hot spring.
  • Check behind the tree to the left of this, watch out for bees though.
  • Look under the fruit tree to find a very red apple there.
  • Break the boxes on the right side of the island.
  • Go back to where the villagers have congregated and drop into the hole next to a nearby mushroom. Flip the gate to the underside of the village, then ride the sliding wall to the next grate. Go left to and follow the grate to the end, then drop onto a swing. Hop to the grate next to this and climb to the top of the grates. Turn around, hover back to the grate you were hanging from a moment ago, and follow it to a coin. Now turn right, hover to a grate there, turn left, and hover to a grate with a sliding wall hanging under it. Climb down to the vertical grate, flip through the gate, and climb to the underside. Get to the sliding wall and ride it to the next grate. Get to the gate here and flip it to come out in the hole you started from.
  • Hover to the ledges around the central tree. Back-flip and hover up to the one with the Rocket Nozzle on it, grab the nozzle and hop back to the ledge with the swing. Jump up to the swing and use the Spray Nozzle to start swinging. You'll get stuck in a cloud. Now use the Rocket to get to the next cloud and then the leaves of the tree. Get to the crown, and rocket to the top of the platform there.

To get the Shine, or if you did the last coin out of order and need to get the Hover Nozzle back, this is what you need to do: Follow the trail of coins to the left. At the end of the leaf you'll notice pieces of fluff like dandelion seeds drifting by. Wait until one gets low enough, then jump on. Ride the fluff to a cloud over the chasm between the village and the rest of the island. Drop down to the cloud beneath when the fluff is directly over it. If you're there for the Shine then you're done, but if you need the nozzle drop to the cloud under the one you're on then to the one under that and get it. Back-flip up to the top cloud, then locate the large tree next to the hot spring and the leaf that's pointing more or less in your direction. Spray the cloud to make it grow, get to the edge closest to the leaf, then jump and hover until you land on it. Now you can get down the tree to solid ground.

Revisit Shine

Go up to the top of the tallest tree where the red coin is. Now aim FLUDD at the sun and shoot the water. You'll see a picture of a shine sprite appear and then and actual shine.

In the "secret under the village" shine sprite, get into the platform zone using a yoshi and collect the 8 red coins.