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{{Header Nav|game=System Shock | {{Header Nav|game=System Shock}} | ||
{{Game | {{Game | ||
|completion=0 | |||
|image=SystemShock cover.jpg | |||
|title=System Shock | |title=System Shock | ||
|developer=[[Looking Glass Studios]] | |developer=[[Looking Glass Studios]] | ||
|publisher= | |publisher={{colist|Electronic Arts|Origin Systems}} | ||
| | |year=1994 | ||
{{ | |systems={{syslist|msdos|macos}} | ||
|ratings={{ESRB|M}}{{USK|16}}{{ELSPA|15}} | |||
|genre=[[Action-Adventure]] | |genre=[[Action-Adventure]] | ||
| | |modes=[[Single player]] | ||
|followed by=[[System Shock 2]] | |followed by=[[System Shock 2]] | ||
|series=System Shock | |series=System Shock | ||
|pcgamingwiki=System Shock: Enhanced Edition | |pcgamingwiki=System Shock: Enhanced Edition | ||
}} | }} | ||
'''System Shock''' is an [[action]] [[role-playing game]] developed by [[Looking Glass Studios]] and published by [[Origin Systems]]. Released in [[1994]], the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence. | '''System Shock''' is an [[action]] [[role-playing game]] developed by [[Looking Glass Studios]] and published by [[Origin Systems]]. Released in [[1994]], the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence. | ||
Unlike other first-person games of the time, System Shock features true 3D environments, allowing the player to look up and down, climb, duck, jump, and lean to the side. Critics praised System Shock and hailed the game as a major innovation in its genre. It was later placed on multiple hall of fame lists. Despite its technological feats and critical acceptance, System Shock was outsold by its contemporaries. A sequel, [[System Shock 2]], was released by Looking Glass Studios and off-shoot developer [[Irrational Games]] in [[1999]]. | Unlike other first-person games of the time, System Shock features true 3D environments, allowing the player to look up and down, climb, duck, jump, and lean to the side. Critics praised System Shock and hailed the game as a major innovation in its genre. It was later placed on multiple hall of fame lists. Despite its technological feats and critical acceptance, System Shock was outsold by its contemporaries. A sequel, [[System Shock 2]], was released by Looking Glass Studios and off-shoot developer [[Irrational Games]] in [[1999]]. | ||
{{ToC}} | {{ToC}} | ||
{{System Shock}} | {{System Shock}} | ||
[[Category:Looking Glass Studios]] | [[Category:Looking Glass Studios]] | ||
[[Category:Action-adventure]] | |||
[[Category:Action | |||
[[Category:Single player]] | [[Category:Single player]] |
Revision as of 18:27, 2 May 2022
This is the first game in the System Shock series. For other games in the series see the System Shock category.
System Shock | |
---|---|
Developer(s) | Looking Glass Studios |
Publisher(s) | Electronic Arts, Origin Systems |
Year released | 1994 |
System(s) | DOS, macOS |
Followed by | System Shock 2 |
Series | System Shock |
Genre(s) | Action-Adventure |
---|---|
Modes | Single player |
Rating(s) |
System Shock is an action role-playing game developed by Looking Glass Studios and published by Origin Systems. Released in 1994, the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence.
Unlike other first-person games of the time, System Shock features true 3D environments, allowing the player to look up and down, climb, duck, jump, and lean to the side. Critics praised System Shock and hailed the game as a major innovation in its genre. It was later placed on multiple hall of fame lists. Despite its technological feats and critical acceptance, System Shock was outsold by its contemporaries. A sequel, System Shock 2, was released by Looking Glass Studios and off-shoot developer Irrational Games in 1999.