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===Melee Weapons=== | ===Melee Weapons=== | ||
====Wrench | ====Wrench==== | ||
* Attack Interval: 0.8 seconds | * Attack Interval: 0.8 seconds | ||
* Normal Damage: 65 | * Normal Damage: 65 | ||
* Crtical Hit: 195 | * Crtical Hit: 195 | ||
Unlike other classes, you will be using this all the time. Hitting a damaged building will repair it and give it ammo (if applicable). Hitting an undamaged sentry will give it ammo and upgrade it (if it isn't level 3). Hitting a building that is still assembling will speed up the build time. If a building gets sapped, hitting it twice will knock the sapper off. As for combat, the wrench is particularly known for its high crit rate, and many a spy has succumbed to the whump of the wrench. Be careful when attacking enemies with it near your buildings, as the game prioritises hitting buildings over fighting enemies, so you might accidentally hit the building but not the enemy. | Unlike other classes, you will be using this all the time. Hitting a damaged building will repair it and give it ammo (if applicable). Hitting an undamaged sentry will give it ammo and upgrade it (if it isn't level 3). Hitting a building that is still assembling will speed up the build time. If a building gets sapped, hitting it twice will knock the sapper off. As for combat, the wrench is particularly known for its high crit rate, and many a spy has succumbed to the whump of the wrench. Be careful when attacking enemies with it near your buildings, as the game prioritises hitting buildings over fighting enemies, so you might accidentally hit the building but not the enemy. | ||
====Golden Wrench==== | |||
* Attack Interval: 0.8 seconds | |||
* Normal Damage: 65 | |||
* Crtical Hit: 195 | |||
The Golden Wrench is an extremely rare item given out before the Engineer update. It functions similarly to the Wrench, except killing enemies turns them into Australium statues. This effect is purely cosmetic, so don't go running around showing off the Wrench and trying to kill with it. | |||
====Gunslinger==== | ====Gunslinger==== | ||
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* Crtical Hit: 195 | * Crtical Hit: 195 | ||
The Eureka Effect takes away your ability to relocate buildings, but lets you teleport back to spawn anytime you wish by pressing alt-fire, fully replenishing your health and ammo. You are completely defenseless for a few seconds before you warp back, so be mindful of when you use it. It's very useful for getting a base up quickly, especially when used in tandem with a teleporter system. You can also use it to escape dangerous situations. Without the ability to haul buildings, you must be really sure about the location of your buildings to prevent wasting metal building it. | The Eureka Effect takes away your ability to relocate buildings, but lets you teleport back to spawn anytime you wish by pressing alt-fire, fully replenishing your health and ammo. You are completely defenseless for a few seconds before you warp back, so be mindful of when you use it. It's very useful for getting a base up quickly, especially when used in tandem with a teleporter system. You can also use it to escape dangerous situations. Without the ability to haul buildings, you must be really sure about the location of your buildings to prevent wasting metal building it. | ||
====Saxxy==== | |||
* Attack Interval: 0.8 seconds | |||
* Normal Damage: 65 | |||
* Crtical Hit: 195 | |||
The Saxxy functions exactly like the Golden Wrench, having the abilities of a normal Wrench but turns enemies into Australium upon killing them. Again, don't go about showing it off and only use it to tend to your buildings or defend yourself in close combat. | |||
===Other=== | ===Other=== |