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{{Header Nav|game=The Immortal | {{Header Nav|game=The Immortal}} | ||
{{ | {{Game | ||
|completion=1 | |||
|image=The Immortal box.jpg | |||
|title=The Immortal | |title=The Immortal | ||
|developer=[[Sandcastle]] | |developer=[[Sandcastle]] | ||
|publisher=[[Electronic Arts]] | |publisher=[[Electronic Arts]] | ||
|year=1990 | |||
|systems={{syslist|amiga|atarist|dos|apple2gs|nes|gen|switch}} | |||
|designer=Will Harvey | |designer=Will Harvey | ||
|genre=[[Action-adventure]] | |||
|genre=[[ | |||
|modes=[[Single player]] | |modes=[[Single player]] | ||
| | |pcgamingwiki=The Immortal | ||
}} | }} | ||
'''The Immortal''' is | '''The Immortal''' is a fantasy isometric action-adventure game by [[Electronic Arts]], released for a variety of platforms. The main plot revolves around a wizard attempting to find his mentor in a large and dangerous labyrinth. | ||
The Immortal is legendary for its profoundly-steep learning curve and practically-impossible difficulty. Indeed, some sections of the game seemingly required the player to die in order to progress. There are also a number of "one false move"-style death traps, and it is even possible to die in the very first room of the game. It is also remembered for the copious amounts of violence it contains; there are over 30 death animations for the player character, involving a variety of traps and monsters. | The Immortal is legendary for its profoundly-steep learning curve and practically-impossible difficulty. Indeed, some sections of the game seemingly required the player to die in order to progress. There are also a number of "one false move"-style death traps, and it is even possible to die in the very first room of the game. It is also remembered for the copious amounts of violence it contains; there are over 30 death animations for the player character, involving a variety of traps and monsters. | ||
The game has either 7 or 8 levels, depending on | The game has either 7 or 8 levels, depending on the version. | ||
{{ToC}} | {{ToC}} | ||
==External links== | ==External links== | ||
*[http://www.whipassgaming.com/genesisreviews/immortal.html Every enemy death] | * [http://www.whipassgaming.com/genesisreviews/immortal.html Every enemy death] | ||
{{DEFAULTSORT:Immortal, The}} | {{DEFAULTSORT:Immortal, The}} | ||
[[Category: | [[Category:Sandcastle]] | ||
[[Category: | [[Category:Electronic Arts]] | ||
[[Category: | [[Category:Action-adventure]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
Latest revision as of 10:54, 24 December 2023
The Immortal | |
---|---|
Developer(s) | Sandcastle |
Publisher(s) | Electronic Arts |
Year released | 1990 |
System(s) | Commodore Amiga, Atari ST, DOS, Apple IIGS, NES, Sega Genesis, Nintendo Switch |
Designer(s) | Will Harvey |
---|---|
Genre(s) | Action-adventure |
Modes | Single player |
The Immortal is a fantasy isometric action-adventure game by Electronic Arts, released for a variety of platforms. The main plot revolves around a wizard attempting to find his mentor in a large and dangerous labyrinth.
The Immortal is legendary for its profoundly-steep learning curve and practically-impossible difficulty. Indeed, some sections of the game seemingly required the player to die in order to progress. There are also a number of "one false move"-style death traps, and it is even possible to die in the very first room of the game. It is also remembered for the copious amounts of violence it contains; there are over 30 death animations for the player character, involving a variety of traps and monsters.
The game has either 7 or 8 levels, depending on the version.