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== Overworld Enemies == | == Overworld Enemies == | ||
One HP (hit point) is equivalent to one attack with the wooden sword. Where two different HP are listed, the first one refers to the weaker red version, the second one to the stronger blue version. | |||
Sorting enemies by HP, you can see them in an order that is closely related to their overall strength. Moreover, the strongest enemies can be encountered only in areas that can be accessed later in the game. | Sorting enemies by HP, you can see them in an order that is closely related to their overall strength. Moreover, the strongest enemies can be encountered only in areas that can be accessed later in the game. |
Revision as of 14:02, 17 August 2013
Overworld Enemies
One HP (hit point) is equivalent to one attack with the wooden sword. Where two different HP are listed, the first one refers to the weaker red version, the second one to the stronger blue version.
Sorting enemies by HP, you can see them in an order that is closely related to their overall strength. Moreover, the strongest enemies can be encountered only in areas that can be accessed later in the game.
Underworld Enemies
Where two HP (hit points) are listed, the first one refers to the weaker red version, the second one to the stronger blue version.
Sorting enemies by HP, you can see them in an order that is closely related to their overall strength. Moreover, weaker enemies are more common in early dungeons, while the strongest ones are more common in later dungeons. The three strongest enemies are often referred to as "mini-bosses" or "sub-bosses".
Image | Name | HP | Description |
---|---|---|---|
Bubble | - | Glowing enemies that are invulnerable to attack. If Link is touched by one, he will not be able to swing his sword for a few seconds. In the Second Quest, there are Red and Blue varieties. If Link is touched by a Red Bubble, he will be unable to swing his sword until he touches a Blue Bubble, drinks Water of Life, or leaves the dungeon and visits an overworld fairy, or until the game is reset. | |
Darknut | 04 / 08 | Powerful armored knights that are invulnerable to attack from the front and to the Boomerang. They are, however, vulnerable to attacks from the side and back. Bombs can also be effective. The Red variety is weaker than Blue variety. | |
Gel | 01 | Very weak enemy with the shape of a tear drop. They never drop treasure, but they can be killed if hit with the boomerang. | |
File:LOZ1 Gibido.png | Gibdo | 07 | Slow moving mummies with a high defense that like to continuously run in to you. They can take several hits, but relatively weak offensively. |
Goriya | 03 / 05 | Giant walking rat type creatures that throw boomerangs, which you can block with your shield as long as you are not attacking. The Blue variety is significantly stronger than Red variety. | |
Keese | 01 | Bats that zoom around the room attempting to bite you. Like Gels, they never drop treasure, but they can be killed if hit with the boomerang. | |
Lanmola | 20 / 32 | Fast-moving worm-like enemy. Attack shorten its length until only the head remains. The Magical Rod is an effective weapon to use, especially after Link has obtained the Magic Book. Blue variety is much faster than Red variety. | |
Like-Like | 10 | A tube like enemy with a penchant for metal. If this enemy grabs hold of Link, it may devour Link's Magical Shield, leaving him with an ordinary shield. | |
Moldorm | 12 | Relatively slow-moving wormlike enemy. Appears in a "worm" of five or six segments that resemble fireballs. Attacking it with the sword decreases its length until it's defeated. Upon defeating it, it will never have to be fought again. | |
Patra | 72 | Present only in Level 9. Appears as a circular swarm of flying eyeballs with a larger flying eyeball in the center. The swarm moves relatively slowly around the room, but the individual eyes move very quickly and can force Link into a corner if he isn't careful. The center eye is invulnerable until the satellites have been defeated. | |
Pols Voice | 10 | Big-eared enemy similar in appearance to a rabbit's head. They hop around and can jump over or on top of barriers. They have a very strong defense, but they are particularly vulnerable to one weapon: the arrow. Alternatively, in the Famicom Disk version, you can blow into the microphone from the second controller to eliminate them (only works in the first Famicom console). | |
Rope | 01 | A snake-like enemy that make nests in certain rooms of the dungeons. They will suddenly speed up and charge toward Link if they line up with him. | |
Stalfos | 02 | Enchanted skeletons that wander around in dungeon rooms. They carry a sword in each bony hand and can hurt you if they touch you. In the Second Quest, Stalfos are able to throw swords. | |
Traps | - | Spiked jewels that will quickly slam toward Link if he walks in front of them. They are laid out by many of the dungeon room entrances and cannot be destroyed. | |
Vire | 02 | A bouncing winged demon. If it is hit with an attack that does not instantly kill it, it will split into two red Keeses. These Keeses are otherwise identical to the more common variety. | |
Wallmaster | 02 | Hand-shaped enemy that materializes out of walls. Relatively weak, but if it grabs hold of Link it will return him to the beginning of the dungeon. | |
Wizzrobe | 04 / 12 | Powerful enemy resembling a robed wizard. They are capable of shooting powerful magical blasts. The red variety teleports about the room, and takes 4 hits with the sword, inflicts 1 heart damage when touched, but getting hit with its blasts take 4 hearts! The blue variety roams around, can pass through walls, and inflicts 2 hearts of damage. | |
Zol | 02 | An enemy resembling a blob with eyes. If it is hit with an attack that does not instantly kill it, it will split into two Gels. |