From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(started page)
 
(→‎Traps: added screenshot)
Line 6: Line 6:
! Trap || Name || Appearance || Effect || Probability || Can dodge? || Specific Item(s) to Bypass
! Trap || Name || Appearance || Effect || Probability || Can dodge? || Specific Item(s) to Bypass
|-
|-
| || Transporter || Square full of golden "snow" || Teleport elsewhere in maze || 100% || No || Grey or Cyan Key
| [[File:Tower_of_Doom_INTV_Traps_-_Transporter.png]] || Transporter || Square full of golden "snow" || Teleport elsewhere in maze || 100% || No || Grey or Cyan Key
|-
|-
| || Paralysis || Pulsating white ring || Paralyzed for approx. 1-10 seconds || 100% || No || none
| [[File:Tower_of_Doom_INTV_Traps_-_Paralysis.png]] || Paralysis || Pulsating white ring || Paralyzed for approx. 1-10 seconds || 100% || No || none
|-
|-
| || Confusion || Orange ring with checkerboard pattern || Randomizes controller input for "a few heartbeats" || 100% || No || Lavender Key, Orange Mortar & Pestle?
| [[File:Tower_of_Doom_INTV_Traps_-_Confusion.png]] || Confusion || Orange ring with checkerboard pattern || Randomizes controller input for "a few heartbeats" || 100% || No || Lavender Key, Orange Mortar & Pestle?
|-
|-
| || Life Eater || Pulsating red ring || Drains Life Force || 100% || No || none
| [[File:Tower_of_Doom_INTV_Traps_-_Life_Eater.png]] || Life Eater || Pulsating red ring || Drains Life Force || 100% || No || none
|-
|-
| || Poison || Slowly pulsating tan ring || Lose stamina || unknown || Yes || none
| [[File:Tower_of_Doom_INTV_Traps_-_Poison.png]] || Poison || Slowly pulsating tan ring || Lose stamina || unknown || Yes || none
|-
|-
| || Fire || Fire || Lose ~2 HP || 10% || No || Pink Key, Orange Bottle
| [[File:Tower_of_Doom_INTV_Traps_-_Fire.png]] || Fire || Fire || Lose ~2 HP || 10% || No || Pink Key, Orange Bottle
|-
|-
| || Brown Gas Cloud || Cloud of brown gas || Lose experience/level || unknown || Yes || Orange or Brown Key
| [[File:Tower_of_Doom_INTV_Traps_-_Brown_gas_cloud.png]] || Brown Gas Cloud || Cloud of brown gas || Lose experience/level || unknown || Yes || Orange or Brown Key
|-
|-
| || Green Gas Cloud || Cloud of green gas || Lose a small amount of HP || unknown || Yes || Bright Green Key
| [[File:Tower_of_Doom_INTV_Traps_-_Green_gas_cloud.png]] || Green Gas Cloud || Cloud of green gas || Lose a small amount of HP || unknown || Yes || Bright Green Key
|-
|-
|}
|}

Revision as of 01:29, 18 July 2015

Traps

Trap Name Appearance Effect Probability Can dodge? Specific Item(s) to Bypass
Tower of Doom INTV Traps - Transporter.png Transporter Square full of golden "snow" Teleport elsewhere in maze 100% No Grey or Cyan Key
Tower of Doom INTV Traps - Paralysis.png Paralysis Pulsating white ring Paralyzed for approx. 1-10 seconds 100% No none
Tower of Doom INTV Traps - Confusion.png Confusion Orange ring with checkerboard pattern Randomizes controller input for "a few heartbeats" 100% No Lavender Key, Orange Mortar & Pestle?
Tower of Doom INTV Traps - Life Eater.png Life Eater Pulsating red ring Drains Life Force 100% No none
Tower of Doom INTV Traps - Poison.png Poison Slowly pulsating tan ring Lose stamina unknown Yes none
Tower of Doom INTV Traps - Fire.png Fire Fire Lose ~2 HP 10% No Pink Key, Orange Bottle
Tower of Doom INTV Traps - Brown gas cloud.png Brown Gas Cloud Cloud of brown gas Lose experience/level unknown Yes Orange or Brown Key
Tower of Doom INTV Traps - Green gas cloud.png Green Gas Cloud Cloud of green gas Lose a small amount of HP unknown Yes Bright Green Key

Other items yet to be identified may bypass certain traps as well.

The Magenta Key will bypass all traps, and the Brown Rosary appears to confer permanent immunity from traps. The Bright Green Scroll (whether small or large) will remove all traps in the current level.

The game's collision detection will sometimes register your hero as touching a trap even if you're clearly in the next square over. This can happen even if you're separated from the trap by a wall.

Once in a while, the game will "ding" you for a trap right as you enter a room, even if you're nowhere near the trap.