Ultima I: The First Age of Darkness/Character creation

From StrategyWiki, the video game walkthrough and strategy guide wiki
< Ultima I: The First Age of Darkness
Revision as of 11:57, 22 September 2015 by Abacos (talk | contribs) (created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Character attributes

Physical attributes

Agility affects the hit rate and evasion rate of physical attacks; it also affects stealing rate.

  • Race: Elf +5;
  • Class: fighter +10 (also: Str +10); thief +10.

Strength affects the amount of damage dealt by a successful attack.

  • Race: Dwarf +5;
  • Class: fighter +10 (also: Agl +10).

Stamina reduces the damage suffered, both physical and magical.

  • Race: (none)
  • Class: (none)

Mind attributes

Intelligence affects prices for purchasing items (except for spells); it also affects the amount of damage dealt by a successful "magic missile" spell.

  • Race: Human +5
  • Class: wizard +10 (aslo: spells +4)

Wisdom affects prices for purchasing spells; it also affects the success rate of spells.

  • Race: Bobbit (Hobbit) +10 (but Str -5);
  • Class: cleric +10.

Charisma affects prices when selling weapons or armors.

  • Race: (none)
  • Class: (none)

Other statistics

This section is a stub. Help us expand it, and you get a cookie.
  • Health points (HP)
  • Money
  • Food
  • Experience
  • Gender

Suggested characters

At the beginning of the game, you should fight monsters to increase HP and money. In order to do so, you need to fight enemies physically. Therefore, whatever character class and race you choose, it is better to start with Agility and Strength as high as possible.

In the following example, four characters were created by combining races and classes with similar bonuses.

Dwarf
fighter
Elf
thief
Bobit
cleric
Human
wizard
Strength 40 25 20 25
Agility 35 40 25 25
Stamina 10 10 10 10
Charisma 10 10 10 10
Wisdom 10 10 30 10
Intelligence 10 10 10 25
Special - Steal+ - Spells +4