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*'''Legend:'''
*'''Legend:'''
** '''Healing:''' spells that can be cast anytime.
** '''Healing:''' spell that can be cast at any time.
** '''Field:''' spells that can be cast outside combat.
** '''Field:''' spell that can be cast only outside combat.
** '''Support:''' combat spell that target allies.
** '''Support:''' combat spell that targets allies.
** '''Disable:''' combat spell that target enemies and have special effects different than just damage.
** '''Disable:''' combat spell that targets enemies and has effects different than just damage.
** '''Attack:''' combat spells that simply deal damage to enemies.
** '''Attack:''' combat spell that targets enemies and simply deals damage.


== Priest Spells ==
==Priest Spells==
Priest spells can be used by the Priest (NES Cleric), as well as the Bishop (NES Wizard) and the Lord.
Priest spells can be used by the Priest (NES: "Cleric"), as well as the Bishop (NES: "Wizard") and the Lord.
{|{{prettytable|sortable=1}}
{|{{prettytable|sortable=1}}
! L !! Name || Translation || Type || Target || Description
! L !! Name || Translation || Type || Target || Description
Line 15: Line 15:
| 1 || BADIOS || Harm || Attack || One Monster || Causes 1d8 (1-8) points of damage to a monster
| 1 || BADIOS || Harm || Attack || One Monster || Causes 1d8 (1-8) points of damage to a monster
|-
|-
| 1 || DIOS || Heal || Healing || One Character || Restores 1d8 (1-8) points of health to a party member
| 1 || DIOS || Heal || Healing || One Character || Restores 1d8 (1-8) hit points to a party member
|-
|-
| 1 || KALKI || Blessings || Support || Party || Reduces the armor class of all party members by 1 during combat
| 1 || KALKI || Blessings || Support || Party || Reduces the armor class of all party members by 1 for the duration of the combat
|-
|-
| 1 || MILWA || Light || Field/support || Party || Summons a softly glowing light that increases vision and reveals secret doors
| 1 || MILWA || Light || Field/support || Party || Summons a softly glowing light that increases vision and reveals secret doors
|-
|-
| 1 || PORFIC || Shield || Support || Caster || Lowers the armor class of the caster by 4 during combat
| 1 || PORFIC || Shield || Support || Caster || Reduces the armor class of the caster by 4 for the duration of the combat
|-
|-
!colspan=6| ¤ Level 2 ¤
!colspan=6| ¤ Level 2 ¤
|-
|-
| 2 || CALFO || X-ray Vision || Field || Caster || Caster can determine the trap on a chest is 95% of the time
| 2 || CALFO || X-ray Vision || Field || Caster || Determines the type of trap on a chest with 95% accuracy
|-
|-
| 2 || MANIFO || Statue || Disable || Monster Group || Causes some of the monsters to become temporarily paralyzed
| 2 || MANIFO || Statue || Disable || Monster Group || Attempts to paralyze a monster group
|-
|-
| 2 || MATU || Blessing || Support || Party || Lowers armor class of all party members by 2 during combat
| 2 || MATU || Blessing || Support || Party || Reduces the armor class of all party members by 2 for the duration of the combat
|-
|-
| 2 || MONTINO || Still Air || Disable || Monster Group || Silences the air around a group of monsters, making it impossible for them to cast spells
| 2 || MONTINO || Still Air || Disable || Monster Group || Attempts to silence a monster group, making it impossible for them to cast spells
|-
|-
!colspan=6| ¤ Level 3 ¤
!colspan=6| ¤ Level 3 ¤
|-
|-
| 3 || BAMATU || Prayer || Support || Party || Lowers the party's armor class by 4 in combat
| 3 || BAMATU || Prayer || Support || Party || Reduces the armor class of all party members by 4 for the duration of the combat
|-
|-
| 3 || DIALKO || Softness || Healing || One Character || Cures paralysis, and cures the effects of MANIFO and KATINO
| 3 || DIALKO || Softness || Healing || One Character || Cures paralysis and sleep for a party member
|-
|-
| 3 || LATUMAPIC || Identification || Disable || Monster Group || Tells you exactly what the monsters really are
| 3 || LATUMAPIC || Identification || Disable || Monster Group || Identifies a monster group
|-
|-
| 3 || LOMILWA || More Light || Field/support || Party || A more powerful MILWA spell that lasts the entire expedition, but gets terminated in darkness areas
| 3 || LOMILWA || More Light || Field/support || Party || More powerful MILWA spell that lasts for the entire expedition, but is terminated in darkness areas
|-
|-
!colspan=6| ¤ Level 4 ¤
!colspan=6| ¤ Level 4 ¤
|-
|-
| 4 || BADIAL || More Hurt || Attack || One Monster || Causes 2d8 (2-16) points of damage
| 4 || BADIAL || More Hurt || Attack || One Monster || Causes 2d8 (2-16) points of damage to a monster
|-
|-
| 4 || DIAL || More Heal || Healing || One Character || Restores 2d8 (2-16) points of health
| 4 || DIAL || More Heal || Healing || One Character || Restores 2d8 (2-16) hit points to a party member
|-
|-
| 4 || LATUMOFIS || Cure Poison || Healing || One Character || Removes the effects of poison
| 4 || LATUMOFIS || Cure Poison || Healing || One Character || Cures poison for a party member
|-
|-
| 4 || MAPORFIC || Big Shield || Support || Party || Lowers the party's armor class by 2, and lasts for the entire expedition
| 4 || MAPORFIC || Big Shield || Support || Party || Reduces the armor class of all party members by 2 for the entire expedition
|-
|-
!colspan=6| ¤ Level 5 ¤
!colspan=6| ¤ Level 5 ¤
|-
|-
| 5 || BADI || Death || Attack || One Monster || Attempt to kill one monster
| 5 || BADI || Death || Attack || One Monster || Attempts to kill a monster
|-
|-
| 5 || BADIALMA || Great Hurt || Attack || One Monster || Causes 3d8 (3-24) points of damage
| 5 || BADIALMA || Great Hurt || Attack || One Monster || Causes 3d8 (3-24) points of damage to a monster
|-
|-
| 5 || DI || Life || Healing/field || One Character || Causes a dead person to be resurrected. If it works, character has only 1 hit point and decreased vitality. If it fails, dead character is turned to ashes.
| 5 || DI || Life || Healing/field || One Character || Attempts to resurrect a dead party member; if it works, the dead character is revived with only 1 hit point and decreased Vitality; if it fails, the dead character is turned to ashes
|-
|-
| 5 || DIALMA || Great Heal || Healing || One Character || Restores 3d8 (3-24) points of health
| 5 || DIALMA || Great Heal || Healing || One Character || Restores 3d8 (3-24) hit points to a party member
|-
|-
| 5 || KANDI || Locate Soul || Field || Caster || Gives the direction of the person the party is attempting to locate, relative to the position of the caster
| 5 || KANDI || Locate Soul || Field || Caster || Identifies the location of missing/dead party members in the dungeon
|-
|-
| 5 || LITOKAN || Flame Tower || Attack || One Monster || Causes a pillar of flame to strike a group of monsters, doing 3d8 (3-24) points of damage
| 5 || LITOKAN || Flame Tower || Attack || Monster Group || Causes 3d8 (3-24) points of fire damage to a monster group
|-
|-
!colspan=6| ¤ Level 6 ¤
!colspan=6| ¤ Level 6 ¤
|-
|-
| 6 || LOKTOFEIT || Recall || Field || Party || Causes all party members to be transported back to the castle, minus all of their equipment and most of their gold
| 6 || LOKTOFEIT || Recall || Field || Party || Causes all party members to be transported back to town, minus all of their equipment and most of their gold
|-
|-
| 6 || LORTO || Blades || Attack || Monster Group || Causes sharp blades to slice through a group, causing 6d6 (6-36) points of damage
| 6 || LORTO || Blades || Attack || Monster Group || Causes 6d6 (6-36) points of damage to a monster group
|-
|-
| 6 || MABADI || Harming || Attack || One Monster || Causes all but 1d8 (1-8) hit points to be removed from a target
| 6 || MABADI || Harming || Attack || One Monster || Causes all but 1d8 (1-8) hit points to be removed from a monster
|-
|-
| 6 || MADI || Healing || Healing || One Character || Causes all hit points to be restored and cures any condition except death
| 6 || MADI || Healing || Healing || One Character || Restores all hit points and cures all conditions except death for a party member
|-
|-
!colspan=6| ¤ Level 7 ¤
!colspan=6| ¤ Level 7 ¤
|-
|-
| 7 || KADORTO || Resurrection || Healing/field || One Character || Restores the dead to life, and restores all hit points, even if the character is ashes.  However, if the spell fails, the character is permanently lost.
| 7 || KADORTO || Resurrection || Healing/field || One Character || Attempts to resurrect a dead party member, even if the dead character has been turned to ashes; if it works, the dead character is revived with all hit points; if it fails, the dead character is permanently lost
|-
|-
| 7 || MALIKTO || Word of Death || Attack || All Monsters || Causes 12d6 (12-72) hit points of damage to all monsters
| 7 || MALIKTO || Word of Death || Attack || All Monsters || Causes 12d6 (12-72) points of damage to all monsters
|}
|}


== Mage Spells ==
==Mage Spells==
Mage spells can be used by the Mage, as well as the Bishop (NES Wizard) and the Samurai.
Mage spells can be used by the Mage, as well as the Bishop (NES: "Wizard") and the Samurai.
{|{{prettytable|sortable=1}}
{|{{prettytable|sortable=1}}
! L !! Name || Translation || Type || Target || Description
! L !! Name || Translation || Type || Target || Description
|-
|-
| 1 || DUMAPIC || Clarity || Field || Caster || Informs you of the party's exact position from the stairs to the castle
| 1 || DUMAPIC || Clarity || Field || Caster || Identifies the location of the party in the dungeon
|-
|-
| 1 || HALITO || Little Fire || Attack || One Monster || Causes a fireball to hit a monster for 1d8 (1-8) points of fire damage
| 1 || HALITO || Little Fire || Attack || One Monster || Causes 1d8 (1-8) points of fire damage to a monster
|-
|-
| 1 || KATINO || Bad Air || Disable || Monster Group || Causes most of the monsters in a group to fall asleep
| 1 || KATINO || Bad Air || Disable || Monster Group || Attempts to put to sleep a monster group
|-
|-
| 1 || MOGREF || Body Iron || Support || Caster || Reduces the casters armor class by 2 for the encounter
| 1 || MOGREF || Body Iron || Support || Caster || Reduces the armor class of the caster by 2 for the duration of the combat
|-
|-
!colspan=6| ¤ Level 2 ¤
!colspan=6| ¤ Level 2 ¤
|-
|-
| 2 || DILTO || Darkness || Disable || Monster Group || Causes one group of monsters to be enveloped in darkness, lowering their defense
| 2 || DILTO || Darkness || Disable || Monster Group || Increases the armor class of a monster group by 2 for the duration of the combat
|-
|-
| 2 || SOPIC || Glass || Support || Caster || Causes the caster to become transparent, thus reducing their armor class by 4
| 2 || SOPIC || Glass || Support || Caster || Reduces the armor class of the caster by 4 for the duration of the combat
|-
|-
!colspan=6| ¤ Level 3 ¤
!colspan=6| ¤ Level 3 ¤
|-
|-
| 3 || MAHALITO || Big Fire || Attack || Monster Group || Causes an explosion in a monster group, doing 4d6 (4-24) points of fire damage
| 3 || MAHALITO || Big Fire || Attack || Monster Group || Causes 4d6 (4-24) points of fire damage to a monster group
|-
|-
| 3 || MOLITO || Spark Storm || Attack || Monster Group || Causes sparks to damage half of the monsters in a group for 3d6 (3-18) points damage
| 3 || MOLITO || Spark Storm || Attack || Monster Group || Causes 3d6 (3-18) points of damage to half of a monster group
|-
|-
!colspan=6| ¤ Level 4 ¤
!colspan=6| ¤ Level 4 ¤
|-
|-
| 4 || DALTO || Blizzard || Attack || Monster Group || Does 6d6 (6-36) points of cold damage
| 4 || DALTO || Blizzard || Attack || Monster Group || Causes 6d6 (6-36) points of cold damage to a monster group
|-
|-
| 4 || LAHALITO || Torch || Attack|| Monster Group || Does 6d6 (6-36) points of fire damage
| 4 || LAHALITO || Torch || Attack|| Monster Group || Causes 6d6 (6-36) points of fire damage to a monster group
|-
|-
| 4 || MORLIS || Fear || Disable || Monster Group || Causes a group of monsters to fear the party, twice as powerful as Dilto
| 4 || MORLIS || Fear || Disable || Monster Group || Attempts to frighten and disperse a monster group
|-
|-
!colspan=6| ¤ Level 5 ¤
!colspan=6| ¤ Level 5 ¤
|-
|-
| 5 || MADALTO || Frost || Attack || Monster Group || Causes 8d8 (8-64) points of cold damage
| 5 || MADALTO || Frost || Attack || Monster Group || Causes 8d8 (8-64) points of cold damage to a monster group
|-
|-
| 5 || MAKANITO || Deadly Air || Attack || All Monsters || Kills any monsters of less than 8th level (about 35-40 hit points)
| 5 || MAKANITO || Deadly Air || Attack || All Monsters || Kills all monsters with 7 or fewer hit point dice
|-
|-
| 5 || MAMORLIS || Terror || Disable || All Monsters || Causes all monsters to fear the party
| 5 || MAMORLIS || Terror || Disable || All Monsters || Attempts to frighten and disperse all monsters
|-
|-
!colspan=6| ¤ Level 6 ¤
!colspan=6| ¤ Level 6 ¤
|-
|-
| 6 || HAMAN || Change || Support/disable || Variable || Has random effects, and drains the caster one level (see below).
| 6 || HAMAN || Change || Support/disable || Variable || Has random effects; drains the caster one experience level (see "HAMAN and MAHAMAN" section below)
|-
|-
| 6 || LAKANITO || Suffocation || Attack || Monster Group || Kills all monsters affected by this spell; some monsters are immune.
| 6 || LAKANITO || Suffocation || Attack || Monster Group || Kills a monster group; may be resisted at rate of 6% per monster hit point die
|-
|-
| 6 || MASOPIC || Big Glass || Support || Party || Reduces the armor class of the entire party by 4
| 6 || MASOPIC || Big Glass || Support || Party || Reduces the armor class of all party members by 4 for the duration of the combat
|-
|-
| 6 || ZILWAN || Dispel || Attack || One Monster || Will destroy any one undead monster
| 6 || ZILWAN || Dispel || Attack || One Monster || Kills an undead monster
|-
|-
!colspan=6| ¤ Level 7 ¤
!colspan=6| ¤ Level 7 ¤
|-
|-
| 7 || MAHAMAN || Great Change || Support/disable || Variable || Does something random, stronger than Haman. Drains the caster one experience level, and is forgotten when cast (see below).
| 7 || MAHAMAN || Great Change || Support/disable || Variable || Has random effects with more options than HAMAN; drains the caster one experience level and is forgotten when cast (see "HAMAN and MAHAMAN" section below)
|-
|-
| 7 || MALOR || Apport || Field/support || Party || Teleports the party randomly within the current level when used in melee, but when cast in camp, you can decide exactly where you want to go. If a party teleports into stone it is LOST forever, so the spell is best used in conjunction with DUMAPIC.
| 7 || MALOR || Apport || Field/support || Party || Teleports the party to a random location in the current dungeon level when used in combat; teleports the party to a selected dungeon level and location when used in camp; if a party teleports into stone it is lost forever, so the spell is best used in conjunction with DUMAPIC
|-
|-
| 7 || TILTOWAIT || Explosion || Attack || All Monsters || Does 10d10 (10-100) hit points of damage to all monsters.
| 7 || TILTOWAIT || Explosion || Attack || All Monsters || Causes 10d15 (10-150) points of damage to all monsters
|}
|}


=== HAMAN and MAHAMAN ===
===HAMAN and MAHAMAN===
These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods help, one of many things can happen:
These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods respond, one of many things can happen:
* Target the party:
* Target the party:
** Augmented magic: spells cast by the party will cause (or heal) more damage.
** Augmented magic: spells cast by the party will cause (or heal) more damage.
** Cure party: this will cure the entire party of all status ailments.
** Cure party: cures all party members of all conditions.
** Heal party: MADI is cast on the entire party.
** Heal party: MADI is cast on all party members.
** Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the remainder of the encounter.
** Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the duration of the combat.
** Raise the dead (MAHAMAN only): dead characters are brought back to life with the DI spell.
** Raise the dead (MAHAMAN only): all dead characters are resurrected with the DI spell.
* Target the enemies:
* Target the enemies:
** Silence enemies: all of the monsters will be silenced, unable to cast spells.
** Silence enemies: all monsters will be silenced.
** Teleport enemies: all of the monsters that you face will be suddenly teleported away from battle.
** Teleport enemies: all monsters will be teleported away from battle.


{{Footer Nav|game=Wizardry: Proving Grounds of the Mad Overlord|prevpage=Items|nextpage=Enemies}}
{{Footer Nav|game=Wizardry: Proving Grounds of the Mad Overlord|prevpage=Items|nextpage=Enemies}}

Latest revision as of 02:35, 13 March 2024

  • Legend:
    • Healing: spell that can be cast at any time.
    • Field: spell that can be cast only outside combat.
    • Support: combat spell that targets allies.
    • Disable: combat spell that targets enemies and has effects different than just damage.
    • Attack: combat spell that targets enemies and simply deals damage.

Priest Spells[edit]

Priest spells can be used by the Priest (NES: "Cleric"), as well as the Bishop (NES: "Wizard") and the Lord.

L Name Translation Type Target Description
1 BADIOS Harm Attack One Monster Causes 1d8 (1-8) points of damage to a monster
1 DIOS Heal Healing One Character Restores 1d8 (1-8) hit points to a party member
1 KALKI Blessings Support Party Reduces the armor class of all party members by 1 for the duration of the combat
1 MILWA Light Field/support Party Summons a softly glowing light that increases vision and reveals secret doors
1 PORFIC Shield Support Caster Reduces the armor class of the caster by 4 for the duration of the combat
¤ Level 2 ¤
2 CALFO X-ray Vision Field Caster Determines the type of trap on a chest with 95% accuracy
2 MANIFO Statue Disable Monster Group Attempts to paralyze a monster group
2 MATU Blessing Support Party Reduces the armor class of all party members by 2 for the duration of the combat
2 MONTINO Still Air Disable Monster Group Attempts to silence a monster group, making it impossible for them to cast spells
¤ Level 3 ¤
3 BAMATU Prayer Support Party Reduces the armor class of all party members by 4 for the duration of the combat
3 DIALKO Softness Healing One Character Cures paralysis and sleep for a party member
3 LATUMAPIC Identification Disable Monster Group Identifies a monster group
3 LOMILWA More Light Field/support Party More powerful MILWA spell that lasts for the entire expedition, but is terminated in darkness areas
¤ Level 4 ¤
4 BADIAL More Hurt Attack One Monster Causes 2d8 (2-16) points of damage to a monster
4 DIAL More Heal Healing One Character Restores 2d8 (2-16) hit points to a party member
4 LATUMOFIS Cure Poison Healing One Character Cures poison for a party member
4 MAPORFIC Big Shield Support Party Reduces the armor class of all party members by 2 for the entire expedition
¤ Level 5 ¤
5 BADI Death Attack One Monster Attempts to kill a monster
5 BADIALMA Great Hurt Attack One Monster Causes 3d8 (3-24) points of damage to a monster
5 DI Life Healing/field One Character Attempts to resurrect a dead party member; if it works, the dead character is revived with only 1 hit point and decreased Vitality; if it fails, the dead character is turned to ashes
5 DIALMA Great Heal Healing One Character Restores 3d8 (3-24) hit points to a party member
5 KANDI Locate Soul Field Caster Identifies the location of missing/dead party members in the dungeon
5 LITOKAN Flame Tower Attack Monster Group Causes 3d8 (3-24) points of fire damage to a monster group
¤ Level 6 ¤
6 LOKTOFEIT Recall Field Party Causes all party members to be transported back to town, minus all of their equipment and most of their gold
6 LORTO Blades Attack Monster Group Causes 6d6 (6-36) points of damage to a monster group
6 MABADI Harming Attack One Monster Causes all but 1d8 (1-8) hit points to be removed from a monster
6 MADI Healing Healing One Character Restores all hit points and cures all conditions except death for a party member
¤ Level 7 ¤
7 KADORTO Resurrection Healing/field One Character Attempts to resurrect a dead party member, even if the dead character has been turned to ashes; if it works, the dead character is revived with all hit points; if it fails, the dead character is permanently lost
7 MALIKTO Word of Death Attack All Monsters Causes 12d6 (12-72) points of damage to all monsters

Mage Spells[edit]

Mage spells can be used by the Mage, as well as the Bishop (NES: "Wizard") and the Samurai.

L Name Translation Type Target Description
1 DUMAPIC Clarity Field Caster Identifies the location of the party in the dungeon
1 HALITO Little Fire Attack One Monster Causes 1d8 (1-8) points of fire damage to a monster
1 KATINO Bad Air Disable Monster Group Attempts to put to sleep a monster group
1 MOGREF Body Iron Support Caster Reduces the armor class of the caster by 2 for the duration of the combat
¤ Level 2 ¤
2 DILTO Darkness Disable Monster Group Increases the armor class of a monster group by 2 for the duration of the combat
2 SOPIC Glass Support Caster Reduces the armor class of the caster by 4 for the duration of the combat
¤ Level 3 ¤
3 MAHALITO Big Fire Attack Monster Group Causes 4d6 (4-24) points of fire damage to a monster group
3 MOLITO Spark Storm Attack Monster Group Causes 3d6 (3-18) points of damage to half of a monster group
¤ Level 4 ¤
4 DALTO Blizzard Attack Monster Group Causes 6d6 (6-36) points of cold damage to a monster group
4 LAHALITO Torch Attack Monster Group Causes 6d6 (6-36) points of fire damage to a monster group
4 MORLIS Fear Disable Monster Group Attempts to frighten and disperse a monster group
¤ Level 5 ¤
5 MADALTO Frost Attack Monster Group Causes 8d8 (8-64) points of cold damage to a monster group
5 MAKANITO Deadly Air Attack All Monsters Kills all monsters with 7 or fewer hit point dice
5 MAMORLIS Terror Disable All Monsters Attempts to frighten and disperse all monsters
¤ Level 6 ¤
6 HAMAN Change Support/disable Variable Has random effects; drains the caster one experience level (see "HAMAN and MAHAMAN" section below)
6 LAKANITO Suffocation Attack Monster Group Kills a monster group; may be resisted at rate of 6% per monster hit point die
6 MASOPIC Big Glass Support Party Reduces the armor class of all party members by 4 for the duration of the combat
6 ZILWAN Dispel Attack One Monster Kills an undead monster
¤ Level 7 ¤
7 MAHAMAN Great Change Support/disable Variable Has random effects with more options than HAMAN; drains the caster one experience level and is forgotten when cast (see "HAMAN and MAHAMAN" section below)
7 MALOR Apport Field/support Party Teleports the party to a random location in the current dungeon level when used in combat; teleports the party to a selected dungeon level and location when used in camp; if a party teleports into stone it is lost forever, so the spell is best used in conjunction with DUMAPIC
7 TILTOWAIT Explosion Attack All Monsters Causes 10d15 (10-150) points of damage to all monsters

HAMAN and MAHAMAN[edit]

These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods respond, one of many things can happen:

  • Target the party:
    • Augmented magic: spells cast by the party will cause (or heal) more damage.
    • Cure party: cures all party members of all conditions.
    • Heal party: MADI is cast on all party members.
    • Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the duration of the combat.
    • Raise the dead (MAHAMAN only): all dead characters are resurrected with the DI spell.
  • Target the enemies:
    • Silence enemies: all monsters will be silenced.
    • Teleport enemies: all monsters will be teleported away from battle.