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* Raise the dead (MAHAMAN only): Dead characters are brought back to life with the DI spell. | * Raise the dead (MAHAMAN only): Dead characters are brought back to life with the DI spell. | ||
{{Footer Nav|game=Wizardry: Proving Grounds of the Mad Overlord|prevpage=Items|nextpage= | {{Footer Nav|game=Wizardry: Proving Grounds of the Mad Overlord|prevpage=Items|nextpage=Enemies}} |
Revision as of 23:55, 29 October 2011
Cleric/Priest Spells
Level 1
Name | Translation | During | Effect | Description |
---|---|---|---|---|
BADIOS | Harm | Combat | One Monster | Causes 1-8 points of damage to a monster |
DIOS | Heal | Any | One Character | Restores 1-8 points of health to a party member |
KALKI | Blessings | Combat | Party | Reduces the armor class of all party members by 1 during combat |
MILWA | Light | Any | Party | Summons a softly glowing light that increases vision and reveals secret doors |
PORFIC | Shield | Combat | Caster | Lowers the armor class of the caster by 4 during combat |
Level 2
Name | Translation | During | Effect | Description |
---|---|---|---|---|
CALFO | X-ray Vision | Looting | Caster | Caster can determine the trap on a chest is 95% of the time |
MANIFO | Statue | Combat | Monster Group | Causes some of the monsters to become temporarily paralyzed |
MATU | Blessing | Combat | Party | Lowers armor class of all party members by 2 during combat |
MONTINO | Still Air | Combat | Monster Group | Silences the air around a group of monsters, making it impossible for them to cast spells |
Level 3
Name | Translation | During | Effect | Description |
---|---|---|---|---|
BAMATU | Prayer | Combat | Party | Lowers the party's armor class by 4 in combat |
DIALKO | Softness | Any | One Character | Cures paralysis, and cures the effects of MANIFO and KATINO |
LATUMAPIC | Identification | Combat | Monster Group | Tells you exactly what the monsters really are |
LOMILWA | More Light | Any | Party | A more powerful MILWA spell that lasts the entire expedition, but gets terminated in darkness areas |
Level 4
Name | Translation | During | Effect | Description |
---|---|---|---|---|
BADIAL | More Hurt | Combat | One Monster | Causes 2 to 16 points of damage |
DIAL | More Heal | Any | One Character | Restores 2 to 16 points of health |
LATUMOFIS | Cure Poison | Any | One Character | Removes the effects of posion |
MAPORFIC | Big Shield | Any | Party | Lowers the party's armor class by 2, and lasts for the entire expedition |
Level 5
Name | Translation | During | Effect | Description |
---|---|---|---|---|
BADI | Death | Combat | One Monster | Attempt to kill one monster |
BADIALMA | Great Hurt | Combat | One Monster | Causes 3 to 24 points of damage |
DI | Life | Camp | One Character | Causes a dead person to be resurrected. If it works, character has only 1 hit point and decreased vitality. If it fails, dead character is turned to ashes. |
DIALMA | Great Heal | Any | One Character | Restores 3 to 24 points of health |
KANDI | Locate Soul | Camp | Caster | Gives the direction of the person the party is attempting to locate, relative to the position of the caster |
LITOKAN | Flame Tower | Combat | One Monster | Causes a pillar of flame to strike a group of monsters, doing 3 to 24 points of damage |
Level 6
Name | Translation | During | Effect | Description |
---|---|---|---|---|
LOKTOFEIT | Recall | Camp | Party | Causes all party members to be transported back to the castle, minus all of their equipment and most of their gold |
LORTO | Blades | Combat | Monster Group | Causes sharp blades to slice through a group, causing 6 to 36 points of damage |
MABADI | Harming | Combat | One Monster | Causes all but 1 to 8 hit points to be removed from a target |
MADI | Healing | Any | One Character | Causes all hit points to be restored and cures any condition except death |
Level 7
Name | Translation | During | Effect | Description |
---|---|---|---|---|
KADORTO | Resurrection | Camp | One Character | Restores the dead to life, and restores all hit points, even if the character is ashes. However, if the spell fails, the character is permanently lost. |
MALIKTO | Word of Death | Combat | All Monsters | Causes 12 to 72 hit points of damage to all monsters |
Mage Spells
Level 1
Name | Translation | During | Effect | Description |
---|---|---|---|---|
DUMAPIC | Clarity | Camp | Caster | Informs you of the party's exact position from the stairs to the castle |
HALITO | Little Fire | Combat | One Monster | Causes a fireball to hit a monster for 1-8 points of fire damage |
KATINO | Bad Air | Combat | Monster Group | Causes most of the monsters in a group to fall asleep |
MOGREF | Body Iron | Combat | Caster | Reduces the casters armor class by 2 for the encounter |
Level 2
Name | Translation | During | Effect | Description |
---|---|---|---|---|
DILTO | Darkness | Combat | Monster Group | Causes one group of monsters to be enveloped in darkness, lowering their defense |
SOPIC | Glass | Combat | Caster | Causes the caster to become transparent, thus reducing their armor class by 4 |
Level 3
Name | Translation | During | Effect | Description |
---|---|---|---|---|
MAHALITO | Big Fire | Combat | Monster Group | Causes an explosion in a monster group, doing 4-24 points of fire damage |
MOLITO | Spark Storm | Combat | Monster Group | Causes sparks to damage half of the monsters in a group for 3-18 points damage |
Level 4
Name | Translation | During | Effect | Description |
---|---|---|---|---|
DALTO | Blizzard | Combat | Monster Group | Does 6-36 points of cold damage |
LAHALITO | Torch | Combat | Monster Group | Does 6-36 points of fire damage |
MORLIS | Fear | Combat | Monster Group | Causes a group of monsters to fear the party, twice as powerful as Dilto |
Level 5
Name | Translation | During | Effect | Description |
---|---|---|---|---|
MADALTO | Frost | Combat | Monster Group | Causes 8-64 points of ice damage |
MAKANITO | Deadly Air | Combat | All Monsters | Kills any monsters of less than 8th level (about 35-40 hit points) |
MAMORLIS | Terror | Combat | All Monsters | Causes all monsters to fear the party |
Level 6
Name | Translation | During | Effect | Description |
---|---|---|---|---|
HAMAN | Change | Combat | Variable | Has random effects, and drains the caster one level (See below) |
LAKANITO | Suffocation | Combat | Monster Group | Kills all monsters affected by this spell, some monsters are immune |
MASOPIC | Big Glass | Combat | Party | Reduces the armor class of the entire party by 4 |
ZILWAN | Dispel | Combat | One Monster | Will destroy any one undead monster |
Level 7
Name | Translation | During | Effect | Description |
---|---|---|---|---|
MAHAMAN | Great Change | Combat | Variable | Does something random, stronger than Haman. Drains the caster one experience level, and is forgotten when cast. (See below) |
MALOR | Apport | Any | Party | Teleports the party randomly within the current level when used in melee, but when cast in camp, you can decide exactly where you want to go. If a party teleports into stone it is LOST forever, so the spell is best used in conjunction with DUMAPIC. |
TILTOWAIT | Explosion | Combat | All Monsters | Does 10-100 hit points of damage to all monsters. |
HAMAN and MAHAMAN
These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods help, one of many things can happen:
- Augmented magic: Spells cast by the party will cause (or heal) more damage.
- Cure party: This will cure the entire party of all status ailments.
- Silence enemies: All of the monsters will be silenced, unable to cast spells.
- Teleport enemies: All of the monsters that you face will be suddenly teleported away from battle.
- Heal party: Madi is cast on the entire party.
- Protect party (MAHAMAN only): Reduces the armor class of all party members by 20 for the remainder of the encounter.
- Raise the dead (MAHAMAN only): Dead characters are brought back to life with the DI spell.