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(Spells)
 
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* Raise the dead (MAHAMAN only): Dead characters are brought back to life with the DI spell.
* Raise the dead (MAHAMAN only): Dead characters are brought back to life with the DI spell.


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Revision as of 23:55, 29 October 2011

Cleric/Priest Spells

Level 1

Name Translation During Effect Description
BADIOS Harm Combat One Monster Causes 1-8 points of damage to a monster
DIOS Heal Any One Character Restores 1-8 points of health to a party member
KALKI Blessings Combat Party Reduces the armor class of all party members by 1 during combat
MILWA Light Any Party Summons a softly glowing light that increases vision and reveals secret doors
PORFIC Shield Combat Caster Lowers the armor class of the caster by 4 during combat

Level 2

Name Translation During Effect Description
CALFO X-ray Vision Looting Caster Caster can determine the trap on a chest is 95% of the time
MANIFO Statue Combat Monster Group Causes some of the monsters to become temporarily paralyzed
MATU Blessing Combat Party Lowers armor class of all party members by 2 during combat
MONTINO Still Air Combat Monster Group Silences the air around a group of monsters, making it impossible for them to cast spells

Level 3

Name Translation During Effect Description
BAMATU Prayer Combat Party Lowers the party's armor class by 4 in combat
DIALKO Softness Any One Character Cures paralysis, and cures the effects of MANIFO and KATINO
LATUMAPIC Identification Combat Monster Group Tells you exactly what the monsters really are
LOMILWA More Light Any Party A more powerful MILWA spell that lasts the entire expedition, but gets terminated in darkness areas

Level 4

Name Translation During Effect Description
BADIAL More Hurt Combat One Monster Causes 2 to 16 points of damage
DIAL More Heal Any One Character Restores 2 to 16 points of health
LATUMOFIS Cure Poison Any One Character Removes the effects of posion
MAPORFIC Big Shield Any Party Lowers the party's armor class by 2, and lasts for the entire expedition

Level 5

Name Translation During Effect Description
BADI Death Combat One Monster Attempt to kill one monster
BADIALMA Great Hurt Combat One Monster Causes 3 to 24 points of damage
DI Life Camp One Character Causes a dead person to be resurrected. If it works, character has only 1 hit point and decreased vitality. If it fails, dead character is turned to ashes.
DIALMA Great Heal Any One Character Restores 3 to 24 points of health
KANDI Locate Soul Camp Caster Gives the direction of the person the party is attempting to locate, relative to the position of the caster
LITOKAN Flame Tower Combat One Monster Causes a pillar of flame to strike a group of monsters, doing 3 to 24 points of damage

Level 6

Name Translation During Effect Description
LOKTOFEIT Recall Camp Party Causes all party members to be transported back to the castle, minus all of their equipment and most of their gold
LORTO Blades Combat Monster Group Causes sharp blades to slice through a group, causing 6 to 36 points of damage
MABADI Harming Combat One Monster Causes all but 1 to 8 hit points to be removed from a target
MADI Healing Any One Character Causes all hit points to be restored and cures any condition except death

Level 7

Name Translation During Effect Description
KADORTO Resurrection Camp One Character Restores the dead to life, and restores all hit points, even if the character is ashes. However, if the spell fails, the character is permanently lost.
MALIKTO Word of Death Combat All Monsters Causes 12 to 72 hit points of damage to all monsters

Mage Spells

Level 1

Name Translation During Effect Description
DUMAPIC Clarity Camp Caster Informs you of the party's exact position from the stairs to the castle
HALITO Little Fire Combat One Monster Causes a fireball to hit a monster for 1-8 points of fire damage
KATINO Bad Air Combat Monster Group Causes most of the monsters in a group to fall asleep
MOGREF Body Iron Combat Caster Reduces the casters armor class by 2 for the encounter

Level 2

Name Translation During Effect Description
DILTO Darkness Combat Monster Group Causes one group of monsters to be enveloped in darkness, lowering their defense
SOPIC Glass Combat Caster Causes the caster to become transparent, thus reducing their armor class by 4

Level 3

Name Translation During Effect Description
MAHALITO Big Fire Combat Monster Group Causes an explosion in a monster group, doing 4-24 points of fire damage
MOLITO Spark Storm Combat Monster Group Causes sparks to damage half of the monsters in a group for 3-18 points damage

Level 4

Name Translation During Effect Description
DALTO Blizzard Combat Monster Group Does 6-36 points of cold damage
LAHALITO Torch Combat Monster Group Does 6-36 points of fire damage
MORLIS Fear Combat Monster Group Causes a group of monsters to fear the party, twice as powerful as Dilto

Level 5

Name Translation During Effect Description
MADALTO Frost Combat Monster Group Causes 8-64 points of ice damage
MAKANITO Deadly Air Combat All Monsters Kills any monsters of less than 8th level (about 35-40 hit points)
MAMORLIS Terror Combat All Monsters Causes all monsters to fear the party

Level 6

Name Translation During Effect Description
HAMAN Change Combat Variable Has random effects, and drains the caster one level (See below)
LAKANITO Suffocation Combat Monster Group Kills all monsters affected by this spell, some monsters are immune
MASOPIC Big Glass Combat Party Reduces the armor class of the entire party by 4
ZILWAN Dispel Combat One Monster Will destroy any one undead monster

Level 7

Name Translation During Effect Description
MAHAMAN Great Change Combat Variable Does something random, stronger than Haman. Drains the caster one experience level, and is forgotten when cast. (See below)
MALOR Apport Any Party Teleports the party randomly within the current level when used in melee, but when cast in camp, you can decide exactly where you want to go. If a party teleports into stone it is LOST forever, so the spell is best used in conjunction with DUMAPIC.
TILTOWAIT Explosion Combat All Monsters Does 10-100 hit points of damage to all monsters.

HAMAN and MAHAMAN

These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods help, one of many things can happen:

  • Augmented magic: Spells cast by the party will cause (or heal) more damage.
  • Cure party: This will cure the entire party of all status ailments.
  • Silence enemies: All of the monsters will be silenced, unable to cast spells.
  • Teleport enemies: All of the monsters that you face will be suddenly teleported away from battle.
  • Heal party: Madi is cast on the entire party.
  • Protect party (MAHAMAN only): Reduces the armor class of all party members by 20 for the remainder of the encounter.
  • Raise the dead (MAHAMAN only): Dead characters are brought back to life with the DI spell.