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  • Legend:
    • Healing: spells that can be cast anytime.
    • Field: spells that can be cast outside combat.
    • Support: combat spell that target allies.
    • Disable: combat spell that target enemies and have special effects different than just damage.
    • Attack: combat spells that simply deal damage to enemies.

Priest Spells

Priest spells can be used by the Priest (NES Cleric), as well as the Bishop (NES Wizard) and the Lord.

L Name Translation Type Target Description
1 BADIOS Harm Attack One Monster Causes 1d8 points of damage to a monster
1 DIOS Heal Healing One Character Restores 1d8 points of health to a party member
1 KALKI Blessings Support Party Reduces the armor class of all party members by 1 during combat
1 MILWA Light Field/support Party Summons a softly glowing light that increases vision and reveals secret doors
1 PORFIC Shield Support Caster Lowers the armor class of the caster by 4 during combat
¤ Level 2 ¤
2 CALFO X-ray Vision Field Caster Caster can determine the trap on a chest is 95% of the time
2 MANIFO Statue Disable Monster Group Causes some of the monsters to become temporarily paralyzed
2 MATU Blessing Support Party Lowers armor class of all party members by 2 during combat
2 MONTINO Still Air Disable Monster Group Silences the air around a group of monsters, making it impossible for them to cast spells
¤ Level 3 ¤
3 BAMATU Prayer Support Party Lowers the party's armor class by 4 in combat
3 DIALKO Softness Healing One Character Cures paralysis, and cures the effects of MANIFO and KATINO
3 LATUMAPIC Identification Disable Monster Group Tells you exactly what the monsters really are
3 LOMILWA More Light Field/support Party A more powerful MILWA spell that lasts the entire expedition, but gets terminated in darkness areas
¤ Level 4 ¤
4 BADIAL More Hurt Attack One Monster Causes 2d8 points of damage
4 DIAL More Heal Healing One Character Restores 2d8 points of health
4 LATUMOFIS Cure Poison Healing One Character Removes the effects of poison
4 MAPORFIC Big Shield Support Party Lowers the party's armor class by 2, and lasts for the entire expedition
¤ Level 5 ¤
5 BADI Death Attack One Monster Attempt to kill one monster
5 BADIALMA Great Hurt Attack One Monster Causes 3d8 points of damage
5 DI Life Healing/field One Character Causes a dead person to be resurrected. If it works, character has only 1 hit point and decreased vitality. If it fails, dead character is turned to ashes.
5 DIALMA Great Heal Healing One Character Restores 3d8 points of health
5 KANDI Locate Soul Field Caster Gives the direction of the person the party is attempting to locate, relative to the position of the caster
5 LITOKAN Flame Tower Attack One Monster Causes a pillar of flame to strike a group of monsters, doing 3d8 points of damage
¤ Level 6 ¤
6 LOKTOFEIT Recall Field Party Causes all party members to be transported back to the castle, minus all of their equipment and most of their gold
6 LORTO Blades Attack Monster Group Causes sharp blades to slice through a group, causing 6d6 points of damage
6 MABADI Harming Attack One Monster Causes all but 1d8 hit points to be removed from a target
6 MADI Healing Healing One Character Causes all hit points to be restored and cures any condition except death
¤ Level 7 ¤
7 KADORTO Resurrection Healing/field One Character Restores the dead to life, and restores all hit points, even if the character is ashes. However, if the spell fails, the character is permanently lost.
7 MALIKTO Word of Death Attack All Monsters Causes 12d6 hit points of damage to all monsters

Mage Spells

Mage spells can be used by the Mage, as well as the Bishop (NES Wizard) and the Samurai.

L Name Translation Type Target Description
1 DUMAPIC Clarity Field Caster Informs you of the party's exact position from the stairs to the castle
1 HALITO Little Fire Attack One Monster Causes a fireball to hit a monster for 1-8 points of fire damage
1 KATINO Bad Air Disable Monster Group Causes most of the monsters in a group to fall asleep
1 MOGREF Body Iron Support Caster Reduces the casters armor class by 2 for the encounter
¤ Level 2 ¤
2 DILTO Darkness Disable Monster Group Causes one group of monsters to be enveloped in darkness, lowering their defense
2 SOPIC Glass Support Caster Causes the caster to become transparent, thus reducing their armor class by 4
¤ Level 3 ¤
3 MAHALITO Big Fire Attack Monster Group Causes an explosion in a monster group, doing 4-24 points of fire damage
3 MOLITO Spark Storm Attack Monster Group Causes sparks to damage half of the monsters in a group for 3-18 points damage
¤ Level 4 ¤
4 DALTO Blizzard Attack Monster Group Does 6-36 points of cold damage
4 LAHALITO Torch Attack Monster Group Does 6-36 points of fire damage
4 MORLIS Fear Disable Monster Group Causes a group of monsters to fear the party, twice as powerful as Dilto
¤ Level 5 ¤
5 MADALTO Frost Attack Monster Group Causes 8-64 points of ice damage
5 MAKANITO Deadly Air Attack All Monsters Kills any monsters of less than 8th level (about 35-40 hit points)
5 MAMORLIS Terror Disable All Monsters Causes all monsters to fear the party
¤ Level 6 ¤
6 HAMAN Change Support/disable Variable Has random effects, and drains the caster one level (see below).
6 LAKANITO Suffocation Attack Monster Group Kills all monsters affected by this spell; some monsters are immune.
6 MASOPIC Big Glass Support Party Reduces the armor class of the entire party by 4
6 ZILWAN Dispel Attack One Monster Will destroy any one undead monster
¤ Level 7 ¤
7 MAHAMAN Great Change Support/disable Variable Does something random, stronger than Haman. Drains the caster one experience level, and is forgotten when cast (see below).
7 MALOR Apport Field/support Party Teleports the party randomly within the current level when used in melee, but when cast in camp, you can decide exactly where you want to go. If a party teleports into stone it is LOST forever, so the spell is best used in conjunction with DUMAPIC.
7 TILTOWAIT Explosion Attack All Monsters Does 10-100 hit points of damage to all monsters.

HAMAN and MAHAMAN

These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods help, one of many things can happen:

  • Target the party:
    • Augmented magic: spells cast by the party will cause (or heal) more damage.
    • Cure party: this will cure the entire party of all status ailments.
    • Heal party: MADI is cast on the entire party.
    • Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the remainder of the encounter.
    • Raise the dead (MAHAMAN only): dead characters are brought back to life with the DI spell.
  • Target the enemies:
    • Silence enemies: all of the monsters will be silenced, unable to cast spells.
    • Teleport enemies: all of the monsters that you face will be suddenly teleported away from battle.