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[[File:WET Satchel.jpg|right|Satchel Charge]][[File:WET Detonator.jpg|right|Satchel Charge Detonator]] | [[File:WET Satchel.jpg|right|Satchel Charge]][[File:WET Detonator.jpg|right|Satchel Charge Detonator]] | ||
*'''Satchel Charge:''' Satchel charges are relatively powerful explosive devices - in between a grenade and dynamite in terms of power. Satchel charges, unlike dynamite, do not have a timer, nor are they announced when planted. As a result, a good Covert Ops can infiltrate an enemy spawn area and use a Satchel Charge on an objective, forcing the enemy to rebuild it. The most common targets of Satchel charges are Command Posts and machine gun nests. Since there is no timer, destroying a target via a satchel charge is much quicker and easier than using dynamite. Pressing the fire button will drop a satchel charge, and your character will produce a detonator. Pressing the fire button again will detonate the satchel charge. The satchel charge detonator is limited by range, but not by terrain. You can tell if a satchel charge is in range of detonation by the colour of the lights on the detonator - green indicates it is in range, red that it is not. Satchel charges can be defused by engineers using pliers. | *'''Satchel Charge:''' Satchel charges are relatively powerful explosive devices - in between a grenade and dynamite in terms of power. Satchel charges, unlike dynamite, do not have a timer, nor are they announced when planted. As a result, a good Covert Ops can infiltrate an enemy spawn area and use a Satchel Charge on an objective, forcing the enemy to rebuild it. The most common targets of Satchel charges are Command Posts and machine gun nests. Since there is no timer, destroying a target via a satchel charge is much quicker and easier than using dynamite. Pressing the fire button will drop a satchel charge, and your character will produce a detonator. Pressing the fire button again will detonate the satchel charge. The satchel charge detonator is limited by range, but not by terrain. You can tell if a satchel charge is in range of detonation by the colour of the lights on the detonator - green indicates it is in range, red that it is not. Satchel charges can be defused by engineers using pliers. | ||
*'''Hint: Multi Satchel Charge:''' You can use de command /com_maxfps 1 to set your max fps to 1, that way, you can use more satchel charges at once! /com_maxfps 125 will set your Max fps back to normal. If you bind both commands (example: maxfps 1 = N and maxfps 125 = M) it is easier. Example: Jump, press N and drop satchel, then press M, This way you can use your satchel again, however, your special bar will go down. If you want to let explode the multisatchel pakage, drop a satchel without the max fps, the the player will produce a detonator. | |||
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