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Cosmo Gang The Video start screen.png

Once you have inserted a coin into that cabinet of Namco's 1991 fixed shooter arcade game, Cosmo Gang: The Video, the speech sample Wo i? (をい?) will be heard from the C140 in the Japanese version; the text of "PUSH 1P BUTTON - SINGLES" and "PUSH 2P BUTTON - DOUBLES" will then appear on the screen (in a two-player game, both players will, like in The Return of Ishtar and all four World Stadium games, play on the same credit). Once you have pushed either Start Button, your ship(s) will materialize (at the bottom of the screen) - and in a two-player game, both players' scores are combined to make the "total" shown at the top of the screen (like in Toy Pop, which was the only game Namco released in their last eight-bit year that did not use a Yamaha YM-2151). Once you have killed the last enemy on the stage, the "stage clear" jingle will be heard from the Yamaha YM-2151 as the text "NICE CLEAR!" appears on the screen; both ships will then fly up off the top of the screen, as it fades out, then fly back up onto the bottom of it as it fades back in again. After the fourth, twelfth, twentieth, and twenty-eighth stages, both players' bonus multipliers will also be reset back to 1 and if either of them has armour from a Bakuto, they will automatically lose it - and the text of "CHALLENGING STAGE" will then come spinning down into view on the screen, as the Bakuto at the top of it says Yōshi, yarōdomo, nusunde koi! (よーし、野郎ども、盗んで来い!) in the Japanese version or Okay, you guys, steal energy! in the US version. The five Jammers will then reply with Hāi! (はーい!) in the Japanese version, or Okay! in the US version; if you can survive twenty-four seconds without one of them taking one of your five energy containers all the way up to the top of the screen, they will speak out Ohhō! (おっほー!) in the Japanese version or Oh, no! in the US version, to which that Bakuto will reply Kono-ji ha makenai zo...Sarabada! (この次は負けないぞ...さらばだっ!) in the Japanese version, or We'll win next time! in the US version. However, if you cannot survive the amount of time without one of them taking one of the five energy containers all the way up to the top of the screen, the Bakuto will speak out Katta katta! Ika dai kago! (勝った勝った! 以下第加護!) in the Japanese version, or We won, we won, we got energy! in the US version - and the five Jammers will then speak out Ibaraki! (茨城!) in the Japanese version, or We made it! in the US version. The amount of points both players will receive at the end depends on their performances, and can range from 30 to 1000000; they shall receive between 30 and 80 points if they lose, between 10000 and 80000 points if they win (but the Jammers managed to grab one or more of the energy containers), and between 100000 and 1000000 points if they win (without letting the Jammers manage to grab any of the energy containers).