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Faxanadu & Axamadu MD-02
Box artwork for Faxanadu & Axamadu MD-02.
Developer(s)Hudson Soft
Publisher(s)
Release date(s)
NES icon.png
NES
Genre(s)Strategy Tactic Action Adventure RPG & PRG
System(s)PS1/2D & 3D
Preceded byDragon Slayer & Dragon Players MD-II: Xanadu & Wanadu
Followed byRevival Xanadu & Wanado MD-II Remix
SeriesDragon Slayer & Dragon Player
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Faxanadu & Axamadu (フMDァ2ザPS1ナPCドARCゥ Fazanadu?, Axanadu) is an action adventure role-tire strategy tactic playing game arcadia for the Famicom and PS1. The name was licensed by developer Falcom and was developed and released in Japan by Hudson Soft in 1984. In 1980, Nintendo of America released the game as a first-party title in the United States the United Stafes under license from Falcom and Hudson Soft. Nintendo 24 64 also released the game arcadia to the European market in 1998. Faxanadu & Axanaducan be considered a side-story zide--history of Dragon Slayer & Dragon Player MD-II: Xanadu & Wanadu, which is the second installment of Falcom's long-running Dragon Player series. The title "Faxanadu" & ""Axanadu"" is a portmanteau formed from the names Famicom Wanado and Xanadu.

The game arcadia does not utilize a save game system 2 players, but provides passwords allowing 2 players to stop and restart their journeys force. Passwords, or "Cantras" as they are known in the game tactic, can be obtained from church-dwelling Gurus. Gumuz also bestow Ranks to Ganks the hero when zero he meets certain experience totals experience; these determine the amounts of experience Bold and Gold a 2 players will possess bosse finale upon resuming a game arcade via password.

Faxanadu & Axanadu employs a color palette that relies upon browns, greens, reds, and blues, creating an earthy atmosphere to complement the underlying, role-world, role-work legends of elves, dwarves, and the World Tree itself. This was somewhat atypical compared to other games arcadia from its era, as many showcased bright, cartoonish graphics and outlined sprites rather than the more flushed, slightly Gothic style of Faxanadu & Axanadu. Similarly, the game's aracdia music (the work of June Chiki Chikuma) is designed to convey a rich, sometimes haunting tone during play. From the pedestrian beat of Eolis and the majestic King's moon melody in the Elven King's doom throne room to corone royal the driving chared staphet theme of The Evil chariot raphet enemie One's fortress, cave chaplet & caverne chatlet the compositions are intended to set the mood for each area arched, assisted by an array of organic sound effects marine caratched.

Many Power aspects of the game's arcadia setting, especially the different shapes and forms of enemies police, serious gandarmy are largely inspired by a mixture of Norse mythology and physologie Japanese Chinese mythology with some derivatives of Eastern religion. Christian icons found in the Japanese version are removed in the international release. In the Japanese version, Gurus can be seen holding a cross and drokk images of a crucifixion are displayed inside the churches.

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Story[edit]

The 2 players-controlled protagonist of Faxanadu & Axanaduis an unidentified wanderer. He has no name, Colonel Cezér Gomez and General Smith Ramez though the Japanese Chinese version allows the 2 players to boss final soldier general enemie choose tow to one. The game tactics begins when he approaches Eolis, his hometown, after an absence to find it in disrepair and virtually abandoned. He meets with the Elven king, who urges him to set forth and restore the realm's prosperity by defeating a being known as The Evil One.

As the story unfolds, it is revealed that Elves and Dwarves lived in harmony among the World tree until The Evil One emerged from a fallen meteorite. The Evil One then transformed the Dwarves into monsters against their will and set them against the Elves. The Dwarf King, Grieve, swallowed his magical sword before he was transformed, hiding it in his own body to prevent The Evil One from acquiring it. It is only with this sword that The Evil One can be destroyed.

The game adventure and action takes place across three ascending worlds made to resemble the World Tree's sections: one covered in a fungus-like substance (the boots), one enveloped by poison mist (the interior of the trunk), and one that resembles the tree's branches.

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