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Stage 1[edit | edit source]
- Pirate
- Knife Man
- Cask
- Octopus: Invulnerable.
- Secia: Boss
Stage 2[edit | edit source]
- Pirate
- Crawler
- Plant: Jump-attack them when the tendril wings away from you.
- Toad
- Fish: Dodge these flying fish.
- Statue: Invulnerable, bouncing fire-breathers.
- Rock Man
- Iron Ball: Boss
Stage 3[edit | edit source]
- Hit Man (1): Charges at you.
- Hit Man (2): Spins round to attack.
- Ninja: Lure them to the bottom of the room so they'll get stuck against the wall.
- Boh Man: Boss
Stage 4[edit | edit source]
- Dragon (1): Hard to hit and therefore hard to kill. Wait until it is below you, then run left with it and hit it with a jump-attack as it comes level. It's possible to "derail" them so you can't hit them at all.
- Lizard Man
- Golem: Attack them vertically. They punch continuously with alternate fists, so wait for the fist on your side to be drawn back, or you'll be hurt.
- G Spider: Boss
Stage 5[edit | edit source]
- Hit Man (1): Charges at you.
- Hit Man (2): Spins round to attack.
- Ninja: Lure them to the bottom of the room so they'll get stuck against the wall.
- Hawk: Same as the Dragon, but watch out for its dive attack.
- Rat: They won't attack you unless you attack them, at which point all the rats in the room will go for you.
- Ord: Boss
Stage 6[edit | edit source]
- Small, medium and large Bats: They'll flutter around randomly, then swoop at you, usually knocking you off any ledge you might be on. They can't hurt you if you're on the ground, so try to tackle them near some stairs.
- Egg: Kill them quickly, before they hatch into Snakes.
- Snake: Kill them quickly, before they mature into Lizards.
- Lizard: Kill them quickly, before they evolve into Dragons.
- Dragon (2): Run away from them, before they kill you.
- Doppel: They mirror your actions. If you have trouble killing them, push them off their ledges with your Throw-Chain instead; they can't mimic this action.
- Gunther: Boss